The Odor:
Hello lost and dammned. This is my first Chaos Dwarf list ever and I know it isnt optimal in anyway but after a few test games it have worked out okay. Though that might be people not getting the rules (which are a bit complicated) so I wonder if someone with more game experience could give me a few pointers. Please don’t take offence if I dont listen to certain advice but this is not a win at all costs but more: It looks cool therfor I do it. On with the list:
Core
20 Chaos Dwarf Infernal Guard
Hailshot Blunderbusses, Musician and Standard Bearer
380
Core
BsB goes here
17 Chaos Dwarf Infernal Guard
Fireglaives, Musician and Standard Bearer with Banner of the Eternal Flame
319
Core
Foot Khan goes here
49 Hobgoblin Cutthroats
Musician, Standard Bearer, Shields and additional hand weapons 257
Rare
Wolf Khan goes here
9 Hobgoblin Wolf Raiders Musician, Standard Bearer, Spears and Bows
150
Special
Iron Deamon Engine
Towing Magma Cannon, Deathshrieker and Dreadquake
285
Special
Magma Cannon
Mounted on Steam Carriage
170
Special
Deathshrieker Rocket Launcher
Mounted on Steam Carriage
125
Rare
Dreadquake Mortar
Mounted on Steam Carriage and Slave Ogre
240
Hero
Hobgoblin Khan The Terrifying Mask of EEE!, Shield and Light Armor
69
Hero
Hobgoblin Khan
Potion of Strength, Enchanted Shield, Giant Wolf, Spear and Light Armor
78
Battle Standard Bearer
Hero
Infernal Castellan BsB, shield, Fireglaive and Armour of Destiny
197
Hero
Daemonsmith Sorcerer
Lore of Fire, Dispell Scroll, Seed of Rebirth and Pistol
135
General
Lord
Sorcerer Prophet
Additional level, Talisman of Preservation, Pistol and Armour of Bazherak the Cruel with lore of Hashut riding a Lammasu with Lore of Shadows
595
3000
The reason all warmachines are being towed is that last time I used a Warmachine that wasnt a Hellcannon I rolled up Dawn Attack and had my warmachine get stranded in a zone where my oponent go up and smash it with out stopping.
I plan to tow the Magma Cannon out into some good Cover closer to the enemy and have my Prophet follow suit and land within 3" and use his Mounts as well as his own magic skill as well as using Infernal enginer to empower the cannon while the Deamonsmith empowers the other two machines.
The infernal guard are their normal badasses but with shooting focus. The wolfriders will flank and try to reach any warmachines and quickly take 'em out. The Cutthroats will march up and try to kill something in the progress of getting slaughtered.
Please consider this list towards Gunlines first and for most since its me and a Son of Grungi who will be playing a bunch of games were we try to outgun eachother.