[Archive] CD Alternative Sourcebook

Grimstonefire:

I’ve finally finished this enough to put in pdf form!

Only took me just over 2 years :~

This is a complete CD package. I’ve included a basic bit of intro fluff, you need it because the themes included won’t make much sense unless you’ve read that. Also a timeline.

I’ve then got all the background material for the units, the magic items then the list itself.

I could have added another 30 pages or so of background material, but I wanted to keep the file size fairly small. All the other stuff can be accessed by the link in my sig anyway.

NOTE: Those viewing this from a link in another forum can either go here

http://www.freewebs.com/chaosdwarfsourcebook/index.htm

or register at CDO to download these. If you don’t reply to something within one week your account will be deleted anyway (anti-spam measure), so you can just register to download :wink:


This has a colour background.

[attachment=333]

This is the plain version.

[attachment=334]

I only did slight modifications to the list itself, as its completing the version I’ve worked on for the Chaos Dwarf Projekt. Eventually I will rework the list to take into account my ideas for the Priest and Bull Centaur replacement (here).

EDIT: ERRORS NOTICED

For those who download it:

Overlord

New special rule for Overlord (p7, p29)

Daemonsmith

For each character riding a Mechanical Mount, or Arcane Engineer on foot present in the army, a single Battlerager unit may have any number of Automaton Upgrades. Each upgrade may only be taken once per unit.

Arcane Engineer

- Gets the Daemonsmith special rule

- Daemonsmith replaces the Battlerager entry under Forgemaster. (p8)

Chaos Dwarf Warriors

- Destroyers Upgrade (p31). Points cost is increased to 3 pts/model

Hobgoblin Wolfboys (p32)

- You cannot have more units of Wolfboys than regular hobgoblins.

- Wolfboys now have the Fast Cavalry special rule.



Rocketeers:



Do Rocketeers shoot based on BS? (page 16)

- Rocketeers shoot based on BS like a normal ballistic weapon.



What if you roll more than one 1? (page 16)

- In a shooting phase if a Rocketeer rolls a 1 to hit their rocket has misfired. Multiple rolls of 1 in the same round of shooting will not cause subsequent misfires. The unit will only ever roll once on the misfire table per shooting phase. Work out the result of the misfired rocket after the remaining successful rockets have been fired.



Are they two models on a single base, hence the A2 W2? (page 16)

- That should read the same as on page 34:

.                              M WS BS S T W I A Ld
Rocketeer 3 4 3 3 4 1 2 1 9
Blast Master 3 4 3 3 4 1 2 2 9
Battleragers

- Unit Size is dropped to 1+ (p34)

- Points per model is dropped to 55.



Centaur Guard:[/u]

The Centaur rule description is not clear what the +1AS is for? (page 18)

- The +1 AS would refer to if the cavalry had barding, which the Centaur Guard do not have (even though they have heavy armour). I agree that it is confusing.

MAGIC ITEM ERRORS

- Brass Homunculus should not be there any more. Ignore it.

UPGRADE ERRORS:

Malevolent Intellect (p25)

Daemonic Warmachine. The warmachine can re-roll the Scatter Dice twice per battle.

Soul Reaper (p34)

Upgrades may be chosen from the Warmachine Upgrades list, with a maximum total value of 50 points.

Earthshaker (p35)

Upgrades may be chosen from the Warmachine Upgrades list, with a maximum total value of 50 points.

Chaos Dwarf Hellcannon (p35)

Upgrades may be chosen from the Warmachine Upgrades list, with a maximum total value of 50 points.

AUTOMATON UPGRADES LIST

These replace the ones as listed on p10.

- Each upgrade may only be taken once per unit/ mount.

Cost per Battlerager

Tenderiser: +20 pts/ model

Mech. Monstrosity: +10 pts/ model

Reinforced Armour: +10 pts/ model

Iron Bull: +10 pts/ model

Horns of Brass: +20 pts/ model

Cost for Mechanical Mount

Tenderiser: +30 pts

Mech. Monstrosity: +15 pts

Reinforced Armour: +20 pts

Iron Bull: +20 pts

Horns of Brass: +30 pts

Daemon Taurus: +50 pts

Astrogoth

- Khalkatauroi is Astrogoth’s mount.

Flames of Hashut

Any model in base contact with Khalkatauroi at the start of the close combat phase will automatically suffer 1 Strength 4 Flaming hit. Keep track of the number of models killed by the Flames of Hashut. For every 10 kills Astrogoth will receive an additional Power Dice.

Kyte:

My god, You’re a genious! Thanks a lot for the hard work.

Thanks

- Kyte

clam:

Looking forward reading it - looks really great!

cornixt:

Not sure how I missed this when it was first posted. I like the idea of having a plain version, makes it much less conspicuous at work. Pretty good overall.

I’ve briefly read some of it.

I’m a bit confused as to how Rocketeers shoot. Do you use the BS like a normal ballistic weapon? What if you roll more than one 1? Are they two models on a single base, hence the A2 W2?

The Centaur rule description is not clear what the +1AS is for. An experienced player could guess what it was (for being mounted) but a newbie would not.

