Baggronor:
So, I played my first game with the LoA yesterday, against my mate’s Ogres. The result was… hmmm. Not having the book yet, most of it was approximated from various threads - this also meant I ignored the Darkforged Weapons and couldn’t try the Lore of Hashut.
I took:
Sorcerer Prophet lv4 (Metal)
+Earthing Rod, Talisman of Preservation, Enchanted Shield
Daemonsmith (Fire)
+Shield of Ptolos
Castellan BSB
+Dragonhelm, Dawnstone, Shield
34 IG
+Full Command
40 Hobgoblins
+Shields, Full Command
6 K’Daai Fireborn
Magma Cannon
Deathshrieker
Hellcannon
K’Daai Destroyer
He had:
Slaughtermaster
+Fencer’s Blades, 5+ ward
Bruiser BSB
+Str 6 and Sword of Striking
Firebelly
+Dispel Scroll
8 Ironguts
8 Ogres
2 lone Sabretusks
Thundertusk
Ironblaster
3 Leadbelchers
4 Maneaters
+Scout, Stubborn, Pistols
3 Mournfangs
+Dragonhide Banner
Basic rundown:
I let him come to me, shot off a few ogres and killed the Thundertusk with a demolition shell. The Mournfangs charged the Destroyer and died over 2 turns. The scouting Maneaters got eaten by the Fireborn for no loss. The Firebelly immolated the Hobgoblins (breath weapon) and then him and the Ogre Bulls managed to grind down the Hellcannon. The IG charged the Ironguts, got flanked by the Bulls, failed a Ld10 re-rolled stubborn test but got away (obviously the BSB died though). The Destroyer then bashed down the remaining Ironguts and killed the Bruiser before failing a T test for 2 wounds and getting run over by the Ironblaster.
Magic was generally unimpressive from both sides. The result was a draw.
Thoughts:
4+ ward and Blazing Body is hideously powerful. The Destroyer really is retardedly good and the Fireborn are also excellent. They both raised eyebrows and prompted remarks about brokenness and cheese.
The IG were every bit as underwhelming as I expected, and that was fighting in 3 ranks. Not impressed. Although Glittering Robe did make them virtually unkillable, what is the point if they never kill anything in return. I may actually have to pay 3pts each for great weapons :sick
The Hellcannon is a crucial multi-tasker for the army, as expected. Flank guard, highest strength artillery and decent melee ability all in one.
Not sure Hobgoblins are worth it - I’m having doubts about the viability of a not-so cheap tarpit in such an elite army. They are actually quite expensive for what they are, not to mention the animosity. Undecided.
Unsure about the Lv4. He is good, and tough too, but he is so expensive. I’m starting to agree with the sentiments of some peole on here that maybe a monstrous mount is a worthwhile avenue to explore, it would stop the IG bus being the VP ‘jackpot’ that it is currently. Dropping him just seems wrong, and would also put undue stress on Heroes allowance.
In gaming terms, I’m disappointed. The total lack of internal balance means its pretty obvious what is and isn’t viable. I can’t see a place for the Iron Daemon (the speeding train that auto-loses to one guy on a horse, let alone an army of Ogres/Brets), or Bull Centaurs (2 Attacks each is just bulls**t, no pun intended) or the Dreadquake (how did no-one compare it to the Hellcannon at all?) or Wolf Riders (max 2 units and they’re in competition with the Hellcannon and Destroyer). The inability to include a Taur’ruk without a unit of BCs means he is a no-go too (he would have been good as a blocker with Crown of Command). Lone Khans are an option for anti-war machines, but dunno where I’d get the points - I suspect its only worth bothering if you take 2 or more. As it stands, I’m relying on the K’Daai (both types) and artillery to do 75% of the work. Not really fun
Is this typical of people’s experiences thus far?