Grimstonefire:
[align=center]CHAOS DWARF ARMY LIST
Version 2[/align]
I will come back from time to time to edit this and make them all line up, but for now they’ll stay where they are.
Army at a glance
LORD
SC Astrogoth
SC Zhatan
SC Rakazzu Mardaksson
Overlord
High Sorcerer
High Priest
HERO
Despot
Arcane Engineer
Sorcerer
War Priest
(intend to add at least one special character here, maybe 2)
CORE
Chaos Dwarf Warriors
Slave Hunters
Blunderbussers
Impalers
Smoke Mortar - warmachine
SPECIAL
Immortals
Brotherhood of Hashut
Berserkers
Battleragers
Rocketeers
Tarus - warmachine
RARE
Mardak
Soul Reaper - warmachine
Bombard - warmachine (upgradeable to Earthshaker or Hellcannon)
ARMY SPECIAL RULES:
Iron Will
As harsh as the environment they control, Chaos Dwarfs flee and pursue 2D6"-1 instead of the normal 2D6".
Slavers
Chaos Dwarfs must Pursue an enemy if they can (as they mark wounded enemies as their own slaves), but their maximum pursuit distance is only equal to the fleeing unit’s flee distance. The Chaos Dwarfs also receive +15 VP for captured standards.
Damned
Chaos Dwarfs have Hatred for Dwarfs.
SPECIAL EQUIPMENT:
Blunderbuss:
Maximum Range: 16’’
Strength: 4
Rules: Blunderbusses are Armour Piercing, and have x2 multiple shots. They are a Move and Fire weapon, and do not suffer from the long range modifier, though all other penalties apply as normal.
Stone Armour:
Forged from the toughest metals known to the Chaos Dwarfs and reinforced with slabs of granite or marble, these suits of armour are very heavy to wear and fight in. So much so that wearers will often wear them even when not in battle to improve their endurance.
Rules: Stone Armour gives a 3+ Armour Save.
LORD
ASTROGOTH…475 Points
M WS BS S T W I A LdEquipment:
Astrogoth 0 6 3 5 5 4 5 3 10
Khalkotauroi 7 4 0 6 5 5 0 4 8
* Hand Weapon
* Khalkotauroi has a 3+ Armour Save
Mount:
* Khalkotauroi
Base Size: 50mm x 50mm.
Special Rules:
Astrogoth
* Astrogoth is a Level 4 Sorcerer and knows all of the Lore of Hashut Spells
* Stone Cold
Khalkotauroi
* Large Target
* Daemonic Aura
* Fear
* Immune to Psychology
* Flames of Hashut
ZHATAN… 260 Points
M WS BS S T W I A LdEquipment:
Zhatan the Black 3 7 4 5 5 3 4 4 10
* Stone Armour
* Flesh Tearers
Special Rules:
* Frenzy
* Immune to Psychology
* Daemonic Aura
* Walk Between Worlds
* Red Mist Rising
RAKAZZU MARDAKSSON…225 Points
M WS BS S T W I A LdEquipment:
Rakazzu Mardaksson 3 7 4 4 5 3 4 4 10
* Great Weapon
* Heavy Armour
Special Rules:
* Killing Blow
* Immune to Psychology
* Hatred (Daemons of Chaos, confers this to any unit he joins).
* Curse of a Thousand Torments
CHAOS DWARF OVERLORD…120 Points
M WS BS S T W I A Ld
Overlord 3 7 4 4 5 3 4 4 10
Equipment:
* Hand weapon
* Heavy armour.
Options:
* May take a Great Weapon (+6 pts), or an additional hand weapon (+6 pts).
* May take a Blunderbuss (+15 pts).
* May wear Stone armour (+12 pts), or carry a shield (+3 pts).
* May choose to ride a Mechanical Mount (+85 pts).
* May choose magic items from the Common or Chaos Dwarf or Automaton Upgrades lists, with a maximum total value of 100 pts.
Special Rule
* Daemonsmith
* Overlords and Arcane Engineers both have access to the Mechanical Mount, but only the Overlord may choose upgrades. Any number of upgrades may be chosen from the Automaton Upgrades list, but will come out of the magic points allowance.
M WS BS S T W I A LdBase Size: 40mm x 40mm.
