[Archive] End Time Magic - Opinions and Experiences

Wolf :

Hi All,

As most of you probably already know, End Times: Khaine has introduced some drastic changes to how the magic phase works in warhammer. I’m not sure I can post a complete summary as I’ve only had one game, but the key points are that we now roll 4d6 for PD,every magic caster knows all spells from their lore (effectively Loremaster), can cast each spell mutliple times and the casting attempts have a random (d6) maximum of dice you can use.

As this is all very new, I’d like for you all to share you’re experiences of using these new rules.

I’ve played my first game with End Times magic today. Battle Line scenario rules. My CD took Hashut and Metal, while the DE took Shadow and Dearh (warlocks know all spells from the two lores). In general the magic phase worked well. The difference in number of PD didn’t influence the game too much. If anything it made things less random and reduced the number of unbalanced phases (like 4vs2, where one side just rolls 4 dice and theres nothing you can do). The random number of dice to cast means the small spells were cast most of the time - stuff like soulblight or Withering were spammed a lot. No single big spell made it thorough, though a number of purple suns and flames of Azgorh were attempted.

All in all, taking into account the limitations we had, the new magic phase wasn’t bad. I’m looking forward to how it will look in future games.

Further, it seems reading Khaine that this revised magic phase is only used when playing ET rules or a combined Elves army (please correct me if I’m wrong). This makes for a very interesting/ difficult discussion on how this will effect Tournaments moving forward.

Discuss :hat off

Thommy H:

As this is all very new
Unless you bought Storm of Magic a few years back...

Malorndk:

Further, it seems reading Khaine that this revised magic phase is only used when playing ET rules or a combined Elves army (please correct me if I'm wrong). This makes for a very interesting/ difficult discussion on how this will effect Tournaments moving forward.

Wolf
Correction: The book says:

The End Times Magic will be used if one of following situation occurs:
1: The played scenario has Magic of the End Times scenario rule
2: One or more players use one of the new combined Elven Host list, or one of the new units from End Times Khaine (Malekith, Tyrion, Imrik & Alerielle)
3: Either of the players wants to use it.

This means you can make a Light Council with 4+ Banishments a turn at S8+ for below 500 points in many armies, and bring it to the local club and be like: "WOOOHOOO!!! END TIMES MAGIC BABY!" <3

...but Tournament Organizers will laugh at this and not care at all, until 9th edition hits :D

Wolf :


2: One or more players use one of the new combined Elven Host list, or one of the new units from End Times Khaine (Malekith, Tyrion, Imrik & Alerielle)
3: Either of the players wants to use it.

This means you can make a Light Council with 4+ Banishments a turn at S8+ for below 500 points in many armies, and bring it to the local club and be like: "WOOOHOOO!!! END TIMES MAGIC BABY!" <3

...but Tournament Organizers will laugh at this and not care at all, until 9th edition hits :D


Malorndk
@Malorandk: ET means you can field a combined undead army and a combined Chaos army and still play under the 8th Edition Rules.

But if you choose to play a combined Elf army you have to change the magic phase rules.

So Tournament organisers are going to allow undead and chaos combined but not elves.

I don't know, it just seems very messy to me.

Thommy H:

To be fair, the combined Elf lists represent a one-time coming together in the face of rather bizarre, world-ending circumstances, whereas the Undead/Chaos Legions are more justifiable outside of the End Times. I don’t think it’s too wacky to disallow them on that basis although, to be honest, I think tournaments probably shouldn’t allow any of the mash-up lists since they’re objectively better than other armies (more units, lesser drawbacks due to Undead and Daemonic Instability, etc.). The new units could be restricted as appropriate to the background, or simply allowed in any of the armies that make up their combined parent-list.