[Archive] Is anything known about the Falls of Doom?

Admiral:

It’s on maps of the Dark Lands, at the east edge of Zorn Uzkul up north. The great naval tunnel to Uzkulak starts from there. Like the case was with the Flayed Rock, I can’t find any fluff about the Falls of Doom. Is there any?

Dînadan:

I vaguely remember something like the Chaos Dwarfs creating them when they diverted a river (River Ruin?) for some building project, but have no idea where I read it. I might even be thinking of something else and have got the details muddled up :s

Time of Madness:

Zharr-Naggrund

The Chaos Dwarf city of Zharr-Naggrund can best be described as a malignant tumor feeding off the surrounding dying lands. It can be noticed even though one is still days away from it, distinguished by the poisonous dark murk hovering over it from the city�?Ts industry. The area surrounding it has been strip-mined and peeled away, heaps of slag and waste litter the land, and the only vegetation is some tough scrag that looks unhealthy and inedible. The rivers are lifeless and choked with refuse and byproducts of the industry. As one gets closer the black fumes belching from the cities hundred workshops and foundries can be seen. Just outside the walls the cacophony of a thousand hammers shaping and constructing hideous weapons is painfully audible. No place in the Old World can rival the sheer volume of industry and production that occurs with in this city. The resources consumed by this city are immeasurable because this Chaos Dwarves�?T city has an insatiable appetite for ores and labor, of which it consumes in vast quantities.

This city is patterned on Chaos Dwarven society: hierarchical. In Chaos Dwarf society, the society is headed by Sorcerers who are protected in order of value by Bull Centaurs, Chaos Warriors, Boar Centaurs, Hobgoblins, who all profit from the back-breaking work of the slaves. This city is built in a ziggurat shape, a series of tiers, each smaller then the one before it, culminating in the Temple of Hashut at the top of this pyramid shape. The city also reaches deep into the earth below it where the numerous foundries and workshops are. These workshops are a hellish vision, full of flame, smoke, and sweating bodies. The furnaces that fuel the processes are known as �?oHashut�?Ts Belly�?� and require a sacrifice every day, and the Chaos Sorcerers ensure that a screaming victim is hurled into each of the furnaces at the start of each new evening. These workshops are operating at full capacity all day and all night, and the most strenuous of tasks are carried out by ingeniously built machinery of monstrous size. These machines operate on the furnaces and from turbines powered by the steam from lava pits. The bowels of Zharr-Naggrund are a maze of giant turning gears, cogs, pulleys, rope, chain, and spinning wheels.

At the apex of the city is the highest tier that overlooks the slaving subjects of the Chaos Dwarf Empire. This high tier is where the Temple of Hashut is located. This Temple is guarded by fierce and heavily armed Bull Centaurs, and Chaos Sorcerers make their way back and forth through the giant gates that resemble a bull�?Ts head. This Temple is just as sooty as the rest of the city, because in this temple lava bubbles in pits and giant cauldrons of metal are boiling all over the inside of this hall. In the center of the Temple is a giant furnace in the shape of Hashut. Its iron belly is believed to be a portal to Hashut�?Ts Realm and the heat generated by this furnace is otherworldly. At the dusk of everyday a hundred slaves are thrown into the statue through the statue�?Ts mouth, known as the �?oJaws of Hashut�?� where they are instantly incinerated by the Chaos Hellfire bubbling in the statue�?Ts Iron Belly. It is said that even indestructible things are destroyed by the heat generated by Hashut.

This city walls and buildings are constructed of obsidian which reflects the fury of the hungry furnaces, making the walls of the city seem ablaze. The city itself is shrouded in perpetual night, since the gloom that hangs over the city never allows any light to shine upon the city. This city, sitting in a night of its own making, seems to be ablaze as the light from a thousand forges is amplified by the reflecting stone. A traveler passing by would suspect that the distant city is being razed, but the truth is something entirely different, and far more foreboding.

Black Fortress

Black Fortress is a recently rebuilt Chaos Dwarven Fortress used to watch its borders and acts as a departure point for expeditions seeking out slaves. Surrounding Black Fortress are numerous Hobgoblin tribes who are constantly bringing in slaves in exchange for supplies and assistance.

