[Archive] 2K doubles

Spawn:

Alright so this weekend me and a friend have been invited to a doubles tournament.

I’ve been thinking abot bringing the old CD out for a joyride and he is bringing full khorne deamons.

So here is my question:

Does this list look alright to you?

Sorcerer- Lvl2, Scroll- 125

Hobgob hero- Shield, Hvy Armor- 46

Warriors x17- Full Cmmd- 183 (ranks of 6)

Blunderbussers x20- 240

Hobgoblins x19- Cmmd, LA, Shield- 106

Hobgoblins x19- Cmmd, LA, Shield- 106

Hobgoblins x10- Bows- 50

Bolt Thrower x2- 60

Bolt Thrower x2- 60

While my partner is bringing something along these lines:

Herald- Juggernaut, AoK

Bloodletters x20- Full Cmmd

Bloodletters x20- Full Cmmd

Furies x10

Flesh hounds x5

Our basic plan of attack is to have the Deamons move up the line with the Blunderbussers and the Warriors with the hobgoblins guarding the flanks.

The bolt throwers and the bowmen will stay behind and pepper the enemy lines, trying to eliminate or at least whittle down enemy threats.

The furies wil be there for a basic annoyance, MArch blocking, skirmisher sniping, and War machine hunting.

I do not expect people to take much magic (for some reason my group is anti-magic…) but i stuck the scroll in there just in case.

So, do you think that this list might be able to stand up in a friendly tournament setting?

BilboBaggins:

The only thing I would change is stick in a Earth Shaker instead of one of those hobgoblin units.

Maybe 21 blunderbuss (wait that’s my normal setup of 7 wide 3 deep.)

I would also change the other armored Hobgob unit into 2 archer units. (I like shooting)

My version would be

Sorcerer Level 2 (Lore of Fire)

Sorcerer Level 2 (Lore of Metal)

17 Chaos Dwarf Warriors (Heavy Armor/Hand Weapon/Shield) Champion and Banner

21 Blunderbuss

10 Hobgoblin Archers

10 Hobgoblin Archers

19 Sneaky Gits (Champion only)

2 Bolt Throwers

Earth Shaker.

For me the Earth Shaker doesn’t kill much but slows down the opponents advancement and/or stops him from shooting. It helps me win more than other things in my army.

Spawn:

ahhh i see what you mean.

My only problem with th elist is that i’m going for a WSIWYG list and all i have is the conents to Skull pass plus an earthshaker from Xander.

I can try to scrounge up some more models to represent the extra blunderbussier and the sneaky gitz.

Just a question though,

Do the rule errata on skneaky gitz apply all the time now or only in GT’s?

BilboBaggins:

The Sneaky Gits rule was for US GT’s, you should ask the tournament director about that. I never came to a point to worry about it because my guys either won big and broke the unit it was in combat with or lost big and got destroyed.

I personally think since they say lap around in the rules they should still be able to do so. :smiley:

Spawn:

Alright so here is my updated list:

Sorcerer- Lvl 2- 100

Sorcerer- Scroll, Fire lore- 90

Warriors x21- Blunderbuss- 252

Warriors x15- Blunderbuss- 180

Hobs x10- Bows- 50

Hobs x10- Bows- 50

Hobs x10- Bows- 50

Bolt thrower x2- 60

Earthshaker- 110

And the updated Demon list:

Slaanesh Herald- Many armed- 140

Khorne Herald- AoK, Soul Hunger- 140

Daemonettes x15- Command- 210

Bloodletters x11- Command- 162

Furies x10- 120

Flamers x6- Pyrocaster- 225

BilboBaggins:

Cool.

My Questions, why level 1 sorcerer? If you are playing against people who to low magic then the extra power die might be more useful than the scroll.

Depending on the people you go against you may never get a shot off with blunderbusses (In one tournament I played 3 games the 2 units didn’t fire a shot.) Some people avoid them like the plague. A unit with handweapon shield (3+ AS in combat) or Great Weapons (making them S5) could be more useful.

Spawn:

well i’ve decided to go utter cheese.

The scroll caddy will be taking a fire ball and satnding right next to my earthshaker.

I can see your point with the extra power die. I think i shall drop the scroll and pick up the level instead…

Well depending on the armies i’m facing i’m going to use the blunderbusses in a differentway.

Say i’m going against a skaven horde or skinks. I’ll deploy the blunderbusses in a long line to cover the board and have them advance in front of the rest of the army. But if i’m facing higher toughness or high armor i will form them into ranks to take advantage of the +S that they will get.

BilboBaggins:

I’ve been setting my hobgob archers in front of the blunderbuss while advancing both of them, let the cheap slaves take the hits. When in position then I move the hobgobs out of the way and the 7 wide 3 deep S5 Blunderbuss lets loose.

Spawn:

I've been setting my hobgob archers in front of the blunderbuss while advancing both of them, let the cheap slaves take the hits. When in position then I move the hobgobs out of the way and the 7 wide 3 deep S5 Blunderbuss lets loose.

BilboBaggins
That is a much better idea than i had.

I can't wait to try out this list :)

BilboBaggins:

It would be cooler if I could shoot through the Hobgobs, like the Chaos Dwarfs care about their pets.

Spawn:

hah like hte boomstick from OK…

But anyways here is an update on my list for tommorrow:

Sorcerer- Lvl 2

Sorcerer- Lvl 2

Warriors x15- Cmmd

Warriors x21- Blunderbusses

Hobgobsx10

Hobgobsx10

Hobgobsx10

Hobgobsx10

Hobgobsx20

Bolt thrower x2

Sneaky gitzx15- Champ

Earthshaker

And the daemon list:

Khorne Herald- Sould hunger, AoK, BsB

Slaanesh Herald- Many armed

Bloodlettersx11- Cmmd (deploys 6 wide, Khorne Herald)

Daemonettes x14- Cmmd (5 wide, Slaanes herald goes here)

Furies x10

Flamers x6

Beastybeastbeats:

It would be cooler if I could shoot through the Hobgobs, like the Chaos Dwarfs care about their pets.

BilboBaggins
100% agree, I think I care less about my hobos then the skaven and their fodder troops.

BilboBaggins:

They are Pets or Slaves, Chaos Dwarfs would think they can be replaced.

Spawn:

especially since the CD have such good practice at breeding the gitz :wink:

but any comments on the list wuld be appreciated since the tournamnet is tommorrow :stuck_out_tongue:

BilboBaggins:

How many of the Hobgob units of 10 have bows?

Spawn:

none.

They are just there for charge re-direction and such.

Although i suppose it would make more sense if th elist looked more like this:

Sorcerer- Lvl 2

Sorcerer- Lvl 2

Warriors x15- Cmmd

Warriors x21- Blunderbusses

Hobgobsx10- Bows

Hobgobsx10- Bows

Hobgobsx10

Bolt thrower x2

Sneaky gitzx15- Champ

Earthshaker

BilboBaggins:

I like that better.

Sneaky Gits and Hobgobs for redirection (and two of them shooting)

Earth Shaker for slowing up the opponents.

Spawn:

i’m liking it too.

Not only becuase i actually have enough modles for it…well mostly that. :stuck_out_tongue:

But it seems like it is a good balance to the daemon army.

BilboBaggins:

You shoot and magic and prevent the opponents movement while yor buddy unleashes demonic power and scary units on them.

Spawn:

my thoughts exactley.

Can’t wait to play test it tonight…

I’ll let ya’ll know how it goes :slight_smile: