Mahtipakarat:
Hello, This is my current army I’m going to use on tournament 2-3.7 Here in Finland.
The tournament is heavily concentrated on the hobby side of warhammer rather than actual seriousness of battling. 30 points for whole tournament comes from fluff, army, conversions, painting and other things. and 50 points come from games themselves (5 games split on 2 days)
Comp restrictions were also quite severe.
-no unit over 450pts. or more than 40models.
-no more than 4 warmachines
-no more than 45 models with over 20" shootyweapon
-no more than 3 flying heroes and/or units
-no more than 2 same special or rare choises
-no more than 1 monster of the same type. (quite clever imo to stop double abos, hydras and such)
-no special characters or unitleaders
-no folding fortress
Also on magic you can use maximum of 4 dice to cast a spell
and some army specific ones that don’t concern me.
My list as it is.
Lords
Chaos dwarf warlord “Lord Barathrum” 480pts. (280pts. and 200 for mount)
Crown of command. Talisman of preservation, enchanted shield & Hellforged artifact Hand weapon
Greater daemonic construct 50pts.
winged taurus 50pts.
Unnatural resilience 50pts.
Flaming hide 10pts.
Colossal 20pts.
Great Horns 20pts.
490pts.
nice little stubborn ld10 beast that regenerates and has 2+ flameward that thunderstomps with S6
Heroes.
Chaos Dwarf Despot 147pts.
Battle standard bearer, Luckstone, Dragonhelm, shield, Sword of Striking & potion of strenght
will go with bigger unit of stormcallers to give them boost in combat, ultimately tries to follow the big angry bull to give him re-rolls if needed
Chaos dwarf sorcerer 145pts.
Lvl2. Dispel scroll & ironcurse icon.
metal.
Chaos dwarf sorcerer 165pts.
lvl2. Sivejir’s hex scroll.
metal.
I have never used metal lore on 8th edition, but I strongly think it’s more useful than fire
Core units.
Chaos Dwarf Stormcallers (22) 328pts.
Musician & Standard bearer. Chaos armour, Blunderbusses with Sappara.
Chaos Dwarf Stormcallers (21) 314pts.
Musician & Standard bearer. Chaos armour, Blunderbusses with Sappara.
2 solid units of 4+armoursave, S4 dwarfs. And also possibility to shoot if enemy wants to play mean and not come to close combat -also a way to twindle the enemy if they are too eager to meet us in melee
Special units.
Hobgoblin wolf riders (10) 160pts.
Musician & Standard bearer. Hand weapon, shield & Light armour.
Something fast to keep up with my general. and to counter enemy fast cavalry to protect my warmachines.
Acolytes of hashut (10) 130pts.
Acolytes of hashut (10) 130pts.
2 small units of acolytes that depending on situation, give me boost for my magic offense and defense. Also Sorcerers are probably here, and these guys hide behind my stormcallers, and act as support.
Mortal Engine “Deathrocket#1” 80pts.
2 slaves. 1 chaos dwarf. Artillery. Death rockets.
Mortal Engine “Deathrocket#2” 80pts.
2 slaves. 1 chaos dwarf. Artillery. Death rockets.
First I wanted to have 3 machines with Infernal shells, but didn’t want to model new machines, so decided to adapt my list to this and took these. Now I’m quite happy with my choice since they are cheap and reliable.
Rare units.
Daemonic Engine 230pts.
Doomfire, Flaming hide, Ironclad & Diabolic Sentience
(S5(10) Flaming attacks & Blessing of hashut, 4+ armour save & re-roll scatter.)
well one Hellcannon beastie to devastate enemies with S5 flaming templates. Originally I wanted to take 2 but since comp say only 1 monster per type I can only field one.
11pts short of 2400.
So I ask you to give me an honest oppinion about my list.
I wanted to create a good list that is not too competitive and fun to play. Have I achieved this or failed miserably. And have I even made a illegal list in anyway be sure to point it out.
Thanks in advance :hat off.
-Mahtipakarat
on a side note i still have to write a fluff for my army. x.x
EDIT: Forgot to mention that the tournament is using Thommy H’s rules. also comment from the master behind the book would be much appreciated.
EDIT2: dropped biting blade and just kept the hellforged artifact handweapon.