Hey! Ive decided to work on making a few more rules.
chaos slayer hero- 90pts
M-WS-BS-S-T-W-I-A-LD
5 4 3 4 4 2 9 3 10
Gear: Great weapon or two hand weapons, light armour. May not have any other Armour, as it weighs him down. May chose up to 50 points from common and chaos dwarf items. (No Armour)
Special rules:
Two cups short of a keg- Chaos slayers are totally mad, and have seen the horrors of the old world. They are subject to stupidity and frenzy.
Hates dwarfs- Chaos slayers gain hatred against dwarfs.
Frenzied charge- A chaos slayer may charge up to 18", if not in a unit.
I must say I like the idea here :cheers - my only real worry is the 18" charge. For me this seems too much for even the most psycho mortal to manage without a steed, and secondly it gives the Chaos Dwarves more mobility than I am used to thinking of.
Don’t get me wrong though, this could work, after all the combination of frenzy and stupidity means that although they have that sort of charge, getting them to go where you want is going to be damn near impossible. If it were me I might cap it down to 12" charge (still over double his movement and nearly a match for heavy cavalry charge range) but give him something else - such as the enemy must pass a leadership test using the units base leadership (not heroes) to choose any other action than “Hold Fast” as a charge reaction. That would mean that he can pin some units in place no matter what happens if that makes sense? I could imagine him slamming into an expensive unit of missile troops that would normally have just shot him down but had to stand there and wet themselves as the mad creature attacked them…
It might also be nice to get at the thinking here, what exactly would make a chaos dwarf become a slayer? Given how greedy they are would it be loss of wealth rather than anything else? And if so how to represent this somehow?
Sorry, random ramblings, but I love the idea of a chaos slayer - hope that was some food for thought and keep going sir, this is a lovely idea :idea