Antenor's Evil Dwarves [2024-01-31]

Poor musician. I guess he suffered for his art.

Great unit overall. Hashut will be very proud.

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These look amazing dude. Lovely stuff.

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Antenor they should rank up fine if you offset where you glue them to the bases just slightly or at angles. As you havent built up their bases you could still change 1 or 2. Looking great. Plans for a colour scheme? Or will they all be different?

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Great work on the Bull Centaurs! Good sculpting and slick conversions. I like the use of the Chaos stars, and the clever flaming skull shields. Lovely beards with tusks, and great use of @Fuggit_Khan 's hats as well.

Great going!

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Thank you for your kind replies!

@Zoddtheimmortal Good idea with the bases, I might give it a try! But super glue might have the final word on this one… but it makes no matter. I actually like the idea of a little more space between them, so that the conversions can stick out more clearly. Vanity pure and simple. :tongue:

Regarding the colour scheme, these Bull Centaurs are part of Azrubal’s Host (my KoW army) and will consequently get the usual red, bronze, and black treatment. Nothing fancy - my paintjobs never are. I
try to put most of my hobby time into improving my sculpting skills, so painting gets a bit neglected, I’m afraid. I mostly do it because the final satisfaction with a conversion comes with the completed paintjob and I dislike playing with unpainted minis. In general, I’m happy with a paintjob if it looks good on the gaming table - and I hope that I get to see a gaming table again soon!

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So cool and so full of character . Truly great work @Antenor

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Greetings, all! Remember this little fellow? :hatoff: Well, he has been turned into metal, and here he is in colour:

As I already wrote on the Discord, it is funny how painting one’s own sculpt gives one a feeling of completion, although it is not part of the sculpting process itself. I painted this guy in one of my bouts of motivation over the last two days, and only now this project feels completed to me. It is also quite interesting to revisit, in painting, all the parts one has sculpted (and to utter the same curses over the same spots again). :smile:

Cheers!

(edit: added another angle)

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Well done, both sculpted and painted! It’s a treat to see it all come together like this. :hatoff:

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Congrats on getting your sculpt casted. He is a cool little dude. Wouldnt be out of place on some sort of steam tank. He has an engineer look about him

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Thanks guys! :hatoff:

That must be the goggles. I think I’ll make three or four more dwarves in this style, and goggles will be the element that’ll tie them all together. In my opinion, they fit the 19th century vibe really well. (That’s right. It’s a stylistic decision entirely. I am not running away from sculpting eyes! :tongue:) Glad that you like him!

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@Fuggit_Khan see above for a face-sculpting tip if eyes would ever pose a problem. You’re well versed with goggles. :wink:

Infernox

So I’ve got a KoW game coming up, and an Infernox is an efficient way to get 140 pts on the table. :smile: In this case he is represented by @Admiral’s beautiful Dwarf Statue sculpt, which I’ve been planning to use as an Infernox for some time now as it fits the army list entry wonderfully (an oversized melee hero with the “Hellforged” keyword).

The Dwarf Statue comes with two options for hands, so that one can build a caster-type with a torch in on hand and an awesome flaming bull spell shooting forth from the other, or a more hands-on kind of guy in the process of teaching manners to a goblin (as in, ripping his arm off). Both of them look great, but being a vile heretic and near unable to paint an unconverted miniature, I decided to save those bits for future builds and try something different. After a bit of rummaging through the bits box, I went for an axe and a multi-purpose claw.

I had the idea of painting him as not quite an animated statue but rather something like an evil fiery spirit trapped in a dwarf-shaped bronze frame, mainly because I wanted him to look and feel completely different from my Obsidian Golems. Since the whole thing consists of nothing but metal and magma, the paintjob basically became an exercise in drybrushing.The result does no justice at all to the sculpt, but I managed to get it done quickly (which is something I need to practice if I ever want to field those 2000 pts), and I think it will look alright on a gaming table. I’m looking forward to watching this guy smash into his enemies’ ranks for the first time, and hopefully many times after!

Scale shot:

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Nice conversion and paintjob! He looks brutal. I am curious to see whatever you convert with the leftover bits in the future.

The amount of detail I cram in on sculpts should make them easy to drybrush, ever a fine technique not to be sneered at. It’s lovely seeing one’s cast sculpts be converted like this. :beer:

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I finally started working on my next sculpt! It’s the sequel to the Grenadier, so once again there will be a mixture of Napoleonic and Medieval Fantasy aesthetics. I’ve got a little wishlist for this chap (we’ll see how much of this I can manage):

  • He should come with two optional varieties of “hat”, namely shako and helmet, both of which must in course be of appropriate height. :tower2:

  • His right arm should be exchangeable - possibly from the elbow downwards - to accomodate a blunderbuss option and a polearm option.

  • However, in the best of possible events, the pose of his arms should still be non-committal enough to allow for handweapon-plus-shield conversions.

And here is the current state of affairs:

The armour will basically be a Napoleonic half-cuirass plus tassets and a bevor. The bevor will hide the dwarf’s beard (booh, heresy!), but his moustache will hang over it (in a manner similar to that of my ill-fated Mycenaean evil dwarf).

Contrary to intentions, he’ll turn out slightly taller than the Grenadier (though perhaps not quite as corpulent), but at this stage I’m just going to roll with that - it’s a very small difference and will not impede their compatibility.

I’ll keep posting updates and commentaries to document the progress. As always, I’m happy to read your feedback and suggestions!

Cheers
Antenor

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Excellent, can’t wait to see this guy take shape.

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Update!

That’s the armour done, I think. Next up is some work on the back, which is still in a very raw state. Right now I think that I’ll finish the torso more or less completely before tackling the arms and then the face. So far I’m happy with everything except the legs - they came out much more massive than I intended - but there’s no changing it at this point. At least they’ll be perfect for stomping on goblins! :smile:

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Update!

Now it’s time to start thinking seriously about the right hand options. One will definitely be a blunderbass, held by the barrel, with the butt on the ground. As a second option, I had thought about a polearm. But recently I’ve been pondering a shield option as well, with the shield standing on the ground and the dwarf’s right hand resting upon it. Maybe all three of them? But then my sense of symmetry would demand three headgear options to match, instead of the two I had planned on. I’ll give it some thought and we’ll see what comes of it. As always, feedback and criticism are welcome!

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A right hand on the shield would be problematic in any phalanx/shield wall unless it is a unit of left handers. Your shield protected you and the guy on your left Having one shield on the right is like having one lleft handed violinist in a group of right handers. Potentially messy.

I should probably get out more.

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Actually if you did an option for a bare head the right hand could carry a hat!

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Thinking about it if you were planning several of these guys together you could have various blunderbusses positions
By the barrel
Shouldered
By the trigger with barrel resting on the ground
Hand in stock barrel on the ground

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