[Archive] 50% Lord change

TK6445:

Hi All,

With the latest FAQ allowing armies to take 50% Lords what effect is that having on your Chaos Dwarf army lists? I don’t see any benefits of us increasing our Lords but instead adapting to take down more enemy characters. Triple Daemon Princes or Elves on Dragons for example.

I’m planning on double Hellcannon and double Iron Daemon. What are you doing?

Cheers

MadHatter:

Hi All,

With the latest FAQ allowing armies to take 50% Lords what effect is that having on your Chaos Dwarf army lists? I don't see any benefits of us increasing our Lords but instead adapting to take down more enemy characters. Triple Daemon Princes or Elves on Dragons for example.

I'm planning on double Hellcannon and double Iron Daemon. What are you doing?

Cheers

TK6445
I've had this planned out a long time but similarly as soon as my 2 Hellcannons arrive I'm going dual Hellcannons and dual Iron Daemons on 2500 points. However I've yet to notice any big impact in my local gaming-group (With the exception that WoC became even more deadly) people seem to largely argue that investing highly in large single targets generally is a very bad idea.

For us this change could open for a dual prophet on bale taurus + dual magmacannons + destroyer list for MAXIMUM fire and even more interesting imho is that it opens for experimenting with a Lammasu rider however the 2hc2id list goes better with my own theme of the army. In general I think this change might open up for more Khans in play or that extra Castellan perhaps :cheers

sam585:

More Khans

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Wolf :

I�?Tve played two games with the new 50% allocation for Lords & Heroes, the two armies are as follows:

1. High Elves

2. Dark Elves

The first game whilst the High Elves, army was a high cavalry with a small bus of sword master and white lions, the game was so much more enjoyable. Historically, the High Elf player could not beat me in all of our previous games in fact never beat me. However in this game we ended up with a draw in his favour.

The second game against Dark Elves really changed up the dynamic of the army. He took the following:

Two Dreadlords on Pegasus (Fully tooled up)

A Sorcerer on a Pegasus �?" Shadow Magic

A Sorcerer on a Mount �?" Dark Magic

A BSB on a mount (Fully tooled up)

Ten Witch Elves

Four units of Dark Rider

Five Doomfire Warlocks

Eleven Doomfire Warlocks

Three Bolt Throwers

My List

A Sorcerer Prophet on Bale �?" Fully Tooled

BSB �?" Fully Tooled

Taur�?Truk �?" Fully Tooled

Thirty Infernal Guard Full command Sword & Board

Ten Infernal Guard Fireglaives

Three Bull Centaurs

Destroyer

Siege Giant

After the game, which I lost, I had to think how I could beat this army list. to be honest I’m struggling.

sam585:

2k or 2.4/2.5? That darkelf list is probably the most competitive list they can run, where as your list, while commendable for taking a siege giant, lacks a lot. You might want to just take drazoah the ashen, drop the giant, and get some rocket shots.

TK6445:

My 2.4k list is potentially going to be:-

SP Lvl4 - might try metal for +1 to hit on the IDs and final trans with it’s longer range. Instead of Death and Double HC!

BSB

Lvl1 scroll

2 x Khans

IG with Great Weapons - for character & monster defense

HG with bows

ID

ID

HC

HC

Looks a simple list and different from our normal ones.

sam585:

your 2.4k list seems like a lot of fun, I suppose against gunlines you would just plow your iron demons forward every turn. Would like to see what that army actually looks like on the board :slight_smile:

TheDarkStunty:

As much as I love my bull centaurs, I really struggle to make them work as efficiently as I would like. I feel generally if you wanted a super competitive list than they do not belong.

Geist:

The way I see it is like this, with 50% lords and heros now a real thing we have alot of different options but the most effective are going to break down along these lines.

Double Sorcerer Prophet. I personally was thinking do one lore metal and one lore fire. Metal lowers armour saves and fire is good for mass pumping out damage.

Double Tauraks. This appears good in theory but then you realize you have to sink a fair amount of points into bulls or else the benefit of static res becomes a madness induced dream.

