[Archive] +1 Initiative, -1Ld?

al-hashut:

Sounds good, i certainly wouldn’t say no to unbreakable Immortals. However, the Heavy Armour would make them far better than the slayers.

Perhaps CDs/daemonologists who’ve been possessed by lesser daemons/crazed by their experience

Grahg the Elfmuncher:


I don't even think Chaos Dwarfs need special rules - certainly not Stubborn for everyone. That's powerful. Only elite units in other armies get that. Again, no one has provided any convincing reasons for CDs being more powerful than Dwarfs in future incarnations besides "we would like our army to just be better". I doubt very much it's going to happen, and the flimsy reasons don't cut it for me.


Thommy H
I don't say CD need some very powerfull armywide special rules, and deffinately not stubborn. I think they need some unique characteristic special rule, probably with some disadvantages. For example "He who runs away lives to fight another day", "Strenght in numbers", "Life is cheap" and "Lead from the back" describes Skaven character very well, makes army rather unique and isn't overpowered. I love something similar in CD armybook.
i think the need a group like the slayer that are unbreakable.
besides that i think they should be the sameas the dwarfs

Kera foehunter
Why should CD need unbreakable unit? Especialy when normal Dwarfs have one, I think last thing GW should do is to make Dawi'Zharr just "Dwarfs with spikes and some daemons". And Most of armies does just fine without unbreakable units.

Kera foehunter:

Yea most army has more all around stuff like flying beast fast calv. gun line !!!

but i think un armmor warriors freking mad out of there head would be cool to add to the cd!!! they have the toughness and skill to kill and you don’t leave it to the hobos hoard

Nawabra:

I posted in rules develop that for me is much better :

+1 armour save I: 1.

their skin is turning to stone so are much more difficult to break through and also becomes slower.

should be a general rule for all the army: STONE CURSE.

Hashut’s Blessing:

Nawabra, the stone curse only affects sorcerers and the +1AS army wide, is more overpowered than army-wide Stubborn, to be honest. Also, since dwarfs have I2 anyway, it’s not that fair a trade-off anyway.

Thommy H: Maybe have the Stubborn as a +1pt/model upgarde or something, but it can be bought for a number of units equal to the characters present or something…

That was a suggestion I made because I realised (after typing it), that it would be too powerful otherwise.

As for having special rules, I’d say only ones that make them on par to the dwarfs. Dwarfs hate all Greenskins, so we can hate dwarfs. Dwarfs have +2 dispel dice, we can cast magic. Dwarfs can flee and pursue only 2D6"-1, we should as well. Dwarfs can march within 8" of enemies, we should be able to or have another suitably weak special rule (note to all: I’m saying it’s weak in comparison to Stubborn, not saying it is useless or hindeering).

Nawabra: