[Archive] Fielding a steam carriage?

MadHatter:

Now that I finally had everything to complete the army I naturally get a deep desire to field a complete 4th ed. steam carriage :slight_smile: Ill make the 4th ed. iron daemon w. earthshaker crewman, bannerpole and the oop steam tank and I noticed the empires old war wagon might be large enough to carry the earthshaker cannon, I think it will look swell after the steamtank aswell!

A couple of questions…

Think the old earthshaker would fit on-top of the war wagon? http://www.ebay.com/itm/Warhammer-Fantasy-Empire-OOP-War-Wagon-/261485161690?pt=Games_US&hash=item3ce1baecda The crew is supposed to stand on shelves attached to the sides of the war wagon, the earthshaker will have a round magnetized base, perhaps a bit raised too so it looks out from the WW, and can spin nicely

Would a daemonsmith w. flying carpet give rerolls if flying beside the train? Would it be okay rulewise to have a flying base for this DS? Could one have 2 units w. flying carpet? (CD sorcerer w. oop gyrocopter rotor backpack) or is it okay for other units to ride the train aswell? I’m thinking like characters joining a core unit, can a character join a warmachine?

Would it be okay rulewise to use the war wagon + earthshaker conversion? I know the new FW models are higher and can shoot over our infantry from their higher line of sight, would the same apply to my conversion? Think it would be okay to use these models detached in other battles?

I havent decided yet on having 2 earthshaker wagons (will look wicked) or 1 aswell as a Deathshrieker (old war altar of sigmar base), how does the rocket battery fire from a steam carriage, I know the earthshaker may pivot but the deathshrieker will point fixed backwards, what are the rules for firing it when its attached to the train?

Is 2 wagons after the ID max?

I know this strategy will be suicide but I’d just love to play like this, so frikkin cool ^^ if anyone has any strategy how to do this the best way that’d be swell! It’s for a 2000p list…

ID + hellbound
Dreadquake Steamcarriage
Dreadquake + Steamcarriage
Daemonsmith + flying carpet
=about 900p

or

ID + hellbound
Deathshrieker + Steamcarriage
Deathshrieker + Steamcarriage
Daemonsmith + flying carpet
=about 700p

The plan right now is to move it down the middle and flank-charge units attacking it, perhaps deattaching the ID for a surprice frontal assault while heavily bombarding from the center of the battlefield. I’ll have the minimum core and K’Daai Fireborn, perhaps Bullcentaurs aswell for swift flank-charges. I’m not sure, can rocklobber warmachines target enemy units in base-to-base contact with your own army? I’m moving in a couple of weeks and I found a group to play with and learn the ropes already btw :slight_smile:

:hat off

Admiral:

I’ve no idea for the models fitting together because they’re from before my time. A Daemonsmith in range of the Warmachines with flying carpet will give rerolls. The carpet doesn’t change base size, troop type or abilities other than giving you fly. In fact it would arguably aid the aiming of the artillery since it allows a bette overview of enemy lines for the Daemonsmith.

But at any rate I think you should go for it. It sounds like a cool idea. Magnetizing is bread and butter stuff in 40k, so it won’t present any problems for you or your enemies.

ThorAxe:

There is a minimum range on the mortar (12" I think), but otherwise should be fine. I would think that the mortar would not require being pulled by the train, due to its ridiculous range and the ability to shoot at things you cannot see. Otherwise, you only really want one war machine attached to the train, as having two machines slows the train down to the point that the warmachine could move on its own power just as quickly, and given that even with a train the warmachines cannot move and shoot…

btw, you should remove the points values from your posts. forum rules, I think. Don’t want no trouble from GW

BABIS:

I’m longing to see the 4th edition steam carriages :slight_smile:

MadHatter:

I've no idea for the models fitting together because they're from before my time. A Daemonsmith in range of the Warmachines with flying carpet will give rerolls. The carpet doesn't change base size, troop type or abilities other than giving you fly. In fact it would arguably aid the aiming of the artillery since it allows a bette overview of enemy lines for the Daemonsmith.

But at any rate I think you should go for it. It sounds like a cool idea. Magnetizing is bread and butter stuff in 40k, so it won't present any problems for you or your enemies.

Admiral
Thanks! Sweet... I'm thinking low-flying but I'll use the original base and just use a short flight-pin to get him off ground then :)

Admiral:

Also remember you don’t have to make a carpet. A rocket, an enslaved Daemon or whatever you fancy will do fine.

MadHatter:

There is a minimum range on the mortar (12" I think), but otherwise should be fine.  I would think that the mortar would not require being pulled by the train, due to its ridiculous range and the ability to shoot at things you cannot see.  Otherwise, you only really want one war machine attached to the train, as having two machines slows the train down to the point that the warmachine could move on its own power just as quickly, and given that even with a train the warmachines cannot move and shoot...

btw, you should remove the points values from your posts.  forum rules, I think.  Don't want no trouble from GW

ThorAxe
Ohh... I didn't notice the minimum range, thanks alot for pointing this out (if they can pivot while attached to the steam carriage like the mortars can), it could be modelled exactly like the original plan in the War Wagons and 2 Deathshriekers instead would save the train 200 points... Well, the ID will go down to 3 basemovement but the train could still move 2d6 extra, potentially moving the train between 5" and 15", on average 9" I guess...  

