Revlid:
III. RECRUITING YOUR OWN ENSLAVING FORCE
A. Army composition rules
Army Points Value����Max Total of Characters��Max Lords��Max Heroes
Less than 2000����������������3��������������������0�������� 3
2000 or more������������������4��������������������1�������� 4
3000 or more������������������6��������������������2�������� 6
4000 or more������������������8��������������������3�������� 8
Each additional 1000 pts���� +2��������������������+1��������+2
Army Points Value������ Core Units������ Special Units������Rare Units
Less than 2000����������������2+����������������0-3������������ 0-1
2000 or more������������������3+����������������0-4������������ 0-2
3000 or more������������������4+����������������0-5������������ 0-3
4000 or more������������������5+����������������0-6������������ 0-4
Each additional 1000 pts���� +1 Minimum��������+0-1������������+0-1
- One Despot can be promoted to the army Battle Standard Bearer for +25 pts. The Battle Standard Bearer can’t take any extra weapons or a shield; he may have any magic banner at no points limit, but if he does so, he may not have other magic items.
- Chaos Dwarf units are: Overlords, High Sorcerers, Despots, Sorcerers, Arcane Engineers, Warriors, Blunderbussiers, Immortals, Ziggurat Guard, and Chaos Dwarf Crew.
-Hobgoblin units are: Hobgoblin Khan-Bosses, Hobgoblin Warriors, and Hobgoblin Gorg Riders.
- Hobgoblin units do not count towards the minimum number of Core units required.
- A Hobgoblin Khan-Boss may not be the general.
B. Lords 1. Overlord: 135 PTS
0-1 Unit Choice�������� M WS BS S T W I A Ld
Overlord 3��7��4 4 5 3 4 4 10
Weapons: Handweapon, Black Plate
Options:
- May ride a Lammasu (+225), a Taurus (+75), or may be mounted on a Darklands Chariot chosen from the Special section, replacing one of the crew (+95).
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 100 pts.
- May have either a Great Weapon (+6), an Additional Handweapon (+6), and/or a Cabal Glaive (+6).
- May carry a Shield (+3).
-May have a Blunderbuss (+6).
Special Rules:
Unyielding, Implacable2. High Sorcerer: 185 PTS�� [/b]
��������������M WS BS S T W I A Ld
High Sorcerer 3��4��3 4 5 3 0 1��9
Weapons:[/b] Hand Weapon
Magic:[/b] Level 3 Wizard. May use the Lore of Fire, Metal, Shadow, Death or Hashut.
Options:[/b]
- May be upgraded to a Level 4 Wizard for 35 points.
- May ride a Lammasu (+225), or may be given a Palanquin (+40).
- May choose Common or Chaos Dwarf magic items with the total value of maximum 100 pts.
Special Rules:[/b]
Unyielding, Implacable, Scaly Skin (4+)C. Heroes[/b][/u]
1. Despot: 65 PTS[/b]
������ M WS BS S T W I A Ld
Despot 3��6��4 4 5 2 3 3��9
Weapons:[/b] Hand Weapon, Black Plate
Options:[/b]
- May ride an Taurus (+70) or may be mounted on a Darklands Chariot chosen from the Special section, replacing one of the crew (+95).
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
- May have either a Great Weapon (+4), an Additional Handweapon (+2) and/or a Cabal Glaive (+3).
- May carry a Shield (+2).
- May have a Blunderbuss (+4).
Special Rules:[/b] Unyielding, Implacable
2. Chaos Dwarf Sorcerer: 65 PTS[/b]
�������� M WS BS S T W I A Ld
Sorcerer 3��4��3 3 4 2 2 1��8
Weapons:[/b] Hand Weapon
Magic:[/b] Level 1 Wizard. May use either the Lore of Fire, Shadow, Metal, or Hashut.
Options:[/b]
- May be upgraded to a Level 2 Wizard for 35 points
- May ride a Palanquin (+35).
- May choose Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
Special Rules:[/b]
Unyielding, Implacable3. Arcane Engineer: 65 PTS[/b]
����������������M WS BS S T W I A Ld
Arcane Engineer 3��4��5 4 4 2 2 2��8
Weapons:[/b] Handweapon, Black Plate
Options:[/b]
- May ride a Kolossus (+225, Rare Choice) or a Taurus (+70).