Mechanical Mount 6 4 0 5 5 4 3 3 8
Special Rules:
* Daemonic Aura
* Daemonic Attacks
* Immune to Psychology
* Fear
HIGH PRIEST OF HASHUT…150 points
M WS BS S T W I A Ld
High Priest 3 6 3 4 5 3 3 3 10
Equipment:
* Hand weapon
* Heavy armour.
Options:
* May take a Great Weapon (+6 pts), or a flail (+3 pts).
* May choose to ride a Palanquin (+100 pts).
* May choose magic items from the common or Chaos Dwarf magic items list, with a maximum total value of 100 pts.
Special Rules:
* Prayers to Hashut
* Hashut’s Chosen
M WS BS S T W I A LdBase Size: 40mm x 40mm. When in a unit the Palanquin is not considered larger than the other unit members.
Palanquin 3 3 0 3 4 3 3 3 6
Unit Strength: 4 + High Priest
Special Rules:
* +1 power dice to the rider.
* +2 to the High Priest�?Ts Armour Save (to a maximum of 1+)
* Magic Resistance (1)
* Stubborn
* Regeneration
HIGH SORCERER…190 points
M WS BS S T W I A Ld
High Sorcerer 4 3 4 5 3 1 1 10
Equipment:
Hand weapon.
Options:
* May take a Great Weapon (+6 pts).
* May choose to ride a Lammasu (+130 pts), or use a pair of Steam Legs (+30 pts).
* The High Sorcerer is a level 3 wizard. This may be increased to level 4 at a cost of +35 pts.
* May choose magic items from the common or Chaos Dwarf magic items list, with a maximum total value of 100 pts.
Special rule:
* (* see Stony Skin)
M WS BS S T W I A LdBase Size: 40mm x 40mm.
Lammasu 6 3 0 4 5 3 2 3 9
Special Rules:
* Fly
* Fear
* Aura of Darkness
HERO
DESPOT…65 points (+ Battle Standard Bearer option)
M WS BS S T W I A Ld
Despot 3 6 4 4 5 2 3 3 9
Equipment:
* Hand weapon
* Heavy armour.
Options:
* May take a Great Weapon (+4 pts), or an additional hand weapon (+4 pts).
* May take a Blunderbuss (+10 pts).
* May wear Stone armour (+8 pts), or carry a shield (+2 pts).
* May choose magic items from the Common or Chaos Dwarf magic items list, with a maximum total value of 50 pts.
ARCANE ENGINEER…70 points
M WS BS S T W I A LdEquipment:
Arcane Engineer 3 4 5 4 4 2 2 2 9
* Hand weapon
* Heavy armour.
Options:
- May choose either a pistol (+5 pts) or a brace of pistols (two pistols, +10 pts)
- May also choose a Great Weapon (+4 pts), and/or a Blunderbuss (+10 pts).
- May choose to ride a Mechanical Mount (+85 pts)
- May be upgraded to a level 1 wizard (+35 pts), and may choose spells from the Lore of Metal.
- May choose magic items from the common or Chaos Dwarf magic items list, with a maximum total value of 50 pts.
Special Rules:
* Forge Master
* Daemonsmith
SORCERER…65 Points
M WS BS S T W I A Ld
Sorcerer () 4 3 4 4 2 2 1 9
Weapon:
Hand weapon.
Options:
* May take a Great Weapon (+4 pts).
* May choose to use a pair of Steam Legs (+30 pts).
* The Sorcerer is a level 1 wizard. This may be increased to level 2 at a cost of +35 pts.
* May choose magic items from the common or Chaos Dwarf magic items list, with a maximum total value of 50 pts.
Special Rule:
* (* see Stony Skin)
WAR PRIEST OF HASHUT…75 Points
M WS BS S T W I A Ld
War Priest 3 5 3 4 5 2 3 2 9
Equipment:
* Hand weapon
* Heavy armour.
Options:
* May take a Great Weapon (+4 pts), or a flail (+2 pts).
* May choose magic items from the common or Chaos Dwarf magic items list, with a maximum total value of 50 pts.
Special Rules:
* Prayers to Hashut
* Hashut’s Chosen
CORE
CHAOS DWARF WARRIORS…Points/ model: 8
M WS BS S T W I A Ld
Warrior 3 4 3 3 4 1 2 1 9
Commander 3 4 3 3 4 1 2 2 9
Unit Size: 5+
Equipment:
* Hand weapon
* Heavy armour.
