Well since if been building an airplane ( some of you might have seen it XD) I thought it might be good to come up with some rules for it.
… M WS BS S T W I A Ld----------------------------------Airplane… 7 - - - 5 4 - - -Pilot … - 4 4 3 - - 2 1 9Gunner … - 5 5 3 - - 2 2 9
Special Rules:
Flying Machine The Airplane can fly, and may be charged at the same way as flying creatures.
Bomb An airplane has a bomb on him which he can drop during his flight. To represtent the explosion use the small circular template. The impact is a Strength 3 hit. To reload after having dropped a bomb, move to a flat survace on which bombs are stored. It takes one turn to reload.
Turret Apart from a bomb, an Airplane carries a turret, which may be used in the combat fase. This counts for the Gunners attacks.
Machine Gun The pilot also has a gun which he may use during the combat fase. This counts for his attack.
Damage Close combat is conducted as normal with a few exceptions. If the Airplane is destroyed it will instantly crash.
Crashes The machine will crash when it is destroyed or if it is beaten in close combat. When the Airplane crashes roll the Scatter dice to determine in which it will move. Then roll 4D6. This is the distance in inches it will move before it crashes. When it hits the ground it produces a Strength 5 hit ( use the 5" diameter template ). Models only partly under will be hit on a 4+, the rest suffers the entire impact of the hit, with a -2 to armor saves.
The Airplane can fly, and may be charged at the same way as flying creatures. It can end it's turn going high up in the sky making it unable to be seen by enemy cannons, bolt throwers etc
no, just, just no, particularly a these devices would be better to shoot in the air than other weapons, and so that'd esentialy be saying no shooting.
and the dwarves have a rune that makes them better at hitting flyers, so tis scres em over.
so, esentialy, it's a flying chariot> cool:cheersjust make it more ballanced than the old Tzeetch ones.
An airplane has a bomb on him which he can drop during his flight. To represtent the explosion use the small circular template. The impact is a Strength 3 hit.
To reload after having dropped a bomb, move to a flat survace on which bombs are stored. It takes one turn to reload.
hmmmm, well the terradon (which has a stronger attack from a rock) dosen't need a turn to re-load, so I'd dropp this.
The main problem I see with using the normal close combat rules for an airplane is that how can the airplane possibly stop and be engaged in close combat?
Imagine if it were to be charged by a unit of goblins on foot… you have 20 goblins engage the airplane in close combat… now the airplane is basically glued into place and cannot move until combat has been resolved. …
That’s where it gets confusing, because I do not understand how the airplane would ever be able to stop moving unless it landed (copters can hover, but not an airplane)… Then if it lands it seems like it would lose it’s purpose and effectiveness… Then there is also the problem of how it could even land in the right spot just cuz it’s been charged by stunted little goblins… see what i’m saying?
It seems like this might be a great situation where you could create a brand new type of rules where the airplane cannot be engaged in close combat like normal… nor can it engage another unit in close combat like normal… the airplane could serve these functions:
1. a ballistic shooting unit (the machine gun thingy… tho i’d make it not an automatic weapon… it might be a little too much for warhammer fantasy, when you are already giving them a fully functioning airplane.)
2. a fly-over close combat attack (very much like the screamers of tzeentch “slashing attack”. this would represent the plane swooping down and chopping up some baddies with it’s thick spinning front blades…) … Or the fly-over attack could be your bombing idea. Just make sure that it is stronger and better than the Terradon rock-drop… like the black-mage said.
3. it could have a kamikaze attack… (this could be one of the strongest attacks in the game, and could serve as the main function of the warmachine… it could be like an extremely strong doom diver… with a huge blast radius…) you could also use these rules to make the plane cheap enough and disposable enough, so that it is used as an entire fleet of 3 kamikaze planes that function as 1 unit (they deploy together, however they can seperate once battle begins… like boneripper & thanquol).
This way your airplanes could work as bombs-themselves essentially…
… Remember though that rarely does a warhammer unit/warmachine serve SO MANY purposes. Most of the time a unit will have only 1 or 2 functions and then serve a specific purpose in the army strategy.
You might wanna pick only 1 of the 3 functions that I listed above… or even 2, but have 1 of them be the main function, and the other be very toned down and less powerful/significant…
I would love to see some really good airplane rules in warhammer, and the Chaos Dwarfs would be the best place for it… Just so long as the airplane is steampunk style so that it still fits into the fantasy world’s technology.
Have you thought about given the plane a bound-daemon represented in it’s rules?
It would be sooo cool to see an CD airplane where the wings are part fleshy-daemon bat-like wings… attached/molded together onto the metal airplane wings.
I’d like to show people my Ork Deffkopter into Chaos Dwarf Deathcopter conversion soon.
I am planning on using it with the Dwarf Gyrocopter rules… but I might make my own special bound-daemon included rules…
been away for a while, sorry for the late response
kamikaze sounds like just the thing, I’ll think about some more balanced rules for the plane and then I’ll re-upload some I guess, but my WIP sorcerer needs finishing first