[Archive] Death Rocket: worth it?

Blackspine:

I’ve been doing some thinking on the ‘death rocket’ from the RH lists and it seems very erratic.

Or possibly I’m reading it wrong.

the 4d6 off direction is for the misfire?

What are your primary targets with the death-rocket? Do you barrage them with the “earth shaker” first then whollop on them with the D.R.?

Thanks for any advice/feedback.

KingFisher:

I've been doing some thinking on the 'death rocket' from the RH lists and it seems very erratic.

Or possibly I'm reading it wrong.

the 4d6 off direction is for the misfire?

What are your primary targets with the death-rocket? Do you barrage them with the "earth shaker" first then whollop on them with the D.R.?

Thanks for any advice/feedback.

Blackspine
I have moved over to using the new FW death rocket rules. However in a RH list it is best to use the rocket to target either:
1. large blocks of low T troops to ensure a higher number of killed models.
2. Large single models like chariots or monsters so you can use the under the hole S and multiple wound to try to kill something mean. Ideally this is reasonably close to another unit in case of a scatter.

Running the RH list always best to use the earth shakers to first prevent shooting back at you/marching charging, the S is too low to really kill a lot.
Then use the Rocket Launchers to pick off those large single model/weak troops.

Then use the bolt throwers to target larger multi wound models or do more wounds to units to push them to the 25% losses panic line ideally beyond the range of the genera/bsb.

Thommy H:

the 4d6 off direction is for the misfire?
No, it's if you roll a Misfire and a Hit.

Bolg:

No, it's if you roll a Misfire and a Hit.

Thommy H
Jup so less chance to blow up as you dont need to roll on the black powder misfire chart.

I like the Death rocket, its as good as any rocklobber, and i prefer those over boltthrowers in 8th ed.

Target single scary things or blocks.

Take shadow magic and cast "the wihering" on his main block in turn 1 (remains in play) and start blasting it. works like a charm.

Its a nice back up for you earthshaker, just be carefull it only has 2 wounds so is easily killed by missile fire.

Well worth its 80 points.

Blackspine:

Thanks for all the help.

New to any artillery, as I come from the Beastman side of the chaos world, and trying to weigh my options.

The combination of Earthshakers, Death Rockets, blunderbusses (in all their names) with shadow magic is beyond amazing.