Lastly flood the battle field in khans. You can do 4 fairly easily in 2500pts. If you trim the fat and go nuts you can put 6 out there more than easily enough. Of course once you do this your planning on loosing nearly 300pts in trash drops. So maybe just stick with 2 to 4?

sam585:

Bullcentaurs work, but only for very specified roles. They excel at dealing with calv, chaff, warmachines, chariots, and lone monsters. They cant deal with monst calv, any sort of ranked infantry units outside of elf core and empire core, monst infantry, combat heroes/lords.

TheDarkStunty:

Bullcentaurs work, but only for very specified roles. They excel at dealing with calv, chaff, warmachines, chariots, and lone monsters. They cant deal with monst calv, any sort of ranked infantry units outside of elf core and empire core, monst infantry, combat heroes/lords.

sam585
One of my main opponents is Brettonian and my bull centaurs get absolutely crushed. 2 attacks each against a 2+ save and a 5++ without being able to stomp :(
Even if i get the charge he will have atleast 2 ranks on me while slipping a few wounds through thanks to paladins.

sam585:

So obviously taking on bretonnian lance formations head on with a bullcentaur unit is likely a terrible idea. Brettonian armies are different from generally every other army in Warhammer due to their calv being their core and likely they will have ranks, which bullcentaurs cannot deal with, and additionally they will likely have combat heroes in them another thing bullcentaurs cant deal with. But against most 5 wide calv units that are not taken in a massive amount bullcentaurs can deal with. In other situations bullcentaurs should be used to finish off weakened units, like say a group of mournfang that just got pounded by your artillery, a knight bus that just took a few magma cannon rounds, etc. I have always treated bull centaurs as I would a group of generic medium/heavy calv, and when you view them in that light and not as monsters it allows you to better grasp what they can deal with and what they cant deal with. Bullcentaurs are a specialized tool when taken in small groups, and you must pick and choose your targets carefully, and likely always send them into an engagement where they cant loose.

Vantraxx the Thrice Cursed:

BC + destroyer combo heading down 1 flank whilst you moce core gobbo chaff into the center to protect war machines works well for me. People leave the BC alone when the destroyer is next to them. If you get a combo charge it’s lights out. Sam585 hit

it on the head. BC are specialised and you really need to pick the right target for them. If you send them out alone they will be toast.

MadHatter:

BC + destroyer combo heading down 1 flank whilst you moce core gobbo chaff into the center to protect war machines works well for me. People leave the BC alone when the destroyer is next to them. If you get a combo charge it's lights out. Sam585 hit
it on the head. BC are specialised  and you really need to pick the right target for them. If you send them out alone they will be toast.

Vantraxx the Thrice Cursed
Pretty much this.

I love my Bull Centaurs but never bring them anymore as they don't fit my playstyle. 3 BC and a Tauruk or 2 Hellcannons is an easy choice for me...

sam585:

Really it boils down to synergy for the LoA. Flying prophet, with khans,Tau’ruk, K’daii, bcentaurs, and a block of blunders with castellen have good synergy. Infernals lay down the devestating volley when they can and play the anvil, centaurs support K’daii by clearing chaff and hiting warmachines. Khan also plays support for the K’daii and clearing eatherals. Tau’ruk is a heavy hitter and supports everyone. Flying prophet with hashut is great due to that lore having really short range, and he is capable of clearing chaff and artillery by himself. All of these elements work together simply by moving as a group across the board, you get a lot of viable targets, but if one goes down its not that big of a problem because you have some redundancy in roles and everything can be very threatening. If you just slap down some Bcentaurs with a gunline, it becomes easy for them to be targeted and killed, because you have one fast element and the rest of your army in a castle, the immediate threat can be destroyed, and of course you will think that bcentaurs are bad because they just died really fast, or K’daii is just a huge liability because you did not have any synergy. As Sun Tzu said, “He will win whose army is animated by the same spirit throughout all its ranks.”