# \[Archive\] Iron Daemon

**URL:** https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894
**Category:** \[Archive\] Tactics, Strategy & Battle Reports
**Created:** [16 November 2012 09:19 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894 "2012-11-16T09:19:26Z")
**Posts on this page:** 8
**Page:** 2

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [18 November 2012 08:04 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/21 "2012-11-18T08:04:11Z")

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**frogbear** :

> Ok yes, the Iron Daemon can only \*charge\* straight ahead.&nbsp;&nbsp;But it also has the ability to pivot on the spot and move in that direction where it may "accidentally" contact another unit ...&nbsp;&nbsp;So yes, it essentially has a 360 degree charge which the enemy cannot flee from.&nbsp;&nbsp;Which.&nbsp;&nbsp;Is.&nbsp;&nbsp;AWESOME!  
> Grimbold Blackhammer  
>   
> **Grimbold Blackhammer**

No. You cannot pivot it from the start. You actually lose a whole turn to pivot it for a future charge in the next turn. By then the opponent hopes to move out of it's charge line - which is straight ahead.  
  
I suggest reading the Iron Daemon rules again before an opponent does ;)

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [18 November 2012 09:37 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/22 "2012-11-18T09:37:20Z")

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**Grimbold Blackhammer** :

I reread the rules three times each time looking for something preventing the Iron Daemon from pivoting. Then I wrote a really long post asking what I was missing. And then I saw the “no turning” restriction. I assume a “pivot” equals a “turn”. Boooooo!  
  
Grimbold Blackhammer

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [19 November 2012 09:00 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/23 "2012-11-19T09:00:15Z")

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**giantsquig** :

I think what we have seen in this thread is part of the issue with it. It’s so complicated to use even chaos dwarf players can’t agree on how it works.

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [20 November 2012 07:14 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/24 "2012-11-20T07:14:58Z")

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**frogbear** :

> I reread the rules three times each time looking for something preventing the Iron Daemon from pivoting.&nbsp;&nbsp;Then I wrote a really long post asking what I was missing.&nbsp;&nbsp;And then I saw the "no turning" restriction.&nbsp;&nbsp;I assume a "pivot" equals a "turn".&nbsp;&nbsp;Boooooo!  
> Grimbold Blackhammer  
>   
> **Grimbold Blackhammer**

This made me laugh. :D  
  
I am just glad I did not have to read a long post :hat off

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [20 November 2012 03:13 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/25 "2012-11-20T03:13:04Z")

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**Grimbold Blackhammer** :

I really hate looking like a moron on the forums (I save that for when I’m with my wife…) so I was genuinely surprised I had the rules for the Iron Daemon wrong. Thanks for the heads up - I think I’ve punked two different opponents accidentally. Looks like we’ll have to have some rematches!  
  
Grimbold Blackhammer

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [20 November 2012 05:38 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/26 "2012-11-20T05:38:30Z")

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**Marduk** :

> I think what we have seen in this thread is part of the issue with it. It's so complicated to use even chaos dwarf players can't agree on how it works.  
>   
> **giantsquig**

I never thought I would admit agreeing with a Squig!

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [4 December 2012 07:55 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/27 "2012-12-04T07:55:26Z")

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**Geist** :

Now that everyone understands how the Iron Demon really moves, myself included in my first few games I made that mistake as well, we can move onto why they are so useful.  
  
For me its a target that people have this need to kill. Even if its not all that great against them. Second even if it cant thunderstomp something it does have a really good impact set (I use skullcraker) 2d6+2 is massive at st8 is nuts. If I dont kill everyone there and I cant thunderstomp for whatever reason they will sit there for rest of the game with me. t8 with 8 wounds is a very hard nut to crack even if you didnt have a save.  
  
In the games where it can thuderstomp it is just a killer a massive killer. With that and the kadii coming for them people are just hard pressed to survive. Between those 2 units charging foreward and arty in the back ground lighting up everyone, its a killer combo of armed forces. So for me the skullcracker is a must take always. He draws attention kills a ton of infantry and is hard to be killed. 340 points to draw easily 900 points worth of attention? Yes please.

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [5 December 2012 01:49 UTC](https://discourse.chaos-dwarfs.com/t/archive-iron-daemon/17894/28 "2012-12-05T01:49:17Z")

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**Marduk** :

The psychological factor!!  
  
I don’t have a Skullcracker yet but the Iron Daemon also draws a lot of attention. Deploy one Destroyer on one wing and one Iron Daemon on the other and the opponent will have a hard time deciding what to focus on.

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