Well, it looks like I might be playing Warhammer in a coming tournie.
Hopefully the book is released in time. If it is i’m thinking of taking this:
Sorceror
Earthing Rod
Mask of the Furnace
Daemonsmith
Talisman of preservation
Castellan
BSB
Enchanted shield
Black Hammer
Opal amulet
Ironcurse Icon
23 Infernal Guard, FC
29 Hobgobs, FC, shields
29 Hobgobs, FC, shields
Magma Cannon
Death Shrieker
Iron Daemon (hellbound)
Hell Cannon
K’daai Destroyer
Plan is to play denied flank with Hellcannon in centre of table, K’daai and Iron Daemon on the flank and the Hobgobs in between in bus formation. One Lord/hero per Hobgob unit, probably.
Rest of artillery will be behind the line if possible.
As others have mentioned picked up a unit of infernal guard (28 strong) and add the bsb and prophet to make the unit 30 strong. Leave the hellsmith to hang out with the war machines. To make the changes you’ll have to drop lots of hobgoblins.
On the bright side at least i’ll be able to field my Infernal Guard figures.
Now that I know what the contempt rule means i’ve tweaked the core choices. In case anyone is wondering why I bought 23 Infernal Guard figures it’s because that is how many IG miniatures I own
The Sorceror and BSB will both go in the IG unit, so it will be 25 strong by the time i’ve finished deploying.
Fairly solid list, although i don’t think the hobgoblins add much (other then making sure u have the minimum core points). You may be better off taking a single larger unit rather then the 2 units of 29.
As far as character equipment goes you may want to take the dawnstone on the bsb. If you took the enchanted shield, dawnstone and hammer he would have a 2+ re-rollable save and still be hitty with the hammer in combat. With only 3 attacks though I don’t really like the hammer on castellans. I’d rather see you get some more protective gear on him.
I’ve considered trying the mask out on my prophet, but I just feel the talisman of preservation/healing potion is a much better combo for him. The mask is a bit costly for what it does, although the increased armour save is helpful. I’d drop the talisman off the daemonsmith and move it over to your lord. Throw a dispel scroll on the smith and keep him cheap. If he dies it isn’t really that big of a deal since I’m assuming he will be close to the war machines. I’m assuming you took the level 4 and level 2 upgrades?
I’ve been finding the iron daemon a bit hard to use on the flanks with its lack of movement ability. I prefer throwing him up the center of my opponents battle line with the destroyer assisting on its flank.