Uzkul Werit:
A 1500pts campagin is starting my GW on Tuesday, so up goes the list for review. The Death Rocket is definitely going as it never seems to shift it’s weight.
Uzkul Werit (CD Hero): 94pts
Hand Weapon, Great Weapon, Armour of Gazrakh
Kaku Fir’gar (CD Priest): 125pts
Hand Weapon, Lv2 Upgrade, Dispel Scroll
Muftark Vain (CD Priest): 125pts
Hand Weapon, Lv2 Upgrade, Dispel Scroll
Hashut’s Servants (24 Warriors): 246pts
Hand Weapon, Heavy Armour, Shield, Full Command
Axes of Fire (23 Warriors): 235pts
Hand Weapon, Heavy Armour, Shield, Full Command
Great Balls of Fire (14 BB): 198pts
Hand Weapon, Blunderbuss, Heavy Armour, Full Command
Fangz of Da Khan (10 Wolfboyz): 160pts
Hand Weapon, Light Armour, Shield, Wolf, Full Command
Arrowz of Da Khan (10 Hobgoblins): 50pts
Hand Weapon, Bow
Hashut’s Vengance (Death Rocket): 80pts
Boltz of Da Khan (2 Bolt Throwers): 60pts
Big Mutha Mk 2 (Earthshaker): 110pts
metro_gnome:
well im glad to see the death rocket go…
im not sure you will have a sucessful magic phase with only 6 dice…
drop the levels or better yet drop a whole sorc and transfer the scrol to the one that remains…
you can also save points on the BB and wolfboy commands… tho save the musician on the wolfboyz…
i’d reccomend a big unit of 25 orc boyz with shields… and some boltthrowers maybe…
but i know what you think of green… what would you do with 230 points?
its another big block of CD warriors… but do you need another anvil?
maybe some great weapon warriors… 18 strong… 3 ranks of 6…
qwe50:
what do you have against the war Banner ? its so good for 25 points
i think ross set up is better
DC hero
BC hero
1.level 2 x scroll
metro_gnome:
well the warbanner is only so good ona a M3 unit… and these units are very good for static CR…
the warbanner really shines on cav units… which tend not to have ranks or out number…
so in our case a BC unit… which this list does not have…
I agree about the character are however…
except that perhaps the third hero (BC hero) is not strictly necessary…
Uzkul Werit:
Iv’e decided to keep the Full Command on the Wolfboyz as I find the extra +1CR can be handy when charging flanks of lonely bowmen units. Anyway with the leftover points I have bough the two Bolt Throwers, Light Armour for the Bowmen, an extra Warrior for the Axes of Fire unit and GW/War Banner for Hashut’s Servants.
metro_gnome:
egad… not armor on your bowmen…
if you are gonna do that trade in the whole unit for arrer boyz…
same cost… T4 and a choppa…
Uzkul Werit:
I had the ten points spare and I thought why not? The rest of the list seem okay?