My original list was in my last post, but the umpire at the next event coming up did a last minute comp, and comped out the possibility of taking double magma cannons :(. So I fixed the list so that’s it’s not based around a 4 WM list.
Haha looks remarkably similar to mine. Firstly I’d check the points on that Khan I think he is not quite that many points. If its not to late to remodel I’d also give the centaurs GW. Your army needs a little more combat hitting power. Lastly I’d cut the wolf riders and get a second Khan. Way more reliable, more flexible, almost as tough and does a WORSE job at killing warmachines which is important!.. I’ve found that with the 5 riders if you charge a machine you generally kill it and unless there is something you WANT to overrun into then they will get shot down. but with a khan having less attacks he generally won’t kill it right off but will hang around and finish it on their turn meaning a free reform and a fresh charge on your turn.