Grimstonefire:
This is the third Lord (after Overlord and High Sorcerer). The fluff for the palanquin is that the bearers are slaves.
HIGH PRIEST OF HASHUT…150 points
M WS BS S T W I A Ld
High Priest 3 6 3 4 5 3 3 3 10
Equipment:
* Hand weapon
* Heavy armour.
Options:
* May take a Great Weapon (+6 pts), or a flail (+3 pts).
* May choose to ride a Palanquin (+100 pts).
* May choose magic items from the common or Chaos Dwarf magic items list, with a maximum total value of 100 pts.
Special Rules:
* Prayers to Hashut
* Hashut’s Chosen
M WS BS S T W I A LdBase Size: 40mm x 40mm. When in a unit the Palanquin is not considered larger than the other unit members.
Palanquin 3 3 0 3 4 3 1 3 6
Unit Strength: 4 + High Priest
Special Rules:
* +1 power dice to the rider.
* +2 to the rider�?Ts Armour Save (to a maximum of 1+)
* Magic Resistance (1)
* Stubborn
* Regeneration
* Treated as having the Iron Will, Slaver and Damned Special Rules.
Hashut’s Chosen:
As reward for their arduous years of study and prayer, the mighty god Hashut delivers his favoured ones with the unholy strength to exact vengeance upon their enemies with their final blow.
If killed in Close Combat (unless by a Killing Blow), the unit or character will make their base number of attacks again (at base strength) before being removed as a casualty. The model also has Magic Resistance (1).
Prayers to Hashut:
Chaos Dwarf Priests use their faith in Hashut in a different way to Sorcerers. Though they both originate from the Brotherhood, Priests call upon their divine patron to give them strength, rather than manipulating dark magic to cause destruction.
Once per Chaos Dwarf Magic phase, a War Priest or High Priest may use ONE prayer chosen from the Prayers to Hashut list. Prayers are cast exactly like Bound spells from magic items, with a Power Level of 3. They can be cast on the model themselves, or any one unit, character or warmachine within 12�?� of the Priest. Note that units, characters and warmachines cannot have more than one Prayer cast on them each magic phase. Other than the Palanquin, prayers will not affect a character�?Ts mount. Priests and High Priests are not considered to be wizards.
* Whirlwind of Darkness: The chosen unit, character or warmachine has a -1 To Hit Penalty from missile weapons and close combat attacks.
* Healing Flames of Hashut: A character or warmachine is immediately healed of all wounds it has suffered during the battle up to that moment (excludes crew).
* Flames of Vengeance: An enemy that wounds a unit, character or warmachine with this blessing in the enemy Shooting Phase suffers D6+1 Flaming Wounds (Strength 5), with a -1 Armour Save modifier.
HIGH PRIEST ONLY
* Armour of Faith: The Prayer is cast on all friendly units, characters and warmachines within 12�?� of the Palanquin (including the caster), they may re-roll failed Armour Saves until the next friendly magic phase.
* Hashut�?Ts Fury: The Prayer is cast on all friendly units, characters and warmachines within 12�?� of the Palanquin (including the caster), they gain the Hatred special rule against all enemies until the next friendly magic phase.
* Resurrection: The caster and any unit they join gain the Regeneration special rule until the next friendly magic phase.