Spikes:
Hey guys,
Big tournament coming up in June. It lasts two days over the weekend, but it doesn’t accept the new Indy GT list. So I got my head around the concept of playing the old RH chaos dwarves, even if it means that my nice looking siege tower, chariots and golems will be left at home.
The fast cav is not considered as expendable as it could if it was O&G wolfriders x5. Since they’re at minimal size 10, I went ahead and gave them a musician (when they have to rally from a bait & flee) and some bows (since they’re fast cav). I’ll be using these guys as an “anything goes” unit that is very opportunist. I’ll try to flee in the direction of my general in order to benefit from his leadership.
The list has a lot of scrap/chaff 20pt units just to mess with the opponent. 10+ slave units FTW! I will try to move 'em ahead and angle them for obvious charge redirection.
I totally don’t know how to play magic heavy CD but I’ve heard it’s the best bet for allcomers lists. Any insight on how to run the wizards?
CHARACTERS
Sorcerer Lord - dispel scroll, Level 4, Power Stone, Black Gem of Gnar,
Total unit cost 310pts (I can withstand one round of a challenge against a bloodthirster with this setup!)
Bull Centaur Hero - Black Hammer of Hashut, Armour of the Furnace, shield, Battle Standard, Banner of Slavery,
Total unit cost 267pts
Chaos Dwarf Sorcerer - dispel scroll, Level 2, Power Stone,
Total unit cost 150pts
Chaos Dwarf Sorcerer - dispel scroll, Level 2, Power Stone,
Total unit cost 150pts
CORE
Chaos Dwarf Warriors x25 - Heavy armour, shield, full cmd, War Banner,
9 pts/model, Total unit cost 280pts
Chaos Dwarf Warriors x21 - Heavy armour, shield, full cmd,
9 pts/model, Total unit cost 219pts
Blunderbussers x16 - Heavy armour, Musician,
12 pts/model, Total unit cost 202pts
Blunderbussers x16 - Heavy armour, Musician,
12 pts/model, Total unit cost 202pts
Hobgoblins x10 -
2 pts/model, Total unit cost 20pts
Hobgoblins x10 -
2 pts/model, Total unit cost 20pts
Hobgoblins x10 -
2 pts/model, Total unit cost 20pts
Hobgoblins x20 - Musician,
2 pts/model, Total unit cost 50pts
Hobgoblins x10 - bow,
2 pts/model, Total unit cost 50pts
Hobgoblins x10 - bow,
2 pts/model, Total unit cost 50pts
Hobgoblin Wolfriders x10 - bow, light armour, shield, Musician,
11 pts/model, Total unit cost 170pts
SPECIAL
Bolt Thrower x2 - Two Hobgoblin crew,
30 pts/model, Total unit cost 60pts
Bolt Thrower x2 - Two Hobgoblin crew,
30 pts/model, Total unit cost 60pts
RARE
Earthshaker - Three Chaos Dwarf crew with heavy armour,
Total unit cost 110pts
Earthshaker - Three Chaos Dwarf crew with heavy armour,
Total unit cost 110pts
Any suggestions on how ti improve the list or how to play the magic phase correctly?
Thanks!