[Archive] Blunderbuss shooting clarification

Fuggit Khan:

Hello all,

Being an old school 90’s Ravening Hordes guy who only recently discovered (quite by accident) the new Tamurkhan rules, I have a question, and my apologies if this has been brought up/answered before:

Do the blunderbuss automatically hit (as in the old rules)? I’m asking because of the following description in the Tamurkhan list:

“Multiple Shots (D3)* *Roll once for the unit and multiply the result by the number of models firing to determine the number of hits caused.”

It makes no mention of models hitting first on ballistic skill, then rolling for the D3 hits, but rather only mentions the “number of models firing”.

But at the same time they also list rules such as no penalties for multiple shots/firing long range or stand & shoot reactions, all of which would be for rolling to hit based on ballistic skill.

Again, my apologies if this is old, or if I’m simply missing something obvious. Thanks for any replies :hat off

Thommy H:

They work like ordinary missile weapons, except for the special rules indicated. So you roll to hit as normal, but they have the Multiple Shots (D3) rule - the clarification about how to work out the number of shots is just because it’s random number of Multiple Shots (i.e. you just roll once for the unit, not for each model firing).

Yodrin:

Btw, are BB move and shoot or move or shoot as the regular dwarfs?

Hashut’s Blessing:

Yodrin - if you don’t see the words “Move or Fire” or “Move or Shoot” then they can move and shoot :wink:

Geist:

After reading the blunderbuss rules I am wondering something. “number of his caused”

Does this crazy bit of text mean that the way blunderbusses is suppose to work is:

1roll to hit.

2after figuring number of hit roll to see actual number of hits.

3roll to wound.

I know that sounds wrong, but think about how that sounds and how you roll. But more I think about it the more I wonder. After all the forge world book has alot of oddness in it that does not make sense at first read. So I wonder how they wrote the blunderbuss rule vs how its read. Just a few thoughts.

fattdex:

you have 22 dwarfs in your unit, 11x2, with a sorceror also in the front rank

1) determine the number of shots each models fires (roll a d3)

assume you rolled a 5, meaning each dwarf has 3 shots

2) roll your 63 dice, to hit!

Hashut’s Blessing:

As fattdexhas said - you roll to see how many chances to hit you have, not how many the hits you’ve already got multiply into.

Fuggit Khan:

Thanks to everybody for their posts/replies…but I’m still a bit confused on this rule (sorry).
Reading this rule literally: *Roll once for the unit and multiply the result by the number of models firing to determine the number of hits caused" seems to say that if you have a unit of 20 models, they are all firing, and you roll once a 5 (for the D3 result) then 20 models “firing” x 3 = you have 60 hits. Then you would roll 60 dice to determine wounds.
???

rpitts2004:

Thanks to everybody for their posts/replies...but I'm still a bit confused on this rule (sorry).
Reading this rule literally: *Roll once for the unit and multiply the result by the number of models firing to determine the number of hits caused" seems to say that if you have a unit of 20 models, they are all firing, and you roll once a 5 (for the D3 result) then 20 models "firing" x 3 = you have 60 hits. Then you would roll 60 dice to determine wounds.
???

Fuggit Khan
To determine hits, not wounds. They do not auto hit. If you are shooting more than 20 then you get to re-roll missed hits.

Ikit:

If they were auto-hits, they would not have : “No multishot penalty”, “No stand and shoot penalty” and “No long range penalty”.

Yodrin:

Yodrin - if you don't see the words "Move or Fire" or "Move or Shoot" then they can move and shoot ;)

Hashut's Blessing
Well, there you go;P tnx

Hashut’s Blessing:

@Yodrin: No worries :wink:

Thanks to everybody for their posts/replies…but I’m still a bit confused on this rule (sorry).

Reading this rule literally: *Roll once for the unit and multiply the result by the number of models firing to determine the number of hits caused" seems to say that if you have a unit of 20 models, they are all firing, and you roll once a 5 (for the D3 result) then 20 models “firing” x 3 = you have 60 hits. Then you would roll 60 dice to determine wounds.

???

Fuggit Khan
Basically, it seems the problem you’re finding is the word “caused”. Replace with the words “needed to be rolled for” and you’ll be fine. It is to determine the number of shots being fired (hits caused), but you still need to see if they connect with the enemy (To Hit roll - consider it as the hits are caused, but you need to find out if they are successful hits before you roll to wound. Just like any other weapon :wink: ).

Fuggit Khan:

Ah! Now that makes sense…thank you (everybody)! Ironically I was playing it as you say, but last week my opponent told me I was doing it wrong and said it was “caused”, which obviously was in my favor and put him at the disadvantage. The text is a bit odd…so again, my thanks for the clarification :slight_smile: