Blackspine:
Ahoy.
Here’s a list I’ve been toying with.
it’s a combat centric list. Meant to have a good comp. score and be fun to play with and against.
Lord: 545
Sorc. Prophet: lvl 4. Lore of Hashut. Great Taurus.
4+ ward, Chalice of Blood and Darkness, Charmed shield.
- A solid magic defense, and a mobile monster to help out combats. The bale taurus wasn’t ever worth it. He would swoop into combats and add thunderstomps and more.
Heroes: 436
BSB; Castellan: Mask of the Furnace. Great Weapon
- in w the IG w/ razor standard-
Demonsmith: lvl 2, lore of metal, dispell scroll, Enchanted shield.
- in w the Fireglaives, near magma cannon-
Hobgoblin Khan: Wolf, shield, light armor, Dragon Helm, Shrieking blade
-chaff hunter and redirector
Core: 627
Infernal Guard: x29 Hw/Sh. Full command. Razor Standard.
-solid block of guard, stubborn w the BSB. Can hold and dish out some damage.-
Infernal Guard: x10. Banner, Musician. Fireglaives.
-guards the magma cannon, shoots some chaff
Special: 565
Death Shrieker Rocket
Magma Cannon
Bull Centaur Renders: x3 GW, Banner, Musician.
Bull Centaur Renders: x3 GW, Musician
-both of these are chaff killers, redirectors, mobile anvils and to help with the main combat-
Rare: 325
K’daai Destroyer
-yeah. you know-
It was a hard fit with the core and making it fighting shape. Previous draft was 1 block of IG w Hw/Sh and 1 w GW.
The idea of the army is to move slowly forward, supported by 1-2 rounds of shooting. after that, all should be in position and ready for some fighting.
Lore of metal will support the blocks, maybe even pick off some high armored units.
Lore of hashut will give hatred and use ash-storm to scare the crap out of people.