- May be upgraded to a Level 1 Wizard for +50 pts. May use the Lore of Fire, Metal, or Death, and may cast spells in armour.
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
- May be given a Blunderbuss (+4).
Special Rules:[/b]
Unyielding, Implacable, Engineer4. Hobgoblin Khan-Boss: 35 PTS[/b]
����������M WS BS S T W I A Ld
Khan-Boss 4��4��4 4 4 2 3 3��7
Weapons:[/b] Handweapon, Light Armour
Options:[/b]
- May ride a Gorg (+12)
- May wear Heavy Armour (+4), and/or a Shield (+2).
- May have a Spear (+2) a Great Weapon (+4) and/or an Additional Handweapon (+2).
- May have a Shortbow (+4).
- May choose a mix of Common or Chaos Dwarf magic items with the total value of maximum 50 pts.
Special Rules:[/b]
MercenaryD. Core Units[/b][/u]
1. Chaos Dwarf Warriors: 8 pts per model[/b]
1+ Unit Choice[/b][/i]
��������������������M WS BS S T W I A Ld
Chaos Dwarf Warrior 3��4��3 3 4 1 2 1��8
Enforcer������������3��4��3 3 4 1 2 2��8
Unit Size:[/b] 10+
Equipment:[/b] Hand Weapon, Heavy Armour, Shield
Options:[/b]
- Any unit may be given Spears (+1 pt per model),replace their Shields with Great Weapons (+1 pt per model) or replace their Shields with Additional Handweapons at no extra cost.
- One Chaos Dwarf may be upgraded to a Musician for +5 pts.
- One Chaos Dwarf may be upgraded to a Standard Bearer for +10 pts.
- One Chaos Dwarf may be upgraded to an Enforcer for +10 pts.
Special Rules:[/b]
Unyielding, Implacable2. Chaos Dwarf Blunderbussiers: 12 pts per model[/b]
�������������� M WS BS S T W I A Ld
Blunderbussier 3��4��3 3 4 1 2 1��8
Enforcer������ 3��4��3 3 4 1 2 2��8
Unit Size:[/b] 10+
Equipment:[/b] Handweapon, Blunderbuss, Heavy Armour
Options:[/b]
- One Blunderbussier may be upgraded to a Musician for +5 pts.
- One Blunderbussier may be upgraded to a Standard Bearer for +10 pts.
- One Blunderbussier may be upgraded to an Enforcer for +10 pts.
Special Rules:[/b]
Unyielding, Implacable3. Hobgoblin Warriors: 3 pts per model[/b]
������������������M WS BS S T W I A Ld
Hobgoblin Warrior 4��3��3 3 3 1 2 1��6
Hobgoblin Boss����4��3��3 3 3 1 2 2��6
Unit Size:[/b] 10+
Equipment:[/b] Handweapon
Options:[/b]
- Any unit may be given Spears (+1 pt per model), Additional Handweapons (+2 per model) and/or Shortbows (+2 pts per model).
- Any unit may be given Light Armour (+1 pt per model) and/or Shields (+1 pt per model).
- Any one unit may be upgraded to Sneaky Gitz for +2 points per model. Sneaky Gitz have the Scout special rule and Poisoned Attacks.
Special Rules:[/b]
Mercenary4. Hobgoblin Gorg Riders: 13 pts per model[/b]
0-1 per Hobgoblin Warriors Unit Choice[/b][/i]
����������������M WS BS S T W I A Ld
Gorg������������9��3��0 3 3 1 3 1��4
Gorg Rider������4��3��3 3 3 1 2 1��6
Gorg Rider Boss 4��3��3 3 3 1 2 2��6
Unit Size:[/b] 5+
Equipment:[/b] Handweapon
Options:[/b]
- Any unit may be given Spears (+1 pt per model), Shields (+1 pt per model), and/or Shortbows (+2 pts per model).
- Any unit may be given Light Armour (+1 pt per model).
- One Gorg Rider may be upgraded to a Musician for +6 pts.
- One Gorg Rider may be upgraded to a Standard Bearer for +12 pts.
- One Gorg Rider may be upgraded to a Boss for +12 pts.
