Hobgoblyn:
I just did a reduction of the army book I created about a year ago last night. Anything not included in this list could be pulled from the Orc & Goblins book or the Ogre Kingdom’s Dogs of War choices or Dogs of War to represent their allies and cover the necessary unit types not covered by this list.
Or, alternatively, you just stick these units right into the Orc & Goblins list as additional troop choices.
Hobgoblin Special Rules:
Hobgoblins follow all the same rules for Orcs & Goblins with a few exceptions.
1) When performing a Waagh! Hobgoblins only get a +1 to their roll as if they were Goblins. Although they are embolden by the zealousness of their allies, they do not get swept up into the excitement. Furthermore, an army led by a Hobgoblin Khan may never call a Waagh!.
2) Hobgoblin Ilbici do not use typical Greenskin magic since they are not as intune with Gork & Mork as Shamans. So they do not use the special Greenskin Magic rules.
3) Hobgoblin units are considered to by Goblin units for nonHobgoblin units that have the Ignore Goblin Panic, but Hobgoblin units do not ignore other Hobgoblin units even though they too have Ignore Goblin Panic.
4) Hobgoblins are archery and flanking specialists, so when you make an Animosity roll of 6, they do not move D6" towards the closest unit. Instead, they gain a +1 to hit with all attacks until the end of the turn.
5) Hobgoblins and Black Orcs despise one another. Hobgoblin units ignore the effects of Quell Animosity from Black Orcs. Furthermore, Hobgoblin units will fire at Black Orc unit if one is within 12" when it rolls the Get 'em effect on the Animosity table even if there is another Greenskin unit that is closer.
Beasts: Hobhounds are simple animals that are not highly valued and therefore they do not cause other units to panic when they break, flee or are destroyed.
Mounts
M WS BS S T W I A Ld
Giant Wolf 9 3 0 3 3 1 3 1 3
Sabretusk 8 4 0 4 4 2 4 3 4
Sabretusk Special Rules: Cause FearLords
Hobgoblin KhanPoints/model: 80
M WS BS S T W I A Ld
4 6 5 4 4 3 5 4 8
Equipment: Hand Weapon
Options:
* May have an additional hand weapon (+3pts) or a spear (+3pts)
* May carry a bow (+9pts) or a longbow (+15pts)
* Weapons may be poisoned (+6pts)
* May wear light armor (+3pts) or heavy armor (+6pts)
* May carry a shield (+3pts)
* May be mounted on a giant wolf (+18pt) which may be barded (+6pts) or a sabretusk (+35)
* May choose magic items from Common or Orc & Goblin magic item lists with a maximum total value of 100pts
Special Rules:
Ignore Goblin PanicHeroesHobgoblin NoyanPoints/model: 40
M WS BS S T W I A Ld
4 5 4 4 4 2 4 3 7
Equipment: Hand Weapon
Options:
* May have an additional hand weapon (+2pts) or a spear (+2pts)
* May carry a bow (+6pts) or a longbow (+10pts)
* Weapons may be poisoned (+4pts)
* May wear light armor (+2pts) or heavy armor (+4pts)
* May carry a shield (+2pts)
* May be mounted on a giant wolf (+12pts) which may be barded (+4pts)
* May choose magic items from Common or Orc & Goblin magic item lists with a maximum total value of 50pts
Special Rules:
Ignore Goblin PanicHobgoblin IlbiciPoints/model: 50
M WS BS S T W I A Ld
4 3 3 3 3 2 2 1 6
Equipment: Hand weapon
Magic: An Ilbici is a Level 1 Wizard. He may choose from the Lores of Shadow or Beast.
Options:
* May be upgraded to a Level 2 Wizard for +35pts
* May ride a wolf (+12pts) which can have barding (+4pts)
* May choose magic items from Common or Orc & Goblin magic item lists with a maximum total value of 50pts
Special Rules:
Ignore Goblin PanicCore
Hobgoblin HuntersPoints/model: 4
M WS BS S T W I A Ld
Hobgoblin 4 3 3 3 3 1 3 1 6
Hobgoblin Boss 4 3 4 3 3 1 2 2 6
Unit Size: 10+
Equipment: Hand weapons, light armor & bows.
