[Archive] Greenskin Mania!

ross_lionheart:

All of my army lists In the past have been based on using solid troops with a toughness of four and a above average armour save.��My lists consisted mostly of Chaos Dwarfs and very little disposable troops.

During my battle with the Empire I’ve learned that It’s very important to have troops on the battlefield that are disposable.��Due to the high points cost of Chaos Dwarfs that leaves us with only a couple of options.

In the army list stated below I’ve used quite a lot of greenskins (Hobgoblin Wolfriders, Hobgoblin Warriors and Orc Big Uns)��I hope my new list will be more effective than my last.��

1500 Point Army List:

Characters:��

1 Slave Master (General) @ 74 Points

-��Heavy Armour, Enchanted shield & Hand Weapon

-��Leads the Unit of 24 CD Warriors

1 Chaos Dwarf Fire Priest @ 115 Points

- 2 x Dispel Scroll��

- Level 1

- Leads the Unit of 18 Blunderbusses or acts as a independent character

1 Bull Centaur Hero @ 134 Points

- Armour of Gazrakh

- Great Weapon

- Leads the Unit of 10 Hobgoblin Wolf Riders

Core Units:

24 Chaos Dwarf warriors @ 246 Points

- Hand Weapons, Heavy Armour and shields

- Champion, Standard and musician

18 Chaos Dwarf Blunderbusses @ 216 Points

- Blunderbusses

- Heavy Armour

20 Hobgoblins (Disposable Unit) @ 40 Points

-��Hand Weapons

20 Hobgoblins (Disposable Unit) @ 40 Points

-��Hand Weapons

10 Hobgoblin Wolf Riders @ 163 Points

- Light Armour

- Shields

- Champion and musician

Special Units:

2 Hobgoblin Bolt Throwers @ 60 Points

- 4 hobgoblin crewmembers armed with hand weapons.

2 Hobgoblin Bolt Throwers @ 60 Points

- 4 hobgoblin crewmembers armed with hand weapons

20 Orcs Big Un’s @ 236 Points

- Light Armour and 2 Choppa’s

- Standard and musician

Rare Units:

1 Earthshaker Cannon @ 110 Points

- 3 Chaos Dwarf Crew

- Hand Weapons & Heavy Armour

Total Points:��1500 Points

Power Dice:��2

Dispel Dice:��3

metro_gnome:

well i’d make those 2 units of hobbies 25 strong…
at an extra 10 points per unit this will put you into outnumber range… which is another +1CR…
it also gives you more models that can do what they do best… die… before you lose a rank…

the points can be acquired from the wolf boyz… which are already poorly worked out…
this unit should cost 150 with the current situation…
if you drop the champion… you will have the 20 points to make the Hobbie units 25US…

another possibility is dropping a BB from that unit to accomodate the sorceror…
this character is pretty poorly equipt to be acting solo…

ross_lionheart:

well i'd make those 2 units of hobbies 25 strong...
at an extra 10 points per unit this will put you into outnumber range... which is another +1CR...
it also gives you more models that can do what they do best... die... before you lose a rank...

the points can be acquired from the wolf boyz... which are already poorly worked out...
this unit should cost 150 with the current situation...
if you drop the champion... you will have the 20 points to make the Hobbie units 25US...

another possibility is dropping a BB from that unit to accomodate the sorceror...
this character is pretty poorly equipt to be acting solo...

metro_gnome
I'll edit the list and do the following:
1.��Increase the hobgoblin units from 20 to 25.
2.��I'll drop��a Blunderbuss so that the sorcerer can be included in the unit.

Do you have any other suggestions?��After being destroyed by the Empire last night I'm willing to take away or add any tropps...:0
Perhaps I should replace two bolt throwers with a unit of 25 Sneaky gits with FCMD to support the Big uns in close combat?

qwe50:

No keep the bolts, but i think you should get shields and a war banner for you Big’uns insteed of 2 Choppa’s