this is 1 questions that I recently sent to gw and it just dawned on me that I should ask it to you guys too.
For the Earthshaker, it says “any troops within this distance(2d6) in inches from the centre of the template move at half rate in THEIR next turn”. I assume that all movement for affected units has been halved for their entire turn, whether it is movement during the movement phase or not. if there is a combat happening and both units are affected by the "shake"and they stay in combat into my opponents turn, does this mean that an enemy unit which wins the combat and persues, does so at half speed, while my unit, which is not in their next turn yet, flees at normal speed? in my next turn the fleeing unit which doesn’t rally, for whatever reason, flees towards the nearest table edge at half speed. is this correct? seems too complicated. It would be nice if the rule said “in the next turn” rather than “in their next turn”.
I believe it’s only movement during movement phase, but I never had it effect units that made it into combat since I use to to slow their march towards me.
I always play with eartshaker like it halfs all kinds of movements in each moment of the following turn it had effect… even when units must to run or flee in combat phase - only unit touched by eartshaker range.
If i was wrong please could someone post the right rule?
The rule states move at half rate and not shoot missile weapons. Fleeing from CC is a gray area because it’s a result of combat and not traditional movement. I believe that is wasn’t the intent to punish the winner/loser of CC to have it in effect during CC. Plus if they charged you at half rate they could now be out of the shake zone and if it hits unit already in CC both should technically be effected.
I always play with eartshaker like it halfs all kinds of movements in each moment of the following turn it had effect... even when units must to run or flee in combat phase - only unit touched by eartshaker range.
If i was wrong please could someone post the right rule?
Thanks a lot
Alan the evil
I've always used it like this too.
a question i was wondering about the earthshaker- havent asked gamesworkshop.
does the earthshakers move reducing tremor stack?
aesineir
I've never used it as a stacking effect, that would truly be nasty!
I’m 99% certain that Bilbo’s interpretation is the correct one. The intention is simply to halve the movement of affected troops in their own Movement phase. It doesn’t affect fleeing and pursuing (just like non-impassable terrain).
I mean, there’s no backing for my assertion, I should point out. However, there is some precedent: as I mentioned, fleeing and pursuing movement ignores terrain, so logically it would also ignore the effects of an Earthshaker.
I always played it that their M value is halved, so it would only affect flee/pursuit if a target unit’s M was brought from 7 or higher to 6 or less as a result, and anyone in the quake zone was affected.
I mean, there's no backing for my assertion, I should point out. However, there is some precedent: as I mentioned, fleeing and pursuing movement ignores terrain, so logically it would also ignore the effects of an Earthshaker.
Thommy H
I have thought of this also.
I'm more with Baggronor on this one. The M value is halved.
So if I cast a spell that allows them to do a normal move (Not Vanhel's obviously) they'd still be half their rate.
I've also seen it ruled as limiting flying movement also.
Basically the way I see it for pursuit/flee is that it's disorganized movement that ignores movement penalties.
Swissdictator
I always have used it to limit flying as well, justifying it by noting that the flyer had ended its movement phase on the ground and has been "stunned" so does not fly so efficiently. plus it also says fliers would be affected by the shake in the dire wolf faq.
If they are on the ground when shaken (they have to land after moving) then they can’t fly only walk. I think some flyers only have a M2 on the ground. There is no provision for halving flight movement only M value.
If they are on the ground when shaken (they have to land after moving) then they can't fly only walk. I think some flyers only have a M2 on the ground. There is no provision for halving flight movement only M value.
BilboBaggins
anybody else do it like this?
GW still hasn't gotten back to me so I resent the email hopefully they'll respond eventually
I see no particular reason a flying move can’t be halved too. You don’t have to move 20" every time - as with other movement, you can move less if you want to. Therefore, logically, the shaking effect would be rationalised as knocking them down and meaning they take off a little later than planned, so cover less distance in a given period.