Thanks for the head's up, ill edit the first post.

MadHatter:

Also remember you don't have to make a carpet. A rocket, an enslaved Daemon or whatever you fancy will do fine.

Admiral
A rocket would be real cool but I'll go with the gyrocopter backpack, I kind of like the idea of flying Daemonsmiths... Idk if one could take both the carpet and the ruby ring, otherwise one could potentially hurl 2 fireballs, 2 deathshriekers and 1 ID cannonball the turn the train decides to stop and shoot :)

I believe rockets doesn't work the same way as cannons, in reality rockets could be fired from a train without a problem while a cannon might be trickier depending on where the feedback ends up in the structure...

MadHatter:

I'm longing to see the 4th edition steam carriages ^_^

BABIS
Cool! Can't wait for the paints to arrive so I can start the modelling :)

MadHatter:

FW sendt me this just now:

Hi,
Ā Ā Ā Ā Ā Ā  Thank you for your email.Ā Ā the description means, if the model itself has a turn able weapon, then rotate it to the direction you want it to fire as its pivot move.Ā Ā Otherwise the weapon fires normally if the train doesn’t move.


So the question is double Deathshrieker-train or double Magmacannon-train… or one of each perhaps?

EDIT: Gah, will go with magmacannons, potentially they will have less of a distance disadvantage when parked in the middle of the battlefield :slight_smile:

Bloodbeard:

You should do those insane conversions! Of cause you should!

Large machines are mostly a disadvantage for yourself anywhere. My magmacannon is 60x100… crazy large. Easy for the enemy to charge and see.

Steam carriages wilm properly allways be a waste of points - strategically.

But it will look super great - so do it!

MadHatter:

You should do those insane conversions! Of cause you should!

Large machines are mostly a disadvantage for yourself anywhere. My magmacannon is 60x100... crazy large. Easy for the enemy to charge and see.

Steam carriages wilm properly allways be a waste of points - strategically.

But it will look super great - so do it!

Bloodbeard
I will :cheers I put 2 oop dwarf flamecannons, 2 war wagons and an oop gyrocopter on the ebay watchlist... will let it rip on the 25th and simply spend another month in miserable poverty, atleast I'll buy glue and paints this time :)

torn:

This is going to so cool I can’t wait

Fuggit Khan:

Personally, as a gamer, I don’t see any practical point in fielding a Steam Carriage in an actual battle. BUT as a hobbyist/modeler, I think it’s a wonderful idea!

Just the thought of so many vintage 4th edition models coming together makes me happy…looking forward to see what you come up with and please share some pics with all of us to drool over :cheers

Dînadan:


Personally, as a gamer, I don't see any practical point in fielding a Steam Carriage in an actual battle. BUT as a hobbyist/modeler, I think it's a wonderful idea!
Just the thought of so many vintage 4th edition models coming together makes me happy...looking forward to see what you come up with and please share some pics with all of us to drool over :cheers


Fuggit Khan
+1

Don't know about everyone else, but personally I don't feel like the steam carriages really fit with the basic WH game due to its nature. They'd probbably be better in a Mordheim special scenario - can't you just imagine warbands dodging Iron Daemons and Steam Carriages as they skirmish in a Zharr-Nargrund tube station? ;P

MadHatter:

Thanks guys, I’m really psyched right now to pull this one off! I actually got 5 spare oop juggernaut heads that I think will be kind of cool to use as the trailerhitches connecting/pulling the wagons, biting into the model in front of it, ill use 2 of them for the twin-cannon heads on the steamtank aswell to keep ā€œin themeā€.

It’s quite a large point investment, ill be facing mostly WoC (no hellcannons) and wood elves, high elves and dark elves… I’m looking at the rules right now, I think the train could be quite scary to face… with Magmacannons instead of Earthshakers and all the upgrades the special choice will clock in at 710 points, making this possible to pull off in a 1500 p game, sure no Fireborn or BC at that pointlevel but still :hashut

Dunking on Hellbound will make it cause fear, toughness and wounds increased by 1 and magical attacks, giving the train:
ID T8, W8
MC T8, W4

I think that’s kind of scary… also, I havent played 8th but this seems relevant aswell:

The steam carriage rules say ā€œWar machines mounted on steam carriages always count as being in hard cover against shooting attacks and their crews fighting as behind a defended obstacle when attackedā€, which is also kind of cool… Also if charged and the ID is not locked in combat the warmachines can just be pulled out of combat by pulling it forward ā€œthe carriages may not be locked in combatā€. I do believe there’s no minimum range for the warmachine but may if fire if in close combat?

A Chalice on the flying DS to guard it against spells will come in handy against the pesky elves and WoC mwahahaha

MadHatter:

Heres the schematics…

Malorndk:

Greeeeat sketch! This will be magnificent to behold, though kinda bad in an actual game situation :slight_smile:

Go for it man! I want to see this!

Bloodbeard:


Heres the schematics...




MadHatter
Super great. ... You may want to look into some alternatives for a secure pension. No guarantee the price on ol warhammer models will continue to rise.

Admiral:

Awesome already on the sketchboard.