Sorceror-Prophet Nalgrund:
Got the new Monstrous Arcanum book today. So many cool monsters, so much overpriced/underpriced insanity, so little time…
Anyway, as it may surprise no one, the K’Daai Destroyer is easily the best monster in there. The regular mini-K’Daai are unchanged from Tamurkhan (so no surprises, they’re just usable in other armies now as per SoM). What is interesting is they have given the Destroyer a number of options, ranging from cheap and ‘meh’ to downright insane but expensive. They’re all 0-1 options too, so no combos sadly.
The first upgrade just gives you some random impact hits, cheap and cheerful.
The second upgrade is actually cheaper, and it just generates some extra low Strength hits on enemy units if they flub their rolls to hit when hacking at you. Again, meh, it’s cheap and doesn’t do much.
Then with the third upgrade, things go a bit wonky. There is a new rule for MA for the truly massive beasties, called ‘Colossal Beast’, which is what this upgrade grants. This upgrade is highly expensive, but it essentially makes the Destroyer even more broken than before. I’ll get to why in a minute.
The final and fourth upgrade option is slightly cheaper than this third one, and lets you fly around breathing fire on people. Amusing, but Destroyers are M9 already so not 100% needed.
So, what happens when you give it the ‘Colossal Beast’ upgrade? Well, picture this;
- Colossal Beast says that you can’t be one-shotted by nuke spells or other such ‘one test or die’ abilities; you instead take a random number of wounds. This is perfect for us, as we have a strong ward save to shrug it off, and multiple wounds to soak the damage if we fail.
- As per the Tamurkhan FAQ, if the enemy attack needs a 6 to wound you, and you inflict -1 to all non-magic to wound rolls, then it auto-fails. So, at minimum (if the attack isn’t magical), you need S5 to wound the Destroyer, and even then it’s on a 6.
- On top of that, no attack can wound you on better than a 3+ (due to the upgrade). Add on your -1 to wound (again, only for non-magical), we can only be wounded on a 4+ by mundane attacks of at least S7 or higher.
- Add on that we have our strong ward save, and you are basically impossible to kill with cannons, or indeed most non-magic ranged attacks. Even if it is a runed Dwarven cannon (amusingly if they took the Flame rune, you get your ward save boosted), it still fails on a 1 or 2 roll to wound, and you still get your save.
So, what can actually kill him?
- In close-combat, you need I6 or ASF (if he gets his attacks in first, plus the auto S4 flame hits, you’re already losing, and that is before the boosted Thunderstomp due to Colossal Beast), and Mindrazor or some other way of getting S7. Magical attacks would be preferable, Lore of Metal is good in this regard, as it makes the S7+ attacks you have actually wound somewhat reliably.
- At range, ‘Banishment’ from Lore of Light requires two other Light casters to boost it to S6 (so three Light Wizards in total, not impossible for Empire or High Elves), but assuming it is boosted to S6, on average inflicts 4 unsaved wounds (due to the re-rolls to your ward save, which is huge). The new Empire Laser Cannons can also cause you problems, as they re-roll to wound on a 3+ (due to Daemon status) and they commonly bring two, up to 3 if need be. They can and will break your ward save, especially if you’ve already suffered a ‘Banishment’ torrenting already.
That is pretty much it. Regular warmachines just can’t wound him reliably at all, arrow or even crossbow spam can’t hurt him (literally), and most combat blocks don’t have the hitting power without spell boosts to cause wounds at all.
So yeah, be aware of this guys. Not only do Chaos Dwarves get this insanity, but everyone can now take it in a Storm of Magic game.
edit: Nearly forgot, watch out for this move:
Dragonhelm/Dragonbane Gem+Other Trickster’s Shard+Giant Blade: They put it on a multi-wound character, charge in and tie you up all game whilst wailing on you with magical high Strength attacks and forcing re-rolls to your ward. It might take a while (depending on how many attacks the character has), but he’s functionally invulnerable to you and you meanwhile will lose wounds.