Black Fortress had been nearly destroyed when the Ungols had poured into the area in the 1600s. The Ungols and other steppe nomads used to approach from the Northeast, but this time they came from the Southeast after they had conquered the land of Ind. They brought with them siege engineers from Imperial Cathay and a number of Ogres that they recruited, and proceeded to devastate all the Chaos Dwarven outposts in the area of the Howling Wastes. The Chaos Dwarves were surprised by not only this unexpected attack from an area presumed safe, but by their unheralded use of artillery and siege weapons by the Ungols! Chaos Dwarf armies marching to relieve these posts were cut to ribbons while marching by the Ungol horse archers who stayed out of range and shot the Chaos Dwarves with their powerful long range bows while galloping in circles around the slowly moving Chaos Army. Black Fortress was one of the first of the Chaos Dwarf citadels to fall. A small group of Chaos Dwarf Warriors and Sorcerers survived in the catacombs beneath the Citadel.

After the Ungols left the Chaos Dwarves returned to rebuild this fortress and now maintain this as a principal trading post with Hobgoblin tribes to ensure that there are Hobgoblins around to use against marauding steppe nomads. During its rebuilding it was the center of a slave revolt, which nearly put an end to its reconstruction, but the slave revolt was put down and the Flayed Rock was constructed as a warning.

Black Fortress is also a resupply point for Chaos Dwarf vessels heading South along the River Ruin, and there is also a small flotilla of Chaos Dwarven Ironclads here patrolling the river to keep nomads and Old World expeditions from crossing the river. After the disastrous attempts to relieve the Black Fortress by foot the Chaos Dwarves had built up this river fleet to allow safer supply and lines of communication.

Daemon�?Ts Stump

The Daemon�?Ts Stump is a Chaos Dwarf fortress that is principally used as a staging area for the capture of slaves. It has a small but strong contingent, and a large number of Chaos Sorcerers here who use the solitude of this area to do quiet research.

It attained the name Daemon Stump when the Ungol invasion threatened this fortress. The Ungols had laid siege to this area but their main assault was thrown into disarray when the Chaos Dwarf Sorcerers managed to summon dozens of daemons of Hashut to their defense and the Ungols were driven back in a bloody repulse. The Ungol horse man still managed to keep the Chaos Dwarves pinned in the fortress and to prevent relief, but the safety of this fortress was never again threatened seriously by the Ungols. Like Black Fortress it is used as a supply point for river vessels but it has far fewer ironclads here.

Falls of Doom

The Falls of Doom is an important location in the Chaos Dwarf Empire. Mare Uzkul, the lake that feeds the River Ruin is high on the Zorn Uzkul plateau, and the River Ruin flows down into the Plain of Zharr via the Falls of Doom. The Chaos Dwarves first built some small factories hear to harness the power of the falls and to power some of their machinery that also needed water cooling. They soon discovered a nearby giant underwater river and over fifty years linked the River Ruin with this underground river, allowing the Chaos Dwarves access now to the eastern stretches of the Sea of Chaos. This underground river tunnel passes under the plateau and empties into the Chaos Sea, and the Chaos Dwarves have built a small naval base here known as Uzulak, the Place of the Skull.

Flayed Rock

When the Chaos Dwarves were rebuilding Black Tower after the Ungol�?Ts reduced it to rubble, a slave revolt broke out, one that was put down after considerable bloodshed. After their will was broken the slaves surrendered, but the Chaos Dwarves were intent to make an example of them and the nearby Goblinoids that took advantage of the rebellion. The Chaos Dwarves took all the slaves and flayed the skin off of them while they were still alive, and they then took all of this flesh and marched to a large mound visible from Black Tower. There upon this rock they constructed a iron framework for a tower, but the walls were made of a giant canvass of layers of stitched preserved flesh torn from the bodies of the rebellious slaves.

This gruesome reminder is visible and due to the enchantments placed is still in as good condition as when it was constructed. After the Chaos Dwarves constructed it they left the Flayed Rock and returned to Black Tower. Recently however it is believed that some human has taken up residence in the tower at Flayed Rock. So far the Chaos Dwarves have not gotten around to investigating it, but they suspect the human is a practitioner of magic, either a daemonologist, necromancer, or a Chaos Sorcerer.

Fortress of Vorag

The Fortess of Vorag was the southernmost point of the Chaos Dwarf Empire, and it linked many of the mines in the foothills to the east to the mines in the Ash Ridge Mountains to the north. Its Chaos Dwarf Warrior garrison was thus spread out thin amongst many local mines scattered about, and when the Ungols attacked the area the garrisons were surprised. Some of the slaves revolted, others attempted the retreat along the Desolation to the Fortress of Vorag but were ridden down and shot to piecemeal by the more mobile Ungol horsemen. The Fortress of Vorag fell in four days and its entire garrison destroyed. The Ungols lost a few hundred dead, the Chaos Dwarves lost over a thousand Chaos Dwarves and a few thousand Hobgoblins. The Ungol then took the corpses of thousands of hobgoblins and place them on stakes throughout the area, and then set fire to the remaining corpses. This army that reduced Vorag then turned north and successfully conquered Kislev.

