# \[Archive\] lore of magic: standard or mutable?

**URL:** https://discourse.chaos-dwarfs.com/t/archive-lore-of-magic-standard-or-mutable/10083
**Category:** \[Archive\] Tactics, Strategy & Battle Reports
**Created:** [28 February 2009 01:42 UTC](https://discourse.chaos-dwarfs.com/t/archive-lore-of-magic-standard-or-mutable/10083 "2009-02-28T01:42:58Z")
**Posts on this page:** 3
**Page:** 1

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [28 February 2009 01:42 UTC](https://discourse.chaos-dwarfs.com/t/archive-lore-of-magic-standard-or-mutable/10083/1 "2009-02-28T01:42:58Z")

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**Alan the evil** :

Hi all  
  
this thread was written for an armylist who uses sorcerer lord  
  
I read in past threads taht CD players decide to use a lore instead than others depending on sorcerer magic levels or for playing styles  
  
I think instead that lore of magic depend on enemys army…&nbsp;&nbsp;  
  
I must to be reliable in my strategy insted than try to catch a good spell in a chart… With low level sorcerers it’s quite intuitive that we must entrust to cheap spells like _ball of fire_, _black hand of death_ or _rule of burning iron_… but a sorcerer lord could work&nbsp;differently  
  
So the question: which kind of lore is better against single armies?  
  
I obviosly prefear lore of fire against WE and Khemri because of their high touchly to fire.  
  
I also use lore of fire vs VC only for have as many missiles as it’s possible against their etheral units and because i have to many useless spells against them with other lores…  
  
Instead vs dwarf I prefear to use lore of metal because of their high SA (_rule of burnig iron - transmutation of lead_), their war machines (_comandament of brass_), runes (_law of gold_) and their usual great weapon (_bane of forged steel_).  
  
Vs High elves I use lore of shadow (usually they have a lots of models immune to fire). It’s good for their high moviment: we can go fast (_steed of shadow - unseen lurker_) or try to stop them (_pit of shadow_ and even sometimes _shade of death_) and the other 2 spells are good with this kind of army for protecting our precious units from bolt thrower (_pelt of midnight_) or smashing their cavalry (_creeping death_).  
  
Vs other armyes I do’t know which lore is better… and when i’m in duobt I use fire…  
  
What do you think about??

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [28 February 2009 03:18 UTC](https://discourse.chaos-dwarfs.com/t/archive-lore-of-magic-standard-or-mutable/10083/2 "2009-02-28T03:18:07Z")

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**Ancient History** :

“If it burns, kill it with fire.” is a pretty old and lazy standby (which admittedly tends to work), which is why so many armies have protections against fire.  
  
The Lore of Death works a treat on Skaven and Orcs & Goblins armies because they panic easily. Lore of Metal is a good alternative to the Lore of Fire, especially against the Empire, Brettonians and Warriors of Chaos because of their armour. Lore of Shadows is, as you said, best against elves - any elves.

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### Author: ![system](https://chaos-dwarfs-uploads.s3.dualstack.eu-west-1.amazonaws.com/original/1X/058cf99fdec95c6eee5c82f87c1a7b1af846a162.png) [@system](https://discourse.chaos-dwarfs.com/u/system)
#### Post date: [28 February 2009 03:54 UTC](https://discourse.chaos-dwarfs.com/t/archive-lore-of-magic-standard-or-mutable/10083/3 "2009-02-28T03:54:23Z")

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**BilboBaggins** :

I run a magic heavy army and usually have at least 3 sorcerers (Lord has Shadow, Fire and Metal). When I run 4 Sorcerers I add Death. Balancing out the magic seems to work for me in most cases, but I may change up depending on opponent.
