Hi guys, I need a critique on this list. The guys I play with are old hands and play regularly so are rather tough and my lists keep doing well but not well enough, im hopping this will do it but I’m happy for suggestions for improvements.
Lv4 High Priest, Hell Armour, Dispell Scroll, Hexacon of Hashut
BSB-shield, Black Banner of Zharr Naggrund
Rykarth the Unbreakable
15xAnnihilators,FC
15xAnnihilators,FC
20xCD Warriors, FC, Eruption Gun
20xObsidian Guard w/GW, FC, Terrifying Mask of EEE!, Warbanner
Deathrocket
Deathrocket
2xHobgoblin Spear Chukkas
Daemoneater
Daemoneater
3xInferno Golems w/Face of Hashut, Construct Weapon
yeah looking at it I could get 3 more inferno golems if I drop Rykarth, though I obviously loose the unbreakable which might be problematic without a LD10 character. Can’t really get the hobgoblins without loosing the Daemoneaters which are there for the counter attack.
Trimming every ounce of fat out (apart from actual units) amounts to 68pts which will get me a 30 strong unit of rabble or 2 7 strong baiting units of hobgoblins.
3 golems would be good . what lore on the mage shadow is good. fire is ok for the zero spell metal doesnt always work against some armys death is also good
Yeah I was going to go with shadow. Recon ill go with the golems, thanks for the replies. Gunna test it at games night tonight so hears hoping it works!
something i fine works really well is sticking the mage lord on a lammasu
and as a smal points investment 80 points gets you 5 bull centurs with an extra hand wepion 3 attacks movment 8 if you get mind razor on the there quite dirty
Went ok actually, played vampire counts. I think I’m coming out of the learning curve, which is good. Only downside of the match was my inferno golems getting off a charge into the flank of his black knight unit on the first turn and getting owned by his vampire lord with obsidian blade and the annoying etherial units.
Ended up a draw, we ran out of time but made it to turn 5, had about the same amount of points left, recon I could have pulled of a win though.
Went ok actually, played vampire counts. I think I'm coming out of the learning curve, which is good. Only downside of the match was my inferno golems getting off a charge into the flank of his black knight unit on the first turn and getting owned by his vampire lord with obsidian blade and the annoying etherial units.
Ended up a draw, we ran out of time but made it to turn 5, had about the same amount of points left, recon I could have pulled of a win though.
klemanius
etherial units ? your golems have magic attacks remember that for next time . find they work great with combos from magic ld as strenght spell and reducing enermy stats spells
With my rather limited 8th edition experience with CD, it appears that both size of units and hitting power is important. So I reckon:
* Get great weapons on to your CD warriors and boost to 25 models
* Just use one 20+ strong unit of blunderbusses
* Lose the special character - I know GW is hyping the use of them but they tend to either be crap for the points you pay or not playtested properly and be too good for the points - either way not constructive to learning how to use your army well.
* Get your Golems up to 6 strong - not cheap but they hit very hard.