Special Rules:[/b]
Mercenary, Fast Cavalry, Slavering ChargeE. Special Units[/b][/u]
1. Immortals: 14 pts per model [/b]
�������� M WS BS S T W I A Ld
Immortal 3��5��3 4 4 1 2 1��9
Eternal��3��5��3 4 4 1 2 2��9
Unit Size:[/b] 10+
Equipment:[/b] Handweapon, Great Weapon, Black Plate
Options:[/b]
- Any unit may replace their Greatweapons for Additional Handweapons at no extra cost.
- One Immortal may be upgraded to a Musician for +7 pts.
- One Immortal may be upgraded to a Standard Bearer for +14 pts.
- One Immortal may be upgraded to an Eternal for +14 pts.
- A Standard Bearer may take a Magic Standard worth up to 50 pts.
Special Rules:[/b]
Unyielding, Implacable, Immune To Psychology2. Ziggurat Guard: 15 pts per model [/b]
0-1 Unit Choice[/b][/i]
�������������� M WS BS S T W I A Ld
Ziggurat Guard 3��5��3 4 4 1 2 1��9
Dark Cantor����3��5��3 4 4 1 2 2��9
Unit Size:[/b] 10+
Equipment:[/b] Handweapon, Cabal Glaive, Heavy Armour, Shields
Options:[/b]
- One Ziggurat Guard may be upgraded to a Musician for +6 pts
- One Ziggurat Guard may be upgraded to a Standard Bearer for +12 pts.
- One Ziggurat Guard may be upgraded to a Dark Cantor for +12 pts.
- A Standard Bearer may take a Magic Standard worth up to 50 pts.
Special Rules:[/b]
Unyielding, Implacable, Blessing of Darkness3. Iron Golems: 70 pts per model[/b]
���������� M WS BS S T W I A Ld
Iron Golem 5��4��0 5 5 3 0 3��9
Unit Size:[/b] 3+
Equipment:[/b] Iron Claws, 4+ Armour Save
Options:[/b]
- Any unit may be given one Daemonic Upgrade from the Automoton category.
Special Rules:[/b]
Fear, Daemonic Aura & Daemonic Attacks, Bound Rage, Unbreakable4. Death Rocket: 95 pts[/b]
���������������� M WS BS S T W I A Ld
Death Rocket���� -��4��0 4 7 3 0 2��8
Chaos Dwarf Crew 3��4��4 3 4 1 2 1��8
Unit Size:[/b] 1 Death Rocket and 3 Chaos Dwarf Crew
Unit Strength:[/b] 3+1 per Chaos Dwarf Crew
Equipment:[/b] The Death Rocket has a 5+ Armour Save. The three Chaos Dwarf Crew wear Heavy Armour.
Options:[/b]
- Any Death Rocket may be given one Daemonic Upgrade from the Engine or Ammunition categories.
Special Rules:[/b]
Daemonic Engine, Daemonic Aura & Daemonic Attacks, Firing the Death Rocket, Fear5. Doomblaster: 95 pts[/b]
���������������� M WS BS S T W I A Ld
Doomblaster������-��4��0 4 7 3 0 2��8
Chaos Dwarf Crew 3��4��4 3 4 1 2 1��8
Unit Size:[/b] 1 Doomblaster and 3 Chaos Dwarf Crew
Unit Strength:[/b] 3+1 per Chaos Dwarf Crew
Equipment:[/b] The Doomblaster has a 5+ Armour Save. The three Chaos Dwarf Crew wear Heavy Armour.
Options:[/b]
- Any Doom Blaster may be given one Daemonic Upgrade from the Engine category.
Special Rules:[/b]
Daemonic Aura & Daemonic Attacks, Fear, Firing the Doomblaster6. Darklands Chariot: 95 pts[/b]
���������������� M WS BS S T W I A Ld
Chariot����������7��-��- 5 5 4 - -��-
Tenderizer������ 7��4��- 5 5 4 0 2��-
Chaos Dwarf Crew -��4��3 3 - - 2 1��8
Unit Size:[/b] 2 Chaos Dwarf Crew, 1 Chariot
Equipment:[/b] The two Chaos Dwarf Crew have Spears, and one has a Blunderbuss. The Chariot has a 3+ Armour Save.
