[Archive] Guidelines to creating a competitive list

sam585:

Sending Bcentaurs into peasants,goblins, and skavens is a total waste of them as a unit because you are not taking advantage of their strengths. Those units dont care if you are t5 or t10 they are designed to hold your centaurs and STILL wound them and just about everything else on 6s, the only calv unit I would send into rabble would be a unit of 5 skullcrushers where they should have enough damage potential to delete the unit.

Bull Centaurs should be going after knights,monsters, monst calv, and chairiots where their t5 will actually come into play. Additionally 10 str 6/7 atks will work quite well against these targets due to the smaller size of the units. Moreover, the amount of damage coming back into the centaur unit should be low enough to allow the centaurs to grind their chosen target down.

Im sorry about that misinformation I was meaning you take to about turn 2 to get into position and turn 3/4 for flank and rear charges.

The point is to get the Tauruks unit into combat, but you want to keep the Tauruk from being in base to base. If you take fcmd with 4 centaurs and a Tauruk and deploy 2wide, they have to kill at the very least 3 (2 if they get a flank charge) centaurs before your Tauruk has to get into base to base due to standard/musicians/champs always taking precedence in the front rank. I have done some stupid stuff making way with the Tauruk to reduce the incoming wounds into the unit which caused the Tauruk to be slain it was quite shameful to be honest.