[Archive] Just For Fun: Immortals

Thommy H:

Yes, my “just for fun” series returns. I’ve written a whole new army list for Chaos Dwarfs already (I doubt I’m the only one), but I also reverse engineered some of those units to fit in with the current Ravening Hordes list. This is the first of these: the legendary Immortals. My gaming group is too strict to ever let me use these, but if someone with more understanding opponents would like to try them out, I’d appreciate the feedback.
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SPECIAL UNIT

0-1 CHAOS DWARF IMMORTALS … 15 points/model

The Immortals are an elite unit of Chaos Dwarf Warriors who do not serve a particular Priest. Instead they serve as bodyguards for high-ranking Chaos Dwarf leaders, assigned by vote from the conclave of the Priests in the direst needs. The Immortals are based in the Tower of Zharr itself, an annex of the Temple of Hashut. A Chaos Dwarf Commander can only obtain a detachment of Immortals to serve in his warband if he wields sufficient influence in the Temple of Hashut. Immortals are grim-faced soldiers, who are clad in impenetrable plate armour. They know no fear and stand immobile, shoulder-to-shoulder, against even the direst threats.

Immortals are recruited from ordinary Chaos Dwarf Warriors and, with the exception of the Immortal�?Ts Captains, serve for a fixed period of seven years, whereupon they return to their warband. A Commander may volunteer his followers for induction into the Immortals for, while he will lose the services of a capable warrior for some time, the returning veteran will bring new skills and experience which he will pass on to his fellows. Many Chaos Dwarf Commanders served with the Immortals in their youth.


-------- M WS BS S T W I A Ld
Immortal 3 5 3 4 4 1 2 1 9
Captain 3 5 3 4 4 1 2 2 9

Unit Size: 10+

Equipment: Cursed Axes, Immortal Plate, shield.

Options:
· Upgrade one Immortal to a Musician (+5 points).
· Upgrade one Immortal to a Standard Bearer (+10 points).
· Upgrade one Immortal to an Immortal Captain (+10 points).

SPECIAL RULES

Chaos Dwarfs: Immortals are Chaos Dwarfs and follow all the rules that apply to the army as a whole, and Chaos Dwarfs in particular.

Stubborn: Immortals are stubborn as described in the Warhammer Rulebook.

Bodyguard: Immortals are sworn to defend the leaders of Chaos Dwarf society. If a Chaos Dwarf Sorcerer, Sorcerer Lord, Hero or Lord joins a unit of Immortals, they are immune to fear and terror.

Cursed Axes: Immortals bear wickedly sharp black axes, etched with foul daemonic runes that radiate dark power. Cursed Axes are hand weapons, but they make the attacks of their wielders count as magical.

Immortal Plate: The mighty armour of the Immortals is made from cursed plates of Gromril, hammered together with foul incantations and hung with slabs of obsidian and marble. It confers a 4+ armour save, which may be combined with a shield as normal.

Grimstonefire:

I don’t think you need a special rule to say they are chaos Dwarfs.  Those sorts of ones are covered in the general army rules, otherwise they would appear on every entry.

Overall these rules are quite subdued compared to some I’ve seen, but that probably means they are more balanced.

They don’t have super cool axes, or immune to psychology etc. So they would be good, just not uber strong in any one area.  All rounders.

The captain needs +1A, and should have a better sounding name IMO.

If you happen to have Daemonic Attacks anywhere else in your list I would use it instead of Cursed Axes. Saves unecessary creation of rules.

Necro:

Maybe Anointed of Hashut should be better name for the Champion? Imo it will show that he is chosen from other chosens. :wink:

Thommy H:

I don't think you need a special rule to say they are chaos Dwarfs. Those sorts of ones are covered in the general army rules, otherwise they would appear on every entry.
Yes, I know, it's just there because these (clearly) aren't printed with the rest of the army list, so I'm just making sure there's no confusion.
Overall these rules are quite subdued compared to some I've seen, but that probably means they are more balanced.

