[Archive] My CD army rules

asheira:

I basicly took all of you ideas and combined them with the old list.

And 1 or 2 of mine.

Here’s to you. :cheers

cornixt:

Too many rare, not enough special. Shields should be optional for Blunderbusses.

asheira:

i just seperated the blunderbuss unit from the warriors, and it says may swap sheilds for blunderbusses

and i can’t think of anymore specials

and the spawn was a bad idea

asheira:

wait…there are 9 specials

8 of which actualy work. (stupid gobbos)

Grimstonefire:

Army Special Rules

As an update to RH this would be ok, but it’s not enough to redefine their unique character

Where’s the lords and heroes?

Core

You fall into the trap of including slaves AND hobgoblins.  Aside from wolf riders, why would anyone take hobgoblins?  The slaves don’t have animosity.

Just included crossbow CD in my own list :wink:

Your daemonic cannon looks a little like a flame cannon (should be rare?)

I’d drop the O&G.  They’ll never be back in.

Immortals look fine, but why 0-1?

Slavers I’d up the unit size to 20.

Personally I’d give the BT 3 CD crew and up the points to 45.

I actually did the Taurus Guard as a replacement for BC,  I think you need to chose one or the other.

If you dropped the hellcannon for an Earthshaker upgrade, and either Bull Centaur or Taurus Guard, you could then keep the Spawn!

I’ll tell you what would be cool, call it a Magma Beast and have it appearing like miners.  Give it Large Target, Terror and maybe +2W.

asheira:

oops forgot them, i’ll fix it and repost it

asheira:

OK I HAVE REPOSTED IT ON THE 1ST POST WITH LORD AND HERO CHOICES

(SORRY ABOUT THE CAPITAL LETTERS MY CAPS LOCK BUTTON GOT STUCK)