KramDratta:
FYI,
Due to the wording of the Burning Bright rule, it can be mis-interpreted that K’Daai units take 10 Toughness tests, one at the start of each player turn, starting from game turn 2.
I have sent the following e-mail to Forgeworld to clear this up. Will keep you posted on their reply.
Cheers
Sent: 03 April 2012 22:49
To: Forgeworld
Subject: K’Daai Burning Bright rule
Hello,
I have a query with regards to the Burning Bright rule, as I believe it is being misinterpreted.
According to the rule �?oAs a result, from the second game turn onwards, at the start of each turn a Toughness test must be made for each K�?TDaai unit�?��?� Also, on pg 12 of the rulebook, it mentions that �?oWhenever a rule refers to a �?~turn�?T, wheter in this book, a Warhammer Armies book or an expansion, it means �?~player turn�?T, other it will specifically state �?~game turn�?T.
Now people are interpreting the Burning Bright rule as: �?oStarting from the second Game Turn onwards, at the start of each Player Turn a Toughness test �?�.�?� . This effectively means that each K�?TDaai unit will take 10 tests throughout a battle, 5 for the Chaos Dwarf player & another 5 during the opponent�?Ts turn.
Can you pls confirm wheter your intention was that the K�?TDaai unit takes a Toughness test at the start of each friendly Chaos Dwarf turn (5 tests) or wheter you intended the unit(s) to take 10 tests?
Regards