Options:[/b]
- Any number of Chariots may be given an extra Chaos Dwarf Crewman (+9 pts).
- Any number of Chariots may be upgraded to Tenderizers (+45 pts). A Tenderizer loses its Blunderbuss.
Special Rules:[/b]
Chariot, Scythed Wheels, TenderizerF. Rare Units[/b][/u]
1. Kolossus: 285 pts per model[/b]
������������M WS BS S T W I����A����Ld
Kolossus����6��4��0 6 5 6 0 Special��9
Unit Size:[/b] 1 Kolossus
Equipment:[/b] Iron Claws, 3+ Armour Save
Options:[/b]
- Any Kolossus may be given up to two Daemonic Upgrades from the Automoton or Engine categories.
Special Rules:[/b]
Terror, Large Target, Special Attacks, Daemonic Aura and Daemonic Attacks, Bound Rage, Unbreakable2. Bull Centaurs: 85 pts per model[/b]
�������������� M WS BS S T W I A Ld
Bull Centaur�� 8��5��3 5 4 4 3 3��9
Hand of Hashut 8��5��3 5 4 4 3 4��9
Unit Size:[/b] 1+
Equipment:[/b] Hand weapon, Black Plate
Options:[/b]
- Any unit may have Shields (+3 pts per model).
- Any unit may have Additional Handweapons (+4 pts per model) or Great Weapons (+6 pts per model).
- One Bull Centaur may be upgraded to a Musician for +10 pts.
- One Bull Centaur may be upgraded to a Standard Bearer for +20 pts.
- One Bull Centaur may be upgraded to a Hand Of Hashut for +20 pts.
- A Standard Bearer may carry a Magic Standard worth up to 50 pts.
Special Rules:[/b]
Fear, Immune to Flaming Attacks3. Earthshaker: 175 pts per model[/b]
���������������� M WS BS S T W I A Ld
Earthshaker������-��4��0 5 7 5 0 3��9
Chaos Dwarf Crew 3��4��4 3 4 1 2 1��8
Unit Size:[/b] 1 Earthshaker and 3 Chaos Dwarf Crew
Unit Strength:[/b] 5 +1 for each Chaos Dwarf
Equipment:[/b] The Earthshaker has a 4+ Armour Save, the three Chaos Dwarf Crew have Heavy Armour.
Options:[/b]
- Any Earthshaker may be given up to two Daemonic Upgrades from the Ammunition or Engine categories.
Special Rules:[/b]
Daemonic Engine, Daemonic Aura & Daemonic Attacks, Firing the Earthshaker, Terror4. Chaos Dwarf Hellcannon: 265 pts per model[/b]
���������������� M WS BS S T W I A Ld
Hellcannon������ -��4��0 6 7 6 1 4��9
Chaos Dwarf Crew 3��4��4 3 4 1 2 1��8
The Hellcannon takes up one Rare and one Special slot.[/b]
Unit Size:[/b] 1 Hellcannon and 3 Chaos Dwarf Crew
Unit Strength:[/b] 5 +1 for each Chaos Dwarf
Equipment:[/b] The Hellcannon has a 3+ Armour Save, the Chaos Dwarf Crew have Heavy Armour.
Options:[/b]
- Any Hellcannon may be given up to three Daemonic Upgrades from the Engine category.
Special Rules:[/b]
Daemonic Engine, Daemonic Aura & Daemonic Attacks, Firing the Hellcannon, Spew Ichor, Terror, Large TargetG. Chaos Dwarf Mounts[/b][/u]
1. Taurus: Depends on rider[/b]
������ M WS BS S T W I A Ld
Taurus 8��5��0 5 5 3 2 3��8
A Taurus can be ridden by Overlords, Despots, and Arcane Engineers.
Equipment:[/b] 4+ Armour Save
Special Rules:[/b]
Daemonic Aura & Daemonic Attacks, Fear, Immune to Psychology, Thunderous Charge2. Lammasu: Depends on rider[/b]
��������M WS BS S T W I A Ld
Lammasu 6��4��0 5 5 4 3 4��9
A Lammasu can be ridden by High Sorcerers and Overlords.
Special Rules:[/b]
Fly, Terror, Blessing of Darkness, Daemonic Aura & Daemonic Attacks