I went to the french GD!
And there are many things to share with you!
I have forgot my camera (damn!!!), but a friend take some pics that I will share as soon as possible.
1) Miniatures : no more minis than what we can see in other GD, so that I didn’t take any pics. Some were lacking, such as the great taurus…
But CD minis are unbelievable : cute, great level of detail.
One of my favourite is the dreadquake!
CD crew are beauty, and the ogre slave is great!
2) I talked with FW people. They couldn’t tell me much but what I got :
To the question of big hat : the taller, the better you are in the CD society.
To the question of hobgoblins : surprise.
To the other ; nothing.
But they said that we shoudn’t wait all the entries in the list. So, I assume that they will make monsters and war machines (they have already done them), but if I should bid on something, I will say that no CD core units…
The CD book was there!
Yes I saw it! Not the complete throne book of tamurkhan, but I got in my hands the pdf of the CD list and fluff which will feature into it!
I was so happy:)
I take some pics, but I couldn’t have all the pages of course… But many of them…
I think that it takes 30 to 40 pages (recto). So, I assume that there won’t be a separate CD book:( But, hey, still a CD list in the Tamurkhan book!
3) Fluff : as I wanted to concentrate on the list (to play the list as soon as possible), I didn’t take time to read all the fluff, and I didn’t take any pic of the fluff part.
But, of what I read, the fluff looks like very nearly to the old one, in the old 4th edition CD book. I found the same phrases.
There was included a topic on black orcs and the revolt, and how they were fired of the CD kingdom (maybe it was written to explain why there is no more orc and BO entry in the list)
Artwork are really good, very dark style, and as technology on the characters as they can draw.
4) The list : I love the fluffy rules they give to the army!
I have many pics to share with you! (soon)
The CD list is rather good. Many things look pretty optimized (as I’m a tournament player).
The list presents only one special character, and it is not Azgor. Maybe the list lacks entry???
He is riding a better great taurus (W5), for a cost of 500 pts.
The only lord entry is sorcerer lord.
265 pts. Sorcerer lord are level 3 sorcerer AND daemonsmith.
Lore of Hashut (yes we have!), lore of fire, metal and death. No more shadow.
Daemonsmith rule : within 3 inches of warmachine, gain look out sir rule, and relance artillery or scattery dice for one warmachine.
CD need daemonsmith as some misfire are pretty strong…
You need daemonsmith in order to get some entry (kdiii, warmachines, etc…)
Fluffy rule : if miscast, another fact : 1Wound lost (without save) but gain +1T as they become to change to stone! One time for the +1 T (but not for the -1W)…
Can ride lamassu and great taurus.
Great taurus : same as before with new rule.
Lamassu : they say to refer to “storm of magic” book!
All CD characters come with the black armour for free!
Daemonsmith : 95 pts
level 1, fire, metal and death
Daemonsmith have an enchanted blade, they throw on the chart in order to know what is the gain (such as eternal hattred, reroll, etc…)
CD hero : 105 pts
T5 and LD 9 now
Come with the GREAT rule : Stubborn!
Hobgoblin khan : 40 pts
BC hero : I will describe them in BC units. Do not look at the older version any more!
Core units :
CD core units :
Same as before, can have great weapon, shield or blunderbusses.
Blunderbusses : as described on warseer : range 12, S3 piercing.
1d3 multiple shots (roll one time for the unit).
If 10 blunder : no more long range and stand and shoot reaction penality
If 20 or more : reroll to wound
Hobgoblins : 4 pts
Come with light armour and throwing knives
Animosity : great change, very fluffy. No test if CD or BC within 6.
1 : panic test (coward!) If succeed, act as normal.
2-5 : act as normal
6 : bloody murderers! 1D3 wounds, then get reroll to hit.
Backstabber rule : very fluffy too! : if restrain to pursue, fleeing unit suffer 1D6 S3 hits for each 10 hobgoblins
Special units :
No more BO, orcs or goblins
No more sneaky gits
No more bolt thrower
Infernal guard : Changes!
WS5, stubborn now!
13 pts, +1 pt for shield
Fireglaves can have shields
Wolf riders : mongol look
7 pts (??? Should be an error!)
unit size 5+.
Fluffy rules : if they charge from rear or flanck, +1 to combat resolution. If charged, -1 to hit roll.
BC unit : monstruous beasts
Have scaly skin rule (5+). Have heavy armour.
Can have shield (5 pts), great weapon (10 pts), or spears (5 pts)
Characters are the same : hero : S5T5W3A4. Cause fear, may have black armour (but not BC units)
New unit : K’daai
Fear, flamming attack
Ward save 4+, 2+ ward save against flamming attacks
One rule say that every model in base to base (but not other Kdiii) suffer 1S4 hit, flaming, non magical attack : -1 to wound
Another rule is very fluffy : CD sorcerer summon these creatures. With time, they lost power on them.
At the beginning of the 2dn turn, and for each turn, toughness test for the whole unit. If failed, 1D3 wound without save.
Magma cannon : 145 pts
flamme thrower, range 24.
S5, 1D3 wound
Rocketteer : 100 pts
Our old death rocket.
Stone thrower, S3 flamming, S8 1D6 wounds
Rare units :
Iron daemon : changes :
S8T8W8 on the list. S8T6W6 on the fluffy part.
Every warmachines can have hellbound amelioration :
hellbound : magical, cause fear, +1T and +1W. But if misfire, additionnal 1D3 wound (no save)
Chaos giant siege
Dreadquake : 155 pts
our new earthshaker!
Can have one ogre slave for 20 pts. Adds 3 extra wounds.
S5 template, S10 1D6 wounds.
Quake wave : dangerous test for the unit if they want to move or fire. No march move, no charge.
Slow to fire : if the ogre slave is slain, 3+ to fire.
-1 on misfire chart
My feeling : good value unit!
Finally, our NEW MONSTER : K’daai Destroyer : 295 pts
Contrary to what we thought, the artwork that shown a taurus in fusion is the K’daai! Looks like a golem bull!
Flaming attack, terror, large target
Ward save 4+, 2+ ward save against flaming attacks
Same rules as K’daai
Hashut lore : soon but I found only two spells not as usefull as the others.
Lore attribute : +1D3 casting against Flammable…
Signature spell : range 12 : get hatred rule. Boost version : all unit in 12
Sixth spell : Flames of Azgorh are back!!! And yes they are!
Small template, scatter 1D6. S6, 1D6 wound.
+ under the center : Toughness test -2 or slain (no save).
25+ : boost version : great template
9 Magics items. Rather good but like those in the TK book.
That’s all folks!
My feeling : I fear that we won’t have our own CD book (to costly). But this CD list is good. However, it seems to be only a draft.
Miniatures are great, cute, well designed and great amount of details.
The CD list is rather good, and very fluffy!
Ravening Hordes list isn’t gone, as the two lists are very differents way to play!
We shouldn’t wait FW to make all the range, so, everybody here, that have allways loved to be free to have their own vision of their mini, still have this possibility!
To Thommy H : this is a reason why CDO won’t die!
Feel free to ask any question you want, I tried to remind all the information I can (1h left on the stand, in several times…)