This was the worst setback ever exercised by Chaos Dwarves, and the Chaos Dwarf Empire has never been able to return to the area in strength to take advantage of the mineral wealth of the area. Many important artifacts and relics were lost here as well, and the Chaos Dwarves intend to gather an expedition to return to search for these items. The mines and workshops once ran by the Chaos Dwarves are now occupied by all sorts of monsters that have gathered in the area since the Chaos Dwarves and Ungols have left.

Gash Kadrak

Gash Kadrak, or the Vale of Woe is a site of an infamous Chaos Dwarf defeat. During the Black Orc revolts the Chaos Dwarves managed to defeat the orcs, but a number of Black Orcs and other Goblinoids fled to the Mountains of Mourn. These ex-slaves raided the Plains of Zharr routinely, and after a few years a Chaos Dwarf army marched off to the Mountains of Mourn to roust their foes. The army was accompanied by a large force of Hobgoblin Wolf Riders. As the Hobgoblins advanced into the mountains they suffered heavy losses, but they drove the Orcs and Goblins out. These Orcs were led by a Black Orc known as Ruglum. Ruglum�?Ts army fled out onto the plains and retreated up into the Gash Kadrak. The Chaos Dwarves were delighted because they knew that Ruglum�?Ts army was trapped, and they followed them up into the Vale. As the Chaos Dwarves rushed after their fleeing foes, an even larger Orc army unknown to the Chaos Dwarves followed right behind them into the Vale, cutting the Chaos Dwarves off. When the Chaos Dwarves chased Ruglum down, they suddenly discovered they were trapped between two armies with no place to flee. The entire Chaos Dwarf army was utterly destroyed. A year later Ruglum�?Ts army was destroyed, but this vale was known thereafter as the Vale of Woe.

Gates of Zharr

The Gates of Zharr is a giant monolithic gateway leading to Zharr-Naggrund from the Tower of Gorgoth. This giant archway towers over a hundred feet in the air and was built by slave labor, and it was consecrated with the sacrifice of the hundreds of slaves who constructed it. Their skulls were then dipped in iron and incorporated into the archway by Chaos Dwarf artisans. It stands as a testimony to the power and cruelty of the Chaos Dwarf Empire.

Plain of Zharr

The Plain of Zharr is actually a giant depression several hundreds of miles in diameter. Hundreds of years of strip mining and earth moving have gradually torn off layer after layer of the earth. The area itself looks like a wasteland, piles of discarded earth and rock lay heaped about and the earth is pocked with giant mines and pits, and the disused pits fill with stagnant water poisoned by waste. The whole plain is under a pall cast by the ever-burning furnaces of Zharr-Naggrund. Scattered all over the plains are giant mines, factories, and mills where the ore is processed. These giant rusting iron frame monstrosities make the landscape that much bleaker. No life thrives in this scarred and poisoned land.

Road of Skulls

Despite its ominous name, the Road of Skulls merely has its name due to the fact that it crosses the plateau known as Zorn Uzkul or the �?oGreat Skull Land�?�. Nearly all the Chaos Dwarves live below the plateau on the Plain of Zharr, and many caravans and explorers dash across this bleak land to head east. Chaos Dwarves do travel this area, but they do in the safety of the tunnels that run beneath the Zorn Uzkul plateau, heading in the direction of Uzulak. The Road of Skulls runs from the High Pass and the Farside of Kislev across the plateau to an area north of the Mountains of Mourn. This area above the Mountains of Mourn is an area fought over by Hobgoblins and Steppe Nomads and is sometimes open allowing for trade between the Old World and Cathay.

Tower of Gorgoth

After Zharr-Naggrund, the Tower of Gorgoth is the largest Chaos Dwarf settlement. It is nowhere near the size of Zharr-Naggrund, but it does have a large number of mines in the area and it ships considerable amounts of ore to Zharr-Naggrund. The Tower of Gorgoth also produces some manufactured goods as well. The close proximity of Mt. Grey Hag, a goblin lair ensures that there is always labor in the area to exploit. Fighting between the two groups is frequent but on a small scale, usually Chaos Dwarves seeking slaves and the disorganized Goblins attempting to repel them. The Chaos Dwarf Sorcerers here are a clannish lot and form a clique within Chaos Dwarf society and are a little too independent for the other Sorcerer�?Ts tastes.

