lostmember:
I’ve never written rules for Daemons before, so I was wondering if anyone had a basic formula for daemonic attributes. My fluff calls for them to be in the army book, so I’d like to have a crack.
Cheers.
lostmember:
I’ve never written rules for Daemons before, so I was wondering if anyone had a basic formula for daemonic attributes. My fluff calls for them to be in the army book, so I’d like to have a crack.
Cheers.
cornixt:
Generally it’s just guesswork. Pick an existing unit that is similar and then adjust it.
Thommy H:
I’m not sure what you mean by “Daemonic attributes”. There’s nothing different about the special rules Daemons have - they just have Hatred or Poisoned Attacks or whatever.
Grimstonefire:
Unstable would be a better start than using Daemonic Instability imo. Chances are it’ll replace it in the next DoC update.
Edit.
If you’re looking for a decent set of rules for hashut themed daemons I’d take bloodletters and replace killing blow with Flaming attacks and a -1 to wound them.
lostmember:
I'm not sure what you mean by "Daemonic attributes". There's nothing different about the special rules Daemons have - they just have Hatred or Poisoned Attacks or whatever.Do they not still have Daemonic Aura etc?
Thommy H
Thommy H:
It’s a 5+ ward save. And yeah, as Grim says: Unstable is the way to go. All the Daemons in Storm of Chaos have that. The following rules are really what make a Daemon:
lostmember:
Shows how long it is since I fought daemons.
It's a 5+ ward save. And yeah, as Grim says: Unstable is the way to go. All the Daemons in Storm of Chaos have that. The following rules are really what make a Daemon:
- Unbreakable
- Unstable
- 5+ ward save
- Fear
Thommy H
Thommy H:
And by “Storm of Chaos” I mean “Storm of Magic”, of course.