They don't have super cool axes, or immune to psychology etc. So they would be good, just not uber strong in any one area. All rounders.
They're equivalent to Iron Breakers, Hammerers or Long Beards from the Dwarf list (except they combine a few of their abilities). Anything else is just silly - they're an elite bodyguard, and that usually means some extra Strength and WS, plus some basic special rules. I think the axes are pretty cool - magical attacks is nothing to turn your nose up at!
The captain needs +1A, and should have a better sounding name IMO.
Yes, he should have +1A, that's a typo. The name is from my background, where the Chaos Dwarfs use a fairly basic, utilitarian rank structure. You can adjust that to taste.
If you happen to have Daemonic Attacks anywhere else in your list I would use it instead of Cursed Axes. Saves unecessary creation of rules.
Well I don't, but this entry is designed to fit with the Ravening Hordes list anyway, so the rules would have to be stated from scratch. Also, the attacks aren't daemonic - they're magical because of evil enchantments, etc. In my version of the background, the Immortals don't have much to do with daemons, who are the sole province of the semi-renegade Daemon Binders.

EDIT: I'm talking out of my arse - it actually says "daemonic runes" in my description. That's what I get for using too much purple prose and looking for synonyms for 'evil' and 'dark'...

Anyway, the fluff is by-the-by, and you can take it or leave it, but these rules provide any Chaos Dwarf generals who want to try them with an elite unit on par with what the Dwarfs have, which is as it should be, I think.

Borador:

I can’t see the attacks nor leadership of the Immortals and the captain:

-------- M WS BS S T W I A Ld

Immortal 3 5 3 4 4 1 2 1 9

Captain 3 5 3 4 4 1 2 2 9

What should it be?

Grimstonefire:

It’s why people should use the code brackets :wink:

M WS BS S T W I A Ld
3   5   3   4 4 1 2 1 9  Immortal
3   5   3   4 4 1 2 2 9  Captain

Loki:

I think that the Immortals are very cool and that you have done a great job with explaining their back ground and creating the rules for them, its very balanced and i think that really works well like you said they are very much like Iron Breakers which fits in really well.

In the book Grudge Bearer the dwarfs have a battle against a CD army which has a unit of Immortals in it and they are said to be very much like Iron Breakers.

With being new to the CD world has there ever been any rules for the Immortals ?

Thommy H:

I can't see the attacks nor leadership of the Immortals and the captain:

-------- M WS BS S T W I A Ld
Immortal 3 5 3 4 4 1 2 1 9
Captain  3 5 3 4 4 1 2 2 9

What should it be?

Borador
Well you managed to quote them in your post...

The Immortals have 1 Attack and Leadership 9. The Captain (who I would probably call something like "Baneguard" now) has an additional Attack like all Champions in non-missile units.

I'm glad you like the rules, Loki. Most of them are fairly logical extrapolations from the description of the Immortals in Grudge Bearer and the comparable elite units in the Dwarf army. I didn't want them to be too awesome either - they're just elite troops, not unstoppable monsters.

There are no official rules for Immortals - if it ain't in the PDF, it doesn't have rules - but I believe that if GW were to ever make rules for them (in complete isolation), this is fairly close to what they'd do.

Loki:

I think your right and i really hope GW do make some rules for them in the future and I hope that they look at your when they are, after reading the back ground and rules you have created it has inspired me to create a unit, you paint such a vivid image that i just had to create a unit of 20 for my army :cheers

Borador:

I can't see the attacks nor leadership of the Immortals and the captain:

-------- M WS BS S T W I A Ld
Immortal 3 5 3 4 4 1 2 1 9
Captain  3 5 3 4 4 1 2 2 9

What should it be?

Borador
Well you managed to quote them in your post...

The Immortals have 1 Attack and Leadership 9. The Captain (who I would probably call something like "Baneguard" now) has an additional Attack like all Champions in non-missile units.

I'm glad you like the rules, Loki. Most of them are fairly logical extrapolations from the description of the Immortals in Grudge Bearer and the comparable elite units in the Dwarf army. I didn't want them to be too awesome either - they're just elite troops, not unstoppable monsters.

There are no official rules for Immortals - if it ain't in the PDF, it doesn't have rules - but I believe that if GW were to ever make rules for them (in complete isolation), this is fairly close to what they'd do.


Thommy H
k thnx, I also saw that in the PDF but at first I missed it :P

Borador:

grimstonefires’s PDF

Bassman:

If one day in a far future I’ll ever finish my army :s I have to model an unit of these Immortals as your rules are nice and very well designed.

This is a proof of the fact that we do not need to create something new to be original and creative.

Tonite I’ll sacrifice another slave to Hashut in order to get GW re-made our list. :shy:

Bassman