Grinze:
3000 Pts - Chaos Dwarfs Army
Unit Name ## Mv WS BS St To Wo In At Ld Sv WSv Cp Dp US Cost
Chaos Dwarf Blunderbuss 39 3 4 3 3 4 1 2 1 9 5+ 1 510.0
Ignore greenskin panic.; Blunderbuss; 12" template, St3+1/rank
(max St5) on all models hit; same for stand & shoot.; Heavy
Armour; Max 1+ save; Standard; +1CR; Musician; +1CR if tied. +1
Ld in rally attempts.
Champion 1 3 4 3 3 4 1 2 2 9 5+ 1 [10.0]
Chaos Dwarf Warriors 41 3 4 3 3/5 4 1 2 1 9 4+ 1 542.0
Ignore greenskin panic.; Great Weapon; +2S (+1 if mounted).
Strikes last in HtH unless charging; Heavy Armour; Max 1+ save;
Shield; Standard; +1CR; Musician; +1CR if tied. +1 Ld in rally
attempts.
Ranger’s Banner Unit gains Strider special rule. [10.0]
Hobgoblins 39 4 3 3 3 3 1 2 1 6 5+ 1 190.0
Animosity.; Light Armour; Max 1+ save; Shield; Standard; +1CR;
Musician; +1CR if tied. +1 Ld in rally attempts.
Boss 1 4 3 3 3 3 1 2 2 6 5+ 1 [10.0]
Black Orcs 19 4 4 3 4 4 1 2 1 8 4+ 1 318.0
Ignore greenskin panic. No animosity. Count as having 2 choppas
and a great weapon. Choose weapon at start of combat; Heavy
Armour; Max 1+ save; Shield; Standard; +1CR; Musician; +1CR if
tied; +1 Ld in rally attempts.
Black Orc Boss 1 4 5 3 4 4 1 2 2 8 4+ 1 [20.0]
Earthshaker 1 7 3 110.0
Ignore greenskin panic.; 12-48",Stone Thrower w/ cannon misfire,
troops in 2D6" of shot 1/2Mv and cannot shoot, machines shoot on
4+
Crew 3 3 4 3 3 4 1 2 1 9 5+ 1 [0.0]
Heavy Armour; Max 1+ save
Cannon Misfire Table 1-2. Destroyed, 3-4 Malfunction (Cannot fire this turn or next), -
5-6 May not shoot this turn.
Earthshaker 1 7 3 110.0
Ignore greenskin panic.; 12-48",Stone Thrower w/ cannon misfire,
troops in 2D6" of shot 1/2Mv and cannot shoot, machines shoot on
4+
Crew 3 3 4 3 3 4 1 2 1 9 5+ 1 [0.0]
Heavy Armour; Max 1+ save
Cannon Misfire Table 1-2. Destroyed, 3-4 Malfunction (Cannot fire this turn or next), -
5-6 May not shoot this turn.
Chaos Dwarf Sorcerer Lord 1 3 4 3 4 5 3 1 1/3 10 4+ 1 275.0
Ignore greenskin panic.; General; Units within 12" may use
General’s Leadership; Magic Level 3; Has 3 spells.; Lore of
Fire; Kindleflame: If the enemy suffered a would from the Lore
of Fire ealier this phase the casting costs of Fire spells on
the same target is lowered by D3, Does NOT stack. All Fire
spells are Flaming.
Talisman of Preservation Bearer gains 4+ ward save [45.0]
Sword of Strife Bearer gains 2 attacks [0.0]
10+ to cast, 2D6 Str4 hits, 36" Range. Extended 2 - 18+ to cast,
3D6 Str4 hits, 48" Range. Fire Lore
#1: Cascading Fire-Cloak 5+ to cast, Augment, Remains in Play. At the end of each magic [0.0]
phase any enemy unit in contact with the caster and his unit
suffers 2D6 Str4 hits. Fire Lore
#2: Flaming Sword of Rhuin 8+ to cast, Augment, 24" Range, Friendly unit gains +1 to wound [0.0]
enemy and magical Flaming attacks. Extended - 11+ to cast, 36"
Range. Fire Lore.
#3: Burning Head 10+ to cast, Direct Damage, 18" Range. Draw line 18" from caster [0.0]
in any direction within 90 degree arc of sight. Each model
touched by the line (like cannon shot) suffers Str4 Flaming hit.
All units taking casualty must take a Panic test. Extended -
13+ to cast, 36" Range. Fire Lore
#4: Peircing Bolts of Burni 10+ to cast, Magic Missle, 24" Range, Targeted unit suffers D3 [0.0]
Str4 hits for each rank of 5 or more models. Extended - 13+ to
cast, 48" Range. Fire Lore
#5: Fulminating Flame Cage 11+ to cast, Hex, 24" Range, Targeted unit gets D6 Str4 hits. [0.0]
If the unit moves by any means each model suffers another Str4
hit and the spell ends. Extended - 14+ to cast, 48" range. Fire
Lore
#6: Firestorm 13+ to cast, Direct Damage, 30" Range, Place the small template [10.0]
Wolf 10 9 3 3 3 1 3 1 3 [0.0]
Death Rocket 1 7 3 80.0
Ignore Greenskin panic; 48"; Stone Thrower; Cannon Misfire; Wild
Fire Result
Crew 2 3 4 3 3 4 1 2 1 9 5+ 1 [0.0]
Heavy Armour; Max 1+ save
Cannon Misfire Table 1-2. Destroyed, 3-4 Malfunction (Cannot fire this turn or next), -
5-6 May not shoot this turn.
Death Rocket 1 7 3 80.0
Ignore Greenskin panic; 48"; Stone Thrower; Cannon Misfire; Wild
Fire Result
Crew 2 3 4 3 3 4 1 2 1 9 5+ 1 [10.0]
Hobgoblin Hero 1 4 5 3 4/6 4 2 3 3 7 2+ 2 112.0
Great Weapon; +2S (+1 if mounted). Strikes last in HtH unless
charging; Heavy Armour; Max 1+ save; Shield; Max 1+ save
Trickster’s Helm +1 Armour Save, enemy has to re-roll successful wounds [50.0]
Wolf 1 9 3 3 3 1 3 1 3 [0.0]
Chaos Dwarf Lord 1 3 7 4 4/5 5 3 4 4/7 10 4+ 6+ 1 223.0
Ignore greenskin panic.; Shield; Max 1+ save
Sword of Bloodshed Bearer gains 3 attacks [60.0]
Gauntlets of Bazhrakk the Cr +1St, if bearer rolls 1 to hit then strikes random friendly [20.0]
model in BtB, including mount.
Gambler’s Armour Heavy armour Max 1+ save, 6+ ward save [0.0]
Hobgoblin Bolt Thrower 1 7 3 30.0
48", St6 D3 Wo, -1S/Rank, No armour save; Single unit = Bolt
Thrower & 2 Crew
Crew 2 4 3 3 3 3 1 2 1 6 1