I’m pleased to announce the release of BETA version of The 9th Age, the game system that will replace the WHFB in the next ETC.
In the link below, you can see the new magic paths, armybooks, and core rules.
Remember that this is BETA version, so many are subject to change. We await your opinion on the new chaos dwarves, while we’ll still working on make them work well in the new system.
Well, GW have been saying for a while that they are a miniatures company, not a rules company. Looks like they are definitely right given how AoS has bombed and 9th Age is gaining popularity.
Big time. Not that it’s not a decent game in its own right but it did absolutely nothing to fill the void left by WHFB. Without access to their financials, it looks to most of us from the outside looking in that Games Workshop made a bad decision and essentially threw away their entire fantasy division. And I don’t expect they will be able to rebuild it since they went out of their way to try and destroy it as they pushed it out the door.
You should read the 9th age chaos dwarf rules, loads of new unit types that just beg for a cool new conversion or paint job (the get the crosbows back and there are now 2 kind of bull centaurs, caf based and monstrous caf based.)
These rules will be used for the next ETC and i already know of a lot of tournaments in Belgium/the Netherlands that will feature these rules So i’m quite glad I can keep playing WFB.
I like some of the things they did with the rules, but on others they changed to the point it was rather confusing for me even though it is pretty simple.
I’m tentatively hopeful. I’m going to play Kings of War for a while to let the dust settle but I have to agree with Bolg. This set of Chaos Dwarf rules is compelling. I didn’t expect to see unbreakable 4A ambushing dwarfs but I’m going to have to at least try them!
If anyone is interested on trying the game, or has already playtested the army, take a mooment and share your thoughts on
http://www.the-ninth-age.com/
it will be much appreciated, chaos dwarves players tend to be very dedicated :-)
keysersoze
Our game group will play a small (1000pnt) tournament this monday to try out the new rules, unfortunatly I'll be playing Woodelfs (sorry I should say Sylvan Elves) as I just love that an all forrst spirit army is a real option again (and better than ever).
I expected the 9th rules to be simpler, but the (french) rulebook is over 100 pages. Without illustrations. I don’t want to create a rules contest between kow and 9th (I chose kow…) ; For me the Mantic’s game is much more easier to learn and to teach to new players…
I expected the 9th rules to be simpler, but the (french) rulebook is over 100 pages. Without illustrations.
I don't want to create a rules contest between kow and 9th (I chose kow...) ; For me the Mantic's game is much more easier to learn and to teach to new players...
Kamphre
Same, for some weird reason I don't like too much the 9th rules, so I tried KoW... And I agree completely with you, looks easier to teach
I expected the 9th rules to be simpler, but the (french) rulebook is over 100 pages. Without illustrations.
I don't want to create a rules contest between kow and 9th (I chose kow...) ; For me the Mantic's game is much more easier to learn and to teach to new players...
Kamphre
Same, for some weird reason I don't like too much the 9th rules, so I tried KoW... And I agree completely with you, looks easier to teach
Rakkzul
Yes. And that`s both the advantage and the disadvantage of KoW.
eventually i managed to try fb: 9th age (v11 december15). we played vermin swarm vs sylvan elves. Overall the experience was very positive. The rules were absolutely easy to learn for us experienced 8th edition players. Despite myself using 2 abominations the rank and file especially the infantry played dominant roles in the battle. Magic is more solid but has still much impact on the game. The option to deploy more than unit in deployment phase is great and adds a tactical element The game felt extremely balanced and was decided by a mistake from myself :-). Hopefully some more players develop to 9th age in 2016 (most of my gaming group stick to 8th at the moment). Personally I prefer 9th age to kings of war and will try to promote that for the future parallel to playing traditional warhammer. Next I’ll try chaos dwarfs :hat off
eventually i managed to try fb: 9th age (v11 december15).
we played vermin swarm vs sylvan elves.
Overall the experience was very positive.
The rules were absolutely easy to learn for us experienced 8th edition players.
Despite myself using 2 abominations the rank and file especially the infantry played dominant roles in the battle.
Magic is more solid but has still much impact on the game.
The option to deploy more than unit in deployment phase is great and adds a tactical element
The game felt extremely balanced and was decided by a mistake from myself :-).
Hopefully some more players develop to 9th age in 2016 (most of my gaming group stick to 8th at the moment). Personally I prefer 9th age to kings of war and will try to promote that for the future parallel to playing traditional warhammer.
Next I'll try chaos dwarfs :hat off
TheHoodedMan
Vermin swarm is a decent list. Infernal Dwarfs need some work, what i heard is there list is pretty far behind the rest in development. im exited to see what happens.
I’ve been playing WHFB for long enough that the step into 9th Age was simple enough, albeit a few memory twists here and there with the newer/updated rules.
However, I am going to try out KoW as well, the rules are short and sweet, written by Alessio, we’ll see how it goes. It does seem written to attract new players to the game, I’m sure I’ll see some of the older guys demonstrating it to us using “tricks” or should I say, “strategy” that they have discovered.
On the outside it appears simple, but every game has its subtleties.
After much skepticism (which was only reinforced by the initial messing about they did with the CD army list), I was quite impressed by the new ideas, most of which seem good.
The Infernal Dwarf list that i read yesterday is what LoA should have been and its heartening to see they fixed most of the issues; the infantry are costed sensibly, we have a fighting Lord choice (the luxury!), the Sorcerer Prophet’s points cost is finally sane, the ID can actually run over a Goblin Big Boss riding a dog now instead of being road-blocked for the whole game, both types of K’Daai got an overhaul with Daemonic Instability and stat tweaks and BCs finally have fitting stats. And Sneaky Gits and slave Orcs are back (this got the biggest smile from me).
Some of the stand-outs for me from the main rulebook were the overhaul of the less-seen weapons like spears and hand weapon and shield, and the nerfing of Breath weapons (no templates that fry 30 infantry in one go anymore).