First time playing against Lizardmen with Caos Dwarfs? Any tips/combos/tricks I should be on the lookout for?
My opponent has (2000pts)
Skink chief on an ancient stegadon
2 Engine of the Gods
2x 3 terradons
3x 10 skinks
1 Stegadon
1 Ancient Stegadon
I have 8 bolt throwers, earth shaker & Lvl4 & lvl 2 mages. My plan is to slow him down with the earthshaker, whilst concentrating bolt throwers and magic on one stegadon at a time, hopefully killing most of the army by the time he gets to me…
Aim the Earthshaker at the Engines of the Gods, if possible. I don’t know what your main body is, but try to match up Blunderbusses against the skinks, skewer the stegadons, and if you have any wolfriders focus on flanks and preventing marching. Make sure you leave a guard to protect your war machines from the terradons.
2x 20 Chaos Dwarf Warriors FC
16 CHaos Dwarf Blunderbuss & Musician
6 Bull Centaurs GW HA & Musician
2x 21 Hobgoblins LA & Sh
Bull Centaur BSB & Hobgoblin hero should defend the war machines from terradons.
KramDratta
With this list you cant possible take on 3-stegadons.
where is your eartshaker? and I would put 4 Boltthrowers in there, the God engines are your primary targets slow them down with the eartshaker and wolfboys and shoot shoot shoot with your bolttrowers.
(stay out of 6 inc but withi 8 inc with your wolfboys).
Oh and give aditional handweapons to your centaurs 3 S4 attacks is great against skinks (and they still have the greatweapons against the rest)
no only against warmashines, i’d have gone for 2 shakers since slowing steggies down is a prio.
as for magic, i’d say metal to hit engines, remember that stegadons 5+ ward save wont work against metal spell 1 and 6 since these are not magic missiles.
regarding Qwe 50’s general, give him a shield that way you can choose at the beginning of combat if you want to use the shield or the great weapon, since your not using a magic weapon then your shield will give you the parry bonus as well. so you can choose:
4+ AS with S6 or 2+ AS with S4
don’t forget your general has only 2 wounds. it’ll be the best 2 points you’ll ever spend.
and concerning the bull centaur lord, I love this build and I remember building him to take on heralds on juggernauts, the biggest flaw about this guy is he’ll hack the heck out of friendly troops accompanying him so I would suggest keeping him out of the bull centaur unit since he almost always kills at least one of his own every combat.
@Gar Shadowfame: “remember that stegadons 5+ ward save wont work against metal spell 1 and 6 since these are not magic missiles” - very good tip & I was not aware of that. Will certainly go for metal then.
@qwe: Since I have only 250 points extra to ‘upgrade’ my army list for round 2, I will follow your suggestion and max out on bolt throwers (60) and add a unit of goblin wolf riders with LA, Sh & mus (140). That leaves me 50 points (either 10 hobgobbos with bows) or else give HG wolfrider bows & 1 unit of naked HG for quarters.
Game should be set for next week so I’ll keep you all posted. Thanks a lot for your patience and good tips.
I used the Earth Shaker and landed the shell right on top of his Saurus Veteran. I recommend Earth Shaker, Death Rocket, 2 Bolt Throwers, Blunderbuss crew (At least 2) and Hobgoblin Archers. Make sure you place in a Hobgoblin Hero on Wolf with a Great Weapon to clean up his heroes.
The BC lord could / should deploy with one of the Dwarf units and charge the first steg that in range he is going to make 3 or 4 wounds each CC round so he don’t need a unit. Biggest problem is if he can’t get into CC and get shoot at.
So … just finished the game against the Lizardmen.
I deployed the bolt throwers directly behind my Chaos Dwarf blocks (refused flank) to prevent the Terradons from charging them and still shoot @ Large Targets. My opponent played very defensively, having 3 Stegadons (2 Engines & Skink Chief on the other end of the table. His 3 units of Terradons (4 each) kept to the forests and did not commit to the attack.
In the last turn, an Earthshaker landed on a Engine (max range + 10inch scatter onto the Stegadon’s head - a shot blessed by Hashut Himself ). 6 Wounds on the Stegadon. Very minor win for me.
Against his army, I don’t know what I could have done different. He was very lucky with the magic, 4 Irresistible Force Uranon’s Thunderbolt decimated the Bull Centaurs and any hope of my charging his Stegadons. He kept hiding his units behind or in forests, all the time out of range/sight of my war machines.
I wanted to thank everyone for their tips. I will try the Bull Centaur Lord combo in the next game vs Lizards as I want to see his face when the lord ploughs through his Stegadons !!