Xander:

I just took a glance through it. Pretty cool. So when will your sample army be done? :smiley:

Grimstonefire:

I'm a bit confused as to how Rocketeers shoot.  Do you use the BS like a normal ballistic weapon? 

cornixt
Damn.  Forgot to add that.  Yes, they fire based on BS.
What if you roll more than one 1?  

cornixt
If any of those shooting rolls a 1 the unit has misfired.  Its more realistic IMO because if a rocket explodes when the unit is grouped together, more than one DZ is bound to be affected.  So it shows the damage caused by the rocket. (edit Ignore this, see the ruling above)
Are they two models on a single base, hence the A2 W2?  

cornixt
Damn again :mad  I originally had them on a cavalry base, hence the A2 and W2.  No that should read 1 Attack and 1 Wound.
The Centaur rule description is not clear what the +1AS is for.  An experienced player could guess what it was (for being mounted) but a newbie would not.

cornixt
The +1 AS would refer to if the cavalry had barding, which the BC does not have (even though it has heavy armour).  I agree that it is confusing.

It's good to have feedback like this, I can then update it in a while with all the small changes.

I'll try and keep a record in the first post here of what is incorrect.

Nazhur:

Damn, that was very good. Why can´t GW just hire you and make it offical? would be wonderful. Very ncie looking.

Willmark:

Awesome job Grim!

Grimstonefire:

Note that I’ve updated the first post with an on going list of error updates. If anyone spots anything else just let me know :wink:

Looking at the Rocketeers again…

Rocketeer Misfire Table

D6 Result

0 Normal Fire. The unit fire as normal, no misfires.

1-2 Boom! Somewhere an explosion occurs as rockets are being loaded. A Rocketeer unit is automatically hit by one of their own rockets, working out damage as normal.

3-4 Fizz. The ammunition fails to fire. Normal firing resumes next turn.

5-6 Incoming! Once fired a strong breeze, or minor malfunction, catch the rockets spinning them wildly out of control. They fly 18" in a direction decided by the throw of a scatter dice. Place a large template over the point of impact.  Units under this area automatically suffer D6 hits, with the strength and special rules applied from whatever type of rocket is being fired.  These D6 hits will replace the hit profile listed for the ammunition type. This does not require line of sight.

7 Daemonic Spite. In an attempt to get revenge for being bound against their will, the bound daemons take control of the ammunition mid flight. Work out as for Incoming, but your opponent may choose to re-roll the scatter dice.

Note that with Death Rockets there’s a 17% chance of damaging something in your army with the misfire (that’s assuming the scatter dice headed the wrong way).  33% of damaging your  Rocketeer unit.  1 possible scatter dice.

With the Hellfire Rocket 33% chance of damaging something in your army, 33% chance of damaging rocketeers unit. 2 possible scatter dice.

With the Daemonic Rocket 50% chance of damaging something in your army, 17% chance of damaging rocketeers unit. 3  possible scatter dice, one of which can be re-rolled by your opponent.  So effectively 4.



Is the misfire table too harsh?  Sure when the rockets hit they will do some serious damage to the enemy (potential range is 9 S4 armour piercing hits to 30 S5 magical hits, depending on unit size and rocket type), so does this balance it out?

I’ll change the ruling on this (to be added at some point) to say that the unit must take the result of the misfire after all the successful rockets have been fired.  So at least they can get some shots off.  They will only roll once on the misfire table per shooting phase, so rolling more than one 1 will not make a difference.  Once is enough.

The way I’ve done it might reduce the number of people taking large units, as the more dice there are to roll the higher the chances of rolling a 1.  But the maximum damage to your army as a whole from a bad scatter is never more than 6 hits from each Rocketeer unit per shooting phase (ranging from S4 armour piercing to S5 magical).  Maximum damage to a Rocketeer unit is D3 hits per shooting phase.

Perhaps it wouldn’t put people off taking big units (20 max), as they only get half their unit size in rockets per turn, and the potential to do such damage to their enemy would be too tempting.

Is that sufficient?  Or not harsh enough considering the potential hits the unit can do if they hit?  

Should I have it as D6+1 hits for the scattered ones?  Or 6 auto hits?  I want it to balance out the potential damage so it has to be fairly big.

Kera foehunter:

Wow grims. you done a lot of great stuff from figures to fluff.Do you ever sleep ?That’s a lot of time you spent on this so i say thank you very much grim.

Grimstonefire:

I’ve added another wave of errors to the first post (to be changed in the next version).  If anyone playtests anything in here and finds a problem just let me know :wink:

51la5:

Amazing job one thing thou it doesn’t say that Khalkatauroi is a mount.

Grimstonefire:

@511a5

I will ammend that when I do version 2.

Balseraph:

Congratulations !!! Great job !! :slight_smile:

Dux Ducis:

Not bad, overall a fine effort!

Grimstonefire:

I saw your reply on Warseer Dux.  If you happen to want to do any work on this feel free!

At the moment I’m refining the rules from errors found during playtesting. I plan to do a load of finished art in the coming months.

I am of the belief that the best thing I can do is to present this to GW with a companion volume of concept art and say “there you go.  By the fires of Hashut don’t let me hear you don’t have enough ideas now!?!!”

Grimstonefire:

I’ve uploaded the pdf’s onto my website:

http://www.freewebs.com/chaosdwarfsourcebook/index.htm

I will keep track of errors there from now on.

Filipicusius:

Where is the Xander special character?

grom:

Where is the Xander special character?

Filipicusius
:hashut :h :hashut

yep! where is he?