ViLe:
ok guys, i changed the list a little bit. I made a testgame and tabled an empire army.
Here is the new list:
1 Lord: 350 Pts. 14.0%
4 Heroes: 507 Pts. 20.2%
2 Core Units: 627 Pts. 25.0%
3 Elite Units: 485 Pts. 19.4%
2 Rare Units: 530 Pts. 21.2%
1 Lord
Sorcerer-Prophet, General, Level 4 Upgrade
+ Talisman of Preservation, Enchanted Shield
+ Lore of Hashut
- - - > 350 Points
4 Heroes
Infernal Castellan
+ Shield
+ Ironcurse Icon, The Mask of the Furnace
+ Battlestandard Bearer
- - - > 202 Points
Hobgoblin Khan
+ Light Armour
+ Shield of Ptolos
+ Giant Wolf
- - - > 79 Points
Hobgoblin Khan
+ Shield, Light Armour
+ Warrior Bane, Dragonhelm
+ Giant Wolf
- - - > 71 Points
Daemonsmith Sorcerer, Level 2 Upgrade
+ Dispell Scroll
+ Lore of Metal
- - - > 155 Points
2 Core Units
27 Chaos Dwarf Infernal Guard, Great Weapons, Musician, Standardbearer, Champion
+ Banner of Eternal Flame
- - - > 447 Points
10 Chaos Dwarf Infernal Guard, Fireglaives, Musician
- - - > 180 Points
3 Elite Units
Iron Daemon War Engine
- - - > 285 Points
Deathshrieker Rocket Launcher
- - - > 100 Points
Deathshrieker Rocket Launcher
- - - > 100 Points
2 Rare Units
Hellcannon
- - - > 205 Points
K’daii Destroyer
- - - > 325 Points
Total Points The Legion of Azgorh : 2499
now i am just back home from the tournament. Remember, i made the 4th place on a tournament last year with the list in the topic.
But this time the tournament was just a big fail…
first game vs Skaven, Blood and Glory:
Grey Seer
Warlord with Fellblade on the Rat Ogre mount
Warlock LV1 with Doom Rocket
Warlock with Brass Orb
Plague Priest lv2 with a flail
BSB with Stormbanner
3x 45 Slaves with shields
25 Clanrat bunker with shields
40 Monks with Plage Furnance and the re-roll Banner
5 Gutter Runners with poisoned slings
3x 5 giant rats
1 warplightning cannon
and a HPA
Well besides the Stormbanner lasting for 5 Turns, the HPA making a 17" move tarpiting up my Iron Deamon in round 2 for the rest of the game and the grey seer jumping out the dimensional cascade in turn one the game was at least against a nice opponent.
BTW, in round 3 my Sorcerer Prophet was reduced to zero magic levels and the warlord ate up nearly ech available rocket without a 2+ ward against flaming…
I did not broke but the game ended up in favour for the skaven, surprisingly.
Game 2 vs Tomb Kings was Battle Line with a special 500 Points objective in the middle of the battlefield.
1 King with the +3 attacks Sword and a potion of strength
1 King general with the Sword of Anti Heros and the Armor of Fate
1 lv 2 Hierophant
1 lv 2 Light
40 Grave Guard
40 Skeletons
15 Archers
5 Horsemen Archers
1 Scorpion
2x 3 Chariots
2 Catapults
2 Caskets
i thought Tomb Kings would be an easy matchup… again FAIL
If the game had ended after round 5, i would have won…
his general, the catapults, the chariots, the horsemen and the grave guard were already gone. But then started the worst luck of all time…
He moved his scorpion to the objective to contest it, which i was holding with my iron deamon, while the ID itself was in close combat with the skeletons.
A rocket scattered from the scorpion to the ID, i made my re-roll… and … it scattered onto the ID, leaving him with two wounds left. After that the ID was beaten up by some skeletons O_o
My Hellcannon missfired, i made the re-roll… and… it ate his crew.
His remaining king killed my BSB and a turn before the K’daii. I am especially in tournaments not able to pass my 4up for it. The double Caskets did nothing until his turn 6. I saved up dispel dice for them… his first one failed, his second one came with irresistible, killed my lv4 and the crewless Hellcannon.
after checking the points including the objective, the Tomb Kings took the win. Well at this point i was very frustrated
Game 3 vs Orks & Goblins, normal Battle Line
Goblin Shaman on giant spider with the loremaster item
ork waaghboss on boar
2 savage orc wizards lv2
1 fyling goblin hero
8 wolf riders
8 spiders riders
40 savage orcs
2x1 troll
2x giant spider
My ID blew up his gun on my first turn and it took me 3 missiles and 2 flames of azgor to kill the loremaster spider. The stupid goblin was still on two wounds after that.
What do you think, how long does a K’daii need to take down a giant spider? 8 Wounds, you hit it on 3+ and wound it on 3+ with 7 to 9 attacks. After three rounds of comabt the spider took down the K’daii with the spider having just one wound left. BTW he poisoned me three times with his evil s10 attack. Besides some other bad luck on both sides the game was a draw.
My worst tournament ever. My list was a good one for that strange comp system but my dice worked against me…
Maybe an Omen of Hashut to switch from a gunline to another type of setup.
At first i will drop the Destroyer, because he uses to wift his attacks and i cant make 4+ ward saves…