[Archive] Short Hairy Impending Doom-a 750pt Chaos Dwarf doubles list

MalusCalibur:

Hello there!

As some of you may already know, I’m planning to start a Chaos Dwarf army from the Battle for Skull Pass box (inspired by Xander and the other fabulous converters on this fine site). It’s mostly to test my own sculpting/converting skills, but also because the examples I’ve already seen look spectacular and I want to emulate them :slight_smile:

I plan to enter a doubles tournament with my better half (bless her heart, she made her first WFB purchase only yesterday) next year with them, which requires a 750pt list each (as well as conforming to some other restrictions: the two contingents together form one legal 1500pt list (legal in terms of slot selection)). This is what I came up with: note that it is heavily influenced by what comes in the BfSP box!

Chaos Dwarf Hero

General

Great Weapon

Shield

Heavy Armour

Gauntlets of Bazhrakk the Cruel

90pts

Sorcerer

Level 1

65pts

Shadow Lore

Chaos Dwarf Warriors x15

Full Command

165pts

Blunderbusses x10

120pts

Hobgoblins x20

40pts

Hobgoblins x10

20pts

Hobgoblin Bolt Thrower x2

60pts

Death Rocket

80pts

Earthshaker

110pts

I’ll be partnered with Vampire Counts, if that makes any of my choices clearer. The idea behind the lone character and sorcerer is to Steed of Shadows him into an unsuspecting unit. With all the Necromancy flying about, it’ll catch most people off guard since they’ll be busy trying to stop zombies being raised and getting flank charges etc.

What do people think?

Xander:

Looks pretty good to me! :smiley:

Warcaster_Wyatt:

YAY Gauntlets+Shadows=:hashut (if you cant tell he IS happy:))

Uzkul Werit:

Aside from all the green, this isn’t too unlike my 1500pts list.

Not bad but watch out for those with greater numbers.

The Flying Beaver:

Your plan for the steed of shadowing may not work because your ally will only be allowed to take 1 necromancer. I’d lose the sorcerer because a second necromancer will be more useful, and get whatever you want with the spare points.

MalusCalibur:

Your plan for the steed of shadowing may not work because your ally will only be allowed to take 1 necromancer. I'd lose the sorcerer because a second necromancer will be more useful, and get whatever you want with the spare points.

The Flying Beaver
*slaps forehead* I hadn't thought of that-it's a very good point. OK, assuming I drop the Sorcerer, what would people suggest to replace him?

metro_gnome:

i would spend those points making your BB unit 15 US…
and use the remaining 5 points to give your general: Armor of Gaz and great weapon…
for a rock 'ard general that means business… and doesnt kill your own boyz…
and then dump the death rocket… and use the point to bump your warrior unit up to 24US
so it is 25 strong with the character…

Uzkul Werit:

Ah yes. That’d make sense. You lack the numbers but have enough warmachines. The Death Rocket will hit your own troops when you least need it though!

Has your partner written up the Vamps list yet?

metro_gnome:

i had some more thoughts on this list regarding this thread:

https://discourse.chaos-dwarfs.com/t/5707

MalusCalibur:

My list has been updated to the following:

Chaos Dwarf Hero @ 94 Pts

General; Great Weapon

Armour of Gazrakh

15 Chaos Dwarf Warriors @ 165 Pts

Heavy Armour; Shield; Standard; Musician, Champion

15 Chaos Dwarf Blunderbuss @ 180 Pts

Blunderbuss; Heavy Armour

20 Hobgoblins @ 40 Pts

10 Hobgoblins @ 20 Pts

1 Death Rocket @ 80 Pts

2 Hobgoblin Bolt Thrower @ 60 Pts

1 Earthshaker @ 110 Pts

No, the Vampire counts list is not yet done. Bless her heart, my better half is only just starting the hobby really and so hasn’t had any experience. I imagine it will be along the lines of:

Zombies, Zombies, Zombies, Zombies, Zombies, Zombies…

Necro! Necro!

:smiley:

(kudos to anyone who gets the reference)

As for the Death Rocket, I kinda wanna keep it since it will be easily made from the BfSP cannon, and for a doubles force with allied VC, numbers arnt quite so important. With the hero in the Warrior unit I’m sure it will perform just fine (in the doubles this year, my unit of 15 Dwarf warriors (the regular, non evil kind) did spectacularly, and they did not have a hero).

As for the Chalice idea, I am intrigued-that idea is nigh on Evil Genius standard :slight_smile: It would mean sacrificing the Hero, though.

What are peoples thoughts now?

