Grimstonefire:
Here we have my initial work on this guy.
I have yet to write out a proper background story, but essentially it involves him taking command and surviving many attempts on his life.��He also lives in Gash Kadrak which will be the unofficial capital of the hobgoblins within the dark lands. Its still owned and run by CD, but there are more hobgobbos here than anywhere else.
I had an idea to make his story involve Ghazak Khan; Terror of the East.��Perhaps even having them as bitter rivals.��It just makes his story more interesting.
What we have here is 3 ideas.��They portray him in different ways, and I’m not sure which is the best to go with.��
1.��The first would make him infantry, portraying him as more like an assassin; the head of the sneaky gits.��
2.��The second would have him on a mechanical/ giant wolf (cavalry base).
3.��The last is to have him as a chariot mounted character pulled by 2 (or 4) smaller mechanical wolves.�� The only chariot in the army
This first bit is the same for all ideas:
Gorduz Backstabba …�� ? Points
������������������������������������� ������� �M WS BS S T W I A Ld
Gorduz Backstabba ��4� �6�� 6� �4 4 3 5 4 8
Weapons and Armour:��Gorduz wields the Backstabba Sword and wears heavy armour.
Special Rules:
Backstabba Sword:
A weapon carried by every Great Khan since the Dark Land Hobgoblin tribes first acknowledged the position.��Curved and deadly it was forged by the Chaos Dwarfs as a gift for the Hobgoblins to always be ready for war.
(some special rules needed, possibly changing depending on which side he attacks the enemy from)
The sword is covered in the most deadly poisons the Hobgoblins can find, meaning that it has Poisoned attacks.��
Lucky Git
Like all the Great Khans before him Gorduz has had an extremely long lifespan, far exceeding that of most Hobgoblins.��This may be due to the magical poisons he has taken to build up a tolerance, or it may be because of his incredible ability to survive any assassination attempt thus far.
When Gorduz suffers his last wound, on the roll of 4+ he returns with one wound.��This save can be taken every subsequent time he loses his last wound until he fails the test.
I’m da Boss!
Any Hobgoblin unit within 8" of Gorduz will be exempt from Hobgoblin Animosity due to his terrifying reputation.
This rule below is for IDEA 1
Death from Behind
Gorduz has the power to hire all the Sneaky Gits the Dark Lands can muster, for his golden horde is immense.��When he marches to war the Gits will follow, striking down their enemies from behind before they know what’s hit them.
Gorduz is far too cunning to take over command of a Chaos Dwarf army, therefore he cannot be taken as the army general.��However, if he is present the limitation on taking a standard unit of Hobgoblins per unit of Sneaky Gits is removed.
If Gorduz is deployed with a unit of Sneaky Gits they may deploy as Scouts.
This rule below is for IDEAS 2 or 3
Death from Behind
Gorduz has the power to hire all the Wolfboyz the Dark Lands can muster, for his golden horde is immense.��When he marches to war the mounted hordes will follow, striking down their enemies from behind before they know what’s hit them.
Gorduz is far too cunning to take over command of a Chaos Dwarf army, therefore he cannot be taken as the army general.��However, if he is present the limitation on taking a standard unit of Hobgoblins per unit of Wolfboyz��is removed.
So basically change the focus depending on which version I decide to go with.
