Gar Shadowfame:
Does anyone managed to get into an ETC team and will play with CD?
Gar Shadowfame:
Does anyone managed to get into an ETC team and will play with CD?
Uzkul Werit:
I know one of the Irish team is using them.
Bolg:
Jup, I’ll be there and I’ll bring CD’s (: (:
Last year there was only one CD player, I hope there will be 2+ this year.
Bolg:
Does anyone managed to get into an ETC team and will play with CD?Anyone else?
Gar Shadowfame
KramDratta:
I wanted to field Chaos Dwarfs, but unfortunately I’ve been vetoed
Bolg:
I wanted to field Chaos Dwarfs, but unfortunately I've been vetoed :(What? Why? What happend?? Were you there last year. (what county are you representing and what are you bringing now?)
KramDratta
Bolg:
Its next weekend. are there more people to say hello to?
Bolg:
So the first draft of the Rules for 2011 are up:
ETC Rules pack, 1.draft:Seems like CD’s and DoW arent allowed (yet) but I do plan to go. rules as the are now are a bit iffy but its only the first draft so we’ll see what happens.
At ETC we will be using a LOS system. AR.com will present two alterative systems with this rules pack and asks the captains to playtest both before making a recommendation. This can be found in the following thread viewtopic.php?f=18&t=78142
Rules changes:
- Steadfast is removed if a unit is disrupted.
- Units with at least one full rank cause Disruption.
- Characters will get “look out sir” versus the following spells that automatically kill models or automatically remove an entire regiment: Dwellers Below, Final Transmutation, Dreaded 13th, Infernal Gateway 11-12 effect. Normal requirements for lookout sir apply.
General Restrictions:
2400 Points.
No Special or Named Characters.
Armys can be selected from any of the currently published GW Army books.
A maximum of 4 identical core choices may be taken (regardless of equipment and other upgrades).
A maximum of 5 warmachines may be taken per army
Unit sizes of are limited as follows:
- Non-infantry units (including monstrous infantry): Maximum 12 models/unit
- Infantry costing 5 points or less: Maximum 40 models/unit
- Infantry costing 6-9 points: Maximum 30 models/unit
- Infantry costing 10 points or more: Maximum 24 models/unit
Magic Restrictions:
- Apart from Winds of magic and Channeling, an army may only generate 2 PD/DD per magic phase.
- You may have units/abilities that actually would generate more than 2 extra dice, but any excess dice are lost
- Some magic items/abilities count as generating dice toward this limit.
- �?oCount as�?� items/abilities may never exceed a cumulative 2PD/DD per phase. This means that if you take the power scroll, you may not take any other items that �?ocount as adding PD/DD�?�
Item restrictions:
- Power Scroll counts as generating 2 PD and 2 DD each magic phase
- Each Loremaster ability counts as generating 1 PD each magic phase
- Items that auto-dispel a spell counts as generating 1 DD each magic phase
- Folding Fortress is not allowed
Army Specific Restrictions:
Beastmen: No Restrictions
Bretts: Trebuchet is a 0-1 choice
Dark Elves: Hydra is a 0-1 choice
Dwarves: Anvil of doom counts as warmachine; Grudge Throwers are a 0-2 choice; Max +4 dispel dice instead of +2
DOC: Flamers are a 0-1 choice. Siren Song may only be taken once
Empire: Steam Tank counts as warmachine; Tank, Rocket battery and Engineers are a 0-1 choice
High Elves: Book of Hoeth counts as generating +2PD and +2 DD; Shard and Crystal as +1DD/phase
Lizards: Salamanders are a 0-1 Choice; Terradons, Chameleon Skinks and Stegadons (any kind) are 0-2 choices; Beclaming cogitations counts as generating +2DD, Cupped hands as +2PD/phase.
Ogres: No Restrictions
O&G: No Restrictions
Skaven: Hell Pit Abomination is a 0-1 choice; Gutter runners are a 0-2 choice; Engineers are a 0-3 choice
Vampires: Wraiths and Varghulf are 0-1 choices
TK: No restrictions
WE: Wand of Wych Elm counts as generating +1 DD/phase
Warriors of Chaos: Hellcannon is a 0-1 choice. Infernal Puppet counts as generating +2DD /phase; Tendrils of Tzeench and Conjoined Homonucleus all count as generating +1 PD/Phase.
Grimstonefire:
- Infantry costing 6-9 points: Maximum 30 models/unitAnyone else think this is a bit too small? If this was written for 7th ed it would make more sense.
- Infantry costing 10 points or more: Maximum 24 models/unit
Fallen246:
I will agree with you.- Infantry costing 6-9 points: Maximum 30 models/unitAnyone else think this is a bit too small? If this was written for 7th ed it would make more sense.
- Infantry costing 10 points or more: Maximum 24 models/unit
Grimstonefire
Baggronor:
Skaven: Hell Pit Abomination is a 0-1 choice; Gutter runners are a 0-2 choice; Engineers are a 0-3 choiceEhm, limit on Jezzails? Doomrocket? Storm Banner?
Vampires: Wraiths and Varghulf are 0-1 choicesSeriously? Well that limits 2 of the best things in the army, one of which is already ludicrously overpriced, leaving VCs with no other decent Rare options and only Grave Guard worth taking as Special. Lame.
Grimstonefire:
I think there should be an upper limit to stop deathstar units, but the limit they set is definitely too small as most things can’t even make a decent Horde.
I would have said this:
- Non-infantry units (including monstrous infantry): Maximum 12 models/unit
- Infantry costing 5 points or less: Maximum 50 models/unit
- Infantry costing 6-9 points: Maximum 50 models/unit
- Infantry costing 10 points or more: Maximum 40 models/unit
Or possibly even
- Non-infantry units (including monstrous infantry): Maximum 12 models/unit
- All infantry: Maximum 40 models/unit
As the lowest level you can get with horde infantry getting one extra rank to allow for missile casualties on the way in.