Bloodbeard:
Thanks a lot all, especially Marlorndk for the link.
Maetco
I guess all danes look alike.
If you look at the "to wound chart" it's pretty clear that 6'salways wound. Even with strength 1 vs toughness 10. And since 10 is the maximum stat, this can't change.
Bloodbeard
What happens when there's a -1 To Wound because of a spell, special rule, etc? Best you can get then is a 5, that's the issue being debated ;)
Dînadan
Checked the rulebook and the erratta. The Erratta only says that "A to wound roll of 1 always fails, regardless of any modifiers". It says so under booth shooting page 42 and close combat page 51. So nothing about 6's always wounds. Not really anywhere in it.
So I really think the:
...current FAQ allows for 6s to always wound regardless of modifiers among other changes...
ThorAxe
, claim is wrong.
But lets solve the "what if" situations anyway.
Now the erratta doesn't state anything on the general use of dice.
So I think our answer lies in the little site note, rulebook page 10, "is it natural?". Only when the book states "a natural roll", do you look at the actual number on the dice, ignoring any modifiers there might be. "We sometimes want the dice scores themselves (without modifiers), rather than the total result (including modifiers).
So it would have been smart to write in the above mentioned erratta "a natural roll of 1 always fails..." Since it's basically the meaning. Still nothing about always wounds on 6's.
This brings us to in which order modifiers are applied.
Now, rulebook page 7, "Roll the dice and add or subtract the number given to or from the score (as appropriate) to get the final result." And the next sentence "For example, D6+2 means roll a dice an add 2 to the score, giving a total between 3 and 8".
So for k'daii (with old blazing body) that must mean a d6-1 to wound must give you a result between 0 and 5. And if the "to wound chart", states a 6+ is needed to wound - it can't be done. So fighting a k'daii destroyer with less than strentgh 5 would suck.
This must be why they changed the blazing body rule to the "re-roll succesfull wounds". Because the game really wants you to be able to wound on 6's, and the rules doesn't state anything about "natural 6's always wound". And forgeworld can't let a monster out, that's only killable be strength 5 and above.
That would be too much like 7th edition (to which thamurkhan was basically written, and that has caused so many problems with the book).
... And would you look at that, the birds are singing and the sun is coming up...