Options
* May take a great weapon (+2 pts per model).
* May be equipped with shields (+1pt per model)
* Upgrade one Warrior to Musician for +5 pts
* Upgrade one Warrior to Standard Bearer for +10 pts
* Promote one Warrior Commander for +10 pts
0-1 SLAVE HUNTERS…Points/ model: 13
M WS BS S T W I A Ld
Slave Hunter 3 4 3 3 4 1 2 1 9
Skull Crusher 3 4 3 3 4 1 2 2 9
Unit Size: 5-20
Equipment:
* Slave Catcher (great weapon)
* Hand Weapon
* Heavy armour.
Options
* May be equipped with shields (+1pt per model)
* Upgrade one Slave Hunter to Musician for +5 pts
* Upgrade one Slave Hunter to Standard Bearer for +10 pts
* Promote one Slave Hunter to Skull Crusher for +10 pts
Special Rules:
* Killing Blow
* Scout
DESTROYERS
* Units of Warriors or Slave Hunters can be upgraded to Destroyers for +3 points/ model.
* Destroyers have +1 Weapon Skill and +1 Strength.
* You cannot have more units of Destroyers than Chaos Dwarf Warriors and Slave Hunters combined.
* One unit of Destroyers may be equipped with a magic banner worth up to 50 pts.
BLUNDERBUSSERS…Points/model: 13
M WS BS S T W I A LdUnit Size: 5+
Blunderbusser 3 4 3 3 4 1 2 1 9
Commander 3 4 3 3 4 1 2 2 9
Equipment:
* Blunderbuss
* Hand weapon
* Light armour.
Options:
* May be equipped with shields (+1pt per model)
* Upgrade one Blunderbusser to Musician for +5 pts.
* Upgrade one Blunderbusser to Standard Bearer for +10 pts.
* Promote one Blunderbusser to Commander for +10 pts.
IMPALERS…Points/model: 11
M WS BS S T W I A LdUnit Size: 5+
Impaler 3 4 3 3 4 1 2 1 9
Commander 3 4 3 3 4 1 2 2 9
Equipment:
* Crossbow
* Hand weapon
* Light armour.
Options:
* May be equipped with shields (+1pt per model)
* Upgrade one Impaler to Musician for +5 pts.
* Upgrade one Impaler to Standard Bearer for +10 pts.
* Promote one Blunderbusser to Commander for +10 pts.
SMOKE MORTAR…Points: 75
M WS BS S T W I A LdNumber of Crew: 3 Chaos Dwarfs
Reaper - - - - 7 3 - - -
Crew 3 4 3 3 4 1 2 1 9
Crew�?Ts Equipment:
* Hand weapon
* Heavy armour
Options:
* Upgrades may be chosen from the Warmachine Upgrades list, with a maximum total value of 20 points.
SPECIAL
BROTHERHOOD OF HASHUT…Points/model: 13
M WS BS S T W I A LdUnit Size: 5+
Brother 3 5 3 4 4 1 2 1 9
Prophet 3 5 3 4 4 1 2 2 9
Equipment:
* Halberd
* Hand weapon
* Heavy armour
Options:
* Any unit may additionally have shields for +1 pt/ model
* Upgrade one Brother to Musician for +6 pts.
* Upgrade one Brother to Standard Bearer for +12 pts.
* Promote one Brother to Prophet of Hashut for +12 pts.
* Any Brotherhood of Hashut unit may be given a magical banner worth up to 50 pts.
Special Rules:
* Hashut’s Chosen
* Stubborn
IMMORTALS…Points/model: 15
M WS BS S T W I A LdUnit Size: 5+
Immortal 3 5 3 4 4 1 2 1 9
Eternal 3 5 3 4 4 1 2 2 9
Equipment:
* Great weapon
* Hand weapon
* Stone armour
Options:
* Upgrade one Immortal to Musician for +6 pts.
* Upgrade one Immortal to Standard Bearer for +12 pts.
* Promote one Immortal to Eternal for +12 pts.
* Any unit of Immortals may be given a magical banner worth up to 50 pts
Special Rule:
* Immune to Psychology
BERSERKERS…Points/ model: 14
M WS BS S T W I A LdUnit Size: 5-25
Berserker 3 4 3 4 4 1 2 2 10
Dark Chanter 3 4 3 4 4 1 2 3 10
Equipment:
* Hands claws and the occasional mutated limbs (hand weapon).