Options:
* Any unit may be exchange their bows for longbows for +2pt/model
* Upgrade one Hobgoblin to Musician for +5pts
* Upgrade one Hobgoblin to Standard Bearer for +9pts
* Upgrade one Hobgoblin to Hobgoblin Boss for +9pts
Special Rules:
Animosity, Ignore Goblin PanicHobgoblin WolfridersPoints/model: 13
M WS BS S T W I A Ld
Hobgoblin 4 3 3 3 3 1 2 1 6
Hobgoblin Boss 4 3 4 3 3 1 2 2 6
Giant Wolf 9 3 0 3 3 1 3 1 3
Unit Size: 5+
Equipment: Hand weapons, light armor & bows.
Options:
* Any unit may be equipped with spears for +1pt/model
* Any unit may be equipped with shields for +2pt/model, but will no longer count as
Fast Cavarly.
* Upgrade one Hobgoblin to Musician for +8pts
* Upgrade one Hobgoblin to Standard Bearer for +14pts
* Upgrade one Hobgoblin to Hobgoblin Boss for +14pts
Special Rules:
Animosity, Ignore Goblin Panic, Fast CavarlyHobhoundsPoints/model: 8
M WS BS S T W I A Ld
Hobhound 7 3 0 4 3 1 2 1 3
Beastmaster 4 3 3 3 3 1 2 1 6
Giant Wolf 9 3 0 3 3 1 3 1 3
Unit Size: 10+
Equipment: Teeth & Claws
Options:
* The unit must be led by a Hobgoblin Beastmaster equipped with light armor, hand weapon and shield mounted on a giant wolf for 14pts
Special Rules:
Fast Cavarly, Beasts
This Unit does not count towards the minimum requisite core units of the army.Special Units
Hobgoblin Sneaky GitzPoints/model: 9
M WS BS S T W I A Ld
Sneaky Gitz 4 4 4 3 3 1 3 1 6
Sneaky Git Boss 4 4 4 3 3 1 3 2 6
Unit Size: 10+
Equipment: Two Hand weapons
Options:
* Any unit may be given poisoned throwing daggers for +1pt/model
* Any unit may be given light armor for +1pt/model
* Upgrade one Hobgoblin to Sneaky Git Boss for +11pts
Special Rules:
Animosity, Ignore Goblin Panic, Poisoned Weapons, Scouts, SkirmishersHobgoblin CataphractsPoints/model: 16
M WS BS S T W I A Ld
Cataphract 4 4 4 3 3 1 2 1 6
Cataphract Boss 4 4 4 3 3 1 2 2 6
Giant Wolf 9 3 0 3 3 1 3 1 3
Unit Size: 5+
Equipment: Hand weapon, spears & heavy armor
Options:
* Any unit may be equipped with bows for +2pt/model
* Any unit may be equipped with shields for +1pt/model
* Any unit may be give barding to their wolves for +2pt/model
* Upgrade one Hobgoblin to Musician for +8pts
* Upgrade one Hobgoblin to Standard Bearer for +14pts
* Upgrade one Cataphract to Cataphract Boss for +14pts
Special Rules:
Animosity, Ignore Goblin PanicRare
Sabretusk RaidersPoints/model: 32
M WS BS S T W I A Ld
Raider 4 4 4 3 4 2 3 1 8
Raider Boss 4 4 4 3 4 2 3 2 8
Sabretusk 8 4 0 4 4 1 4 3 4
Unit Size: 5+
Equipment: Hand weapon, spears, shields & heavy armor
Options:
* Any unit may be given bows for +2pt/model
* Upgrade one Hobgoblin to Musician for +10pts
* Upgrade one Hobgoblin to Standard Bearer for +20pts
* Upgrade one Raider to Raider Boss for +20pts
* May carry a magic banner worth up to 50pts
Special Rules:
Animosity, Ignore Goblin Panic, Cause Fear