The first thing I see is you’ve only got a level 2 wizard. And assuming he is going to hide in the back with his war machines, he’ll never get a spell off because of the range issues. Maybe lore of fire?
Interesting looking list. Unfortunately at 2500pts you are really going to be out gunned in the magic phase. With only a meager level 2 you will most likely run into issues stopping opponents magical assaults. You may be better off dropping the general castellan and taking a level off the smith and using the points to invest in a prophet.
If you are insistent on running the double castellans with no prophet. Place them in the infernal guard unit. Make the unit 28 strong (30 with the characters) and place them 5 wide by 6 deep. I’d also invest in the standard of disipline to get LD 10 with the re-roll/stubborn ability.
The centaurs and the fireborn units are a bit off. I like to run the fireborn either at 4 strong (4 wide) or 6 strong (3X3). 5 just seems like a weird number. The centaurs are better deployed in units of 4 (2x2). I’d drop a single centaur and add an extra fireborn. So you’d end up with 4 centaurs deployed 2X2 and 6 fireborn deployed 3X3.
If you take the dreadquake always take a slave ogre. The ogre combined with the re-rolls of the smith make it a nasty warmachine.
Interesting looking list. Unfortunately at 2500pts you are really going to be out gunned in the magic phase. With only a meager level 2 you will most likely run into issues stopping opponents magical assaults. You may be better off dropping the general castellan and taking a level off the smith and using the points to invest in a prophet.
If you are insistent on running the double castellans with no prophet. Place them in the infernal guard unit. Make the unit 28 strong (30 with the characters) and place them 5 wide by 6 deep. I'd also invest in the standard of disipline to get LD 10 with the re-roll/stubborn ability.
Time of Madness
Some interesting points. I think I will stick with the LVL2 to make it interesting and give me a challenge :) I like the idea of the Banner etc. I will see what I do after another review. As stated, it is a fun list and I do not mind being challenged.
The centaurs and the fireborn units are a bit off. I like to run the fireborn either at 4 strong (4 wide) or 6 strong (3X3). 5 just seems like a weird number. The centaurs are better deployed in units of 4 (2x2). I'd drop a single centaur and add an extra fireborn. So you'd end up with 4 centaurs deployed 2X2 and 6 fireborn deployed 3X3.
Aha! The list is done through Army Builder and for some reason they count the unit of 6 with a champ as 5 + 1. So the Fireborn and B.Centaurs are actually units of 6 with a champ in each. So no need to drop anything in those units.
If you take the dreadquake always take a slave ogre. The ogre combined with the re-rolls of the smith make it a nasty warmachine.
I do not expect the opponent to be really competitive but I will look at it.