Uzulak

Uzulak is a Chaos Dwarf Port and Stronghold on the easternmost part of the Sea of Chaos. This small port is used to build large ocean going vessels to raid nearby coastlines for slaves. This navy is very small but the ships are incredibly powerful, constructed of iron and fuelled by giant furnaces. It is a very productive place, and it uses considerable slave labor, but the slaves here are much better treated than elsewhere, being namely Hobgoblins who are told that after a few years of service they will be freed. The reasons for this is due to the careful work that needs to be done and the degree of craftsmanship required. A good part of Zharr-Naggrund�?Ts finest Chaos Dwarf Artisans are stationed here to work on these vessels.

Zorn Uzkul

Zorn Uzkul, or the Great Skull Land is the original plateau where the Chaos Dwarves resided before they fell under the influence of Chaos. They left the area to head south to the plain of Zharr. For the most part Chaos Dwarves don�?Tt go to this area, but rather travel below it to Uzulak by the tunnel leading from the Falls of Doom. The old Dwarfholds are still here, but they are forgotten or held by Goblinoids, monsters, or creatures of Chaos. The Dwarves of the World�?Ts Edge Mountains have considered sending a small expedition or hiring adventurers to head over to the area to regain sacred artifacts discarded by the Chaos Dwarves. Occasionally a caravan will cross the area quickly heading to distant trading posts

Time of Madness:

I believe this was taken from WFRP - Tomb of Coruption or Slaves of Darkness. It was supported by GW as far as I know.

Time of Madness

Bloodbeard:

Will add the above to our wiki ASAP.

Admiral:

Perfect, Time of Madness. Perfect. Good wiki-work, Bloodbeard. :hat off

Abecedar:

Isn’t that when Conan the Barbarian chopped his ( Thulsa Doom) head off and threw it down the steps?

Drychnath:

I find it powerfully interesting how half the sites commemorate terrible losses, rather than great victories or other achievements. Black Fortress, Gash Kadrak, and the Fortress of Vorag are all defeats. The Flayed Tower and Daemon’s Stump are narrowly averted defeats.

This reinforces my conception of an inscrutable civilization doomed to extinction, and the tragedy appeals to me greatly.

MadHatter:

Since it’s already bumped :slight_smile:

Will add the above to our wiki ASAP.

Bloodbeard
The Daemon’s stump entry is different from recent sources where an Ogre Tyrant supposedly defeated and sealed a Bloodthirster at Daemons Stump,

I would subscribe to the older teachings myself as Daemons of Hashut sound awesome!

Bloodbeard:


Since it's already bumped :)
Will add the above to our wiki ASAP.

Bloodbeard
The Daemon's stump entry is different from recent sources where an Ogre Tyrant supposedly defeated and sealed a Bloodthirster at Daemons Stump,
I would subscribe to the older teachings myself as Daemons of Hashut sound awesome!


MadHatter
Will add both. Do you have a sourch or perhaps a quote?

MadHatter:


Since it's already bumped :)
Will add the above to our wiki ASAP.

Bloodbeard
The Daemon's stump entry is different from recent sources where an Ogre Tyrant supposedly defeated and sealed a Bloodthirster at Daemons Stump,
I would subscribe to the older teachings myself as Daemons of Hashut sound awesome!


MadHatter
Will add both. Do you have a sourch or perhaps a quote?


Bloodbeard
"-2130 The Daemon's Stump
At about this time, the Ogre Tyrant Argut Skullcrusher confronts the Bloodthirster Baaltor in single combat. The battle resounds throughout the Plains of Zharr for forty days and nights, until the mortally wounded Skullcrusher finally entombs his foe beneath the pillar of rock thereafter known as the Daemon's Stump"

Theres a hole in the story as Daemons are returned to the realm of chaos when they die, perhaps Argut the Ogre made some improvised Daemonsmithing and bound this Baaltor to a rock or smth

Daemons of Chaos, 8th, armybook: timeline

Dînadan:

Nothing in that quote says the Bloodthirster was killed, just that it was entombed; it could very well have been buried ‘alive’ :wink:

MadHatter:

Nothing in that quote says the Bloodthirster was killed, just that it was entombed; it could very well have been buried 'alive' ;)

Dînadan
Thats interesting... We could speculate the resident Dawi'Zharr taking advantage of this living conduit to the warp :)