My Hard Suits arrived yesterday along with the rest of my Malifaux order (some bases and Candy). I am really impressed with the Hard Suits. They are the perfect size for this project. The Candy should work out well for a Little Sister.
I got to work on the Big Daddies right away. I will be making one Bouncer and one Rosie.
For the Bouncer, I decided I wanted to bulk up the suit a bit. Next I will be putting plasticard rod around the helmet to make it look a bit more Rosie-like. The drill-arm they supply is pretty small, so I will likely use something different. I am looking at a few ideas, and will likely choose the one I like best. I will likely be magnetizing the drill attachment for weapon-swaps. I also bent his left arm, and intend to give him a very aggressive posture: the way he looks when you get too close to a Little Sister.
For the Rosie, I had to remove the Hard Suit head - I used a small hack saw to get the job done. Next I put down the first layer of green stuff, trying to get the shape of the Helmet correct. Still lots of work to do. The little porthole on the helmet is not glued, just placed on there to visualize what it might look like. In contrast to my Bouncer, my Rosie will be in mid-walk holding the rivet gun in his right hand. Hopefully he will look very lumbering.
Love your work on the hard suits. I had considered using ogres for them and dropping them in my squat force as sentinels. Keep this up loving your work.
Look, Mr. Bubbles. It’s an angel! I can see light coming from his belly. Wait a minute… he’s still breathing.
Little sister
P.s my little sister conversion I’m still looking for.
I may be odd but I simply love watching the little sisters in bioshock. Skipping playing and jumping about. More so when you awake in tenebaum’s safe house to be surrounded by them drawing with chalk on the floor and the Alice in wonderland style little door in the bottom of a bigger one. That game for me is pure class. After all the twisted things you see and hear in bioshock it’s nice to see children being children. I’d agree that the one on the right has the biggest potential to be a little sister
You know there are 3 alternative endings to BS 1 depending of if you harvest or rescue the little girls.
As I’m generally scared of little girls in computergames (ever since games like silent hill1) I rescued them all (stay on their good side). and that made for an very satisfying ending (:
Like I said in the sculpting thread, this has really got me back into sculpting in a big way! Now I am thinking I want to get better at making full sculpts…
Wow, great warband. The girls are really hot. Basing is really interesting. Just wondering, is it a fantasy setting located below sea level? Sorry for my ignorance but I’m really curious.
BioShock is set during 1960, in Rapture, a fictional underwater dystopian city.[34][36] The history of Rapture is learned by the player through audio recordings as he explores the city. Rapture was envisioned by the Objectivist business magnate Andrew Ryan, who wanted to create a laissez-faire state to escape increasingly oppressive political, economic, and religious authority on land. The city was secretly built in 1946 on a mid-Atlantic seabed, utilizing submarine volcanoes to provide geothermal power.[37] Scientific progress flourished in Rapture, leading to rapid developments in engineering and biotechnology thanks in part to the brilliant scientists that Ryan brought to the city. One such advancement was ADAM, stem cells harvested from a previously unknown species of sea slug, which were discovered by Dr. Bridgette Tenenbaum to have the ability to regenerate damaged tissue and rewrite the human genome. Tenenbaum joined with businessman and mobster Frank Fontaine to create the plasmid industry, which offered superhuman physical enhancements to its customers. Tenenbaum found that ADAM could be mass-produced by implanting the slugs in the stomachs of young girls (“Little Sisters”), taken from orphanages founded by Fontaine. As time passed, the gap between rich and poor increased. Frank Fontaine established charity organizations to support the underclass. His motives were far from altruistic; his ultimate goal was to use his charity organizations to manipulate the underclass. He also established a smuggling operation to supply citizens with forbidden items from the surface, such as religious material. These, along with his control of the plasmid industry, made him immensely powerful. He tried to overthrow Ryan, but the revolt was violently crushed and Fontaine was reportedly killed. Ryan seized control of Fontaine’s plasmid business. Within a few months, a new figure named Atlas rose as the leader of the disgruntled lower class. On New Year’s Eve of 1959, Atlas and his ADAM-infused followers began a new revolt against Ryan that spread throughout Rapture.[34] A drawback of ADAM is that a user must take regular infusions or suffer mental and physical degeneration. As the war disrupted production and supply, every ADAM user in the city eventually went violently insane. By the time the player arrives, only a handful of non-mutated humans survive in barricaded hideouts.