Options:
* One Berserker may be upgraded to a Dark Chanter for +20 points. The Dark Chanter counts as both a Champion and a Musician.
Special Rules:
* You may take 1 unit of Berserkers per Sorcerer or High Sorcerer in the army.
* Summoned
* Frenzy
* Immune to Psychology
* Daemonic Aura
BATTLERAGERS…Points/model: 55
M WS BS S T W I A LdUnit Size: 1+
Battlerager 4 4 2 5 5 3 0 2 9
Equipment:
* Two metal fists (hand weapon).
Options:
* Any unit of Battleragers may purchase a single upgrade from the Automaton Upgrade list.
Special Rules:
* Daemonic Attacks
* Daemonic Aura
* Immune to Psychology
ROCKETEERS… Points/model: 10
M WS BS S T W I A LdUnit Size: 6-20.
Rocketeer 3 4 3 3 4 1 2 1 9
Blast Master 3 4 3 3 4 1 2 2 9
Equipment:
* Rocket Launcher
* Hand weapon
* Light armour.
Options:
* Any unit may replace Death Rockets with Hellfire Rockets for +7 points/model.
* Any unit may replace Death Rockets with Daemonic Rockets for +8 points/model.
* Upgrade one Rocketeer to Musician for +6 pts.
* Upgrade one Rocketeer to Standard Bearer for +12 pts.
* Promote one Rocketeer to Blast Master for +12 pts.
Special Rule:
* 1-2 units count as 1 Special Choice.
* Skirmishers
TARUS…Points: 90
M WS BS S T W I A LdNumber of Crew: 3 Chaos Dwarf Crew
Tarus - - - - 7 3 - - -
Crew 3 4 3 3 4 1 2 1 9
Equipment:
* Hand weapon
* Heavy armour.
Options:
* Upgrades may be chosen from the Warmachine Upgrades list, with a maximum total value of 20 points.
RARE
MARDAK…Points/model: 18
M WS BS S T W I A LdUnit Size: 5+
Mardak 6 5 3 4 4 1 2 1 9
Shedu 6 5 3 4 4 1 2 2 9
Equipment:
* Hand weapon
* Heavy armour.
Options:
* May take an additional hand weapon (+2 pts per model)
* Upgrade one Mardak to a Musician for +9 points.
* Upgrade one Mardak to an Icon bearer for +18 points.
* Promote one Mardak to Shedu for +18 points.
* A unit of (name) may carry a banner worth up to 50 points.
Special Rules:
* Hashut’s Chosen
* Fear
SOUL REAPER…Points: 100
M WS BS S T W I A LdNumber of Crew: 3 Chaos Dwarf Crew
Reaper - - - - 7 3 - - -
Crew 3 4 3 3 4 1 2 1 9
Equipment:
* Hand weapon
* Heavy armour.
Options:
* Upgrades may be chosen from the Warmachine Upgrades list, with a maximum total value of 50 points.
Special Rules:
* Stubborn
* Mixed Unit
BOMBARD… Points/ model: 90
M WS BS S T W I A LdNumber of Crew: 3 Chaos Dwarf Crew
Bombard - - - - 7 3 - - -
Earthshaker - - - - 7 4 - - -
Hellcannon - 4 4 6 7 5 1 4 9
Crew 3 4 3 3 4 1 2 1 9
Unit Size:
* Earthshaker 3+1 per Chaos Dwarf crew.
* Hellcannon 6+1 per Chaos Dwarf crew.
Equipment:
* Hand weapon
* Heavy armour.
Armour Save
* Bombard 6+
* Earthshaker 5+
* Hellcannon 4+
Options:
* A Bombard may be upgraded to an Earthshaker (+70pts), or a Hellcannon (+50pts)
* Artillery Shell Upgrades may be purchased in any combination for the following points/ shell: Diabolic Payload (+25pts), Ethereal Flames (+20pts), Smoke Shell (+15pts), Dispel Shell (+10pts), Power Shell (+10pts), or Flaming Shell (+5pts).
* Warmachine Upgrades may be chosen from the Warmachine Upgrades list, the maximum total points value is as listed here.
Special Rules:
* See here
* If the total points allowance of the Bombard exceeds 240 points (including all Warmachine Upgrades - not Shell Upgrades), it will count as 2 Rare choices.