[P.S. I’ve got more response here than on Warseer. Hooray for Chaos Dwarfs Online! ^^]

metro_gnome:

if you are gonna use the cannon as a death rocket what are you gonna use as an earthshaker?
the death rocket is really a hole in your list better filled with solid troops…
if you do decide to go the Necro/Chalice route… you’ll be thankful for some bodies…
cause the VC list will be bringing very few soild troops…

MalusCalibur:

if you are gonna use the cannon as a death rocket what are you gonna use as an earthshaker?
the death rocket is really a hole in your list better filled with solid troops...
if you do decide to go the Necro/Chalice route... you'll be thankful for some bodies...
cause the VC list will be bringing very few soild troops...

metro_gnome
I bought one of Xanders Earthshaker kits ^^

I can see where my numbers are lacking, but I am largely influenced by what is in BfSP, and I personally feel that the Death Rocket can acheive more than a handful extra Warriors in the unit will. I think the Hero can make up for that one missing rank...perhaps my opinion is skewed, eheh.

Surely with the Necro/Chalice plan, the sheer number of 'bodies' (pun intended!) that will be raised should cover this? My better half can easily get three large Zombie units into 750pts, and with two Necros theres plenty of oppurtunity to raise more.

Keep the ideas and suggestions coming people! :)

MalusCalibur

Uzkul Werit:

I’d advise againist the Chalice. The Necromancer should be enough to counter magic threats. The numbers are a little low still but it’s a small points limit. I’m just used to massive units of 25 CD!

Hooray for this site indeed. Can’t stand Warseer.

metro_gnome:

well as been stated in the other thread…
using the chalice defensively is a major risk… but using it offensively has its advantages…
and with lotsa VC bound spells it could ensure at least 2 invocations a turn…
and the dwarf numbers can be provided without losing the chalice…

for example… combine the two hobbie units into a single unit of 25 models…
and swap the general for a level 1 sorc with chalice…
level 2 is not strictly necessary on this guy as hes adding dice only to himself…

MalusCalibur:

well as been stated in the other thread...
using the chalice defensively is a major risk... but using it offensively has its advantages...
and with lotsa VC bound spells it could ensure at least 2 invocations a turn...
and the dwarf numbers can be provided without losing the chalice...

for example... combine the two hobbie units into a single unit of 25 models...
and swap the general for a level 1 sorc with chalice...
level 2 is not strictly necessary on this guy as hes adding dice only to himself...

metro_gnome
I don't think I will go for the Chalice, if only for the reason that I prefer a 'fight-y/lead-y' general as opposed to a 'magic-y' one. And, in the case of the Chalice, a magic-y one who won't be doing very much. Combining the Hobgoblins is an interesting proposal, would certainly make them more 'sturdy' in terms of static CR. I did like the idea of a totally throwaway unit of 10, but they wouldnt acheive very much. This new suggestion does however leave me a spare 10pts...how best to spend them?
Thanks

MalusCalibur

[PS. Warseer isn't SO bad. Just a bit...diluted?]

Lord Zarkov:

Zombies, Zombies, Zombies, Zombies, Zombies, Zombies..

Necro! Necro!

:D

(kudos to anyone who gets the reference)

MalusCalibur
Damn Badgers and Mushrooms!
IMO Warseer's alright; I like the Background sections very much and often stray to the Rumours and Rules sections; but people can be quite confrontational at times

DRs I find are often better left at home with the points spent on other things. Good as stone throwers are when they hit, I find they often don't and additionally there are fairly often not enough targets for two in 1.5K at times, let alone half that.

MalusCalibur:

Damn Badgers and Mushrooms!
IMO Warseer's alright; I like the Background sections very much and often stray to the Rumours and Rules sections; but people can be quite confrontational at times

DRs I find are often better left at home with the points spent on other things. Good as stone throwers are when they hit, I find they often don't and additionally there are fairly often not enough targets for two in 1.5K at times, let alone half that.

Lord Zarkov
Indeed, the badgers and mushrooms! You could also add 'Aaaaah, its a Banshee, its a Banshee....ooooooh, its a Bansheee!' for taste :)

Awww, but the Death Rocket is so fun! Besides anything else I've already ordered the 'missile' bits to make the conversion, eheheh, so no choice in the matter now! ^^

Still open to suggestions for those last 10pts, though!

MalusCalibur

Uzkul Werit:

You could always get another CD Warrior! grins

MalusCalibur:

You could always get another CD Warrior! *grins*

Uzkul Werit
Yes I could....but there would be very little point, wouldn't there :D

I was thinking of bumping up the Hobgoblins to 30...as far as I can see this is the only really viable use of the 10pts. If anyone wishes to contradict me feel free to do so :)

MalusCalibur