Grimstonefire:
My idea combining precision shooting with a weapon battery idea. An engineer hero could replace one sniper, meaning that he’d be shooting at BS5
Deathspitter Snipers: 30pts/ team
1-9 per special choice.
Stats: As regular CD warrior (hand weapon, heavy armour)
Firers: 2 per team
Range: 24�?�
Strength: 6 -1 Armour Piercing
Skirmishers. The Deathspitter Sniper teams are made up of two Chaos Dwarfs. They have one Deathspitter Sniper Cannon between them, it is assumed that the one that is not firing is acting as a spotter.
Deathspitter Sniper Cannon:
The Deathspitter Sniper Cannon is fired in the same way as a move or shoot missile weapon. It is supported by thick armoured plates that confer +1 Armour save to the Chaos Dwarfs firing it against non magical ranged attacks.
Although it is the pinnacle of Chaos Dwarf precision engineering, the sniper cannon has a complex firing system that may occasionally seize up in the heat of battle. If a sniper team rolls a 1 to hit their cannon has malfunctioned. They cannot fire in the next friendly shooting phase, but will fire as normal thereafter.
Precision shooting:
The Deathspitter Snipers may pick any target they can see, but if they fire on a single model they will suffer a -1 to hit modifier (characters/champions do not benefit from the �?~look out sir�?T rule).
Battery formation:
Sniping teams may be deployed separately on the battlefield or as part of a battery formation, forming a skirmishing single unit or multiple units that can be deployed in any combination of unit sizes, with a minimum of 2 per formation and a maximum of 9. If they are in battery formation they must all fire at the same target, but will have any hits from shooting against them resolved as for a unit of skirmishers.
Flaming Marker
After selecting their target the player must state their intended method of firing; regularly or using the flaming marker shot.
If using the flaming marker the firer forgoes a high strength shot in order to mark a target with an alchemical incendiary shot, making it easier for other snipers to hit. The shot is resolved at Strength 4 (-1 AP) and is flaming. If the shot wounds an enemy unit, or a multi-wound creature, any subsequent shots by other Sniper teams in the same weapon battery will have +1 to hit against this target. A target may only be lit by one flaming marker per formation. Targets lit up by a flaming marker can be targeted if night fighting rules are in play.