[Archive] MSU LoA, 2500 points

GodHead:

My proposed army is based on the discussion that can be found on the Warhammer Forum:

http://warhammer.org.uk/phpBB/viewtopic.php?f=3&t=94395

I have found the opinions presented there to be very enlightening, especially the posts made by SmithF such as:

http://warhammer.org.uk/phpBB/viewtopic.php?p=1147145#p1147145;

warhammer.org.uk/phpBB/viewtopic.php?p=1183423#p1183423 (MSU Tomb Kings? INSANE!); and

warhammer.org.uk/phpBB/viewtopic.php?p=1183423#p1183423.

I think I’ve come up with a Chaos Dwarf equivalent. Bear in mind this is closest to the Tomb Kings list than the others:

Sorcerer Prophet

Level 4

Bale Taurus

Charmed Shield

Chalice of Blood and Darkness

Talisman of Endurance

Potion of Foolhardiness

Lore of Hashut

Infernal Castellan

BSB

Shield

Black Haammer of Hashut

Dragonhelm

Dawnstone

Ironcurse Icon

10 Infernal Guard

Standard and Musician

10 Infernal Guard

Standard and Musician

10 Infernal Guard

Standard and Musician

10 Infernal Guard

Standard and Musician

10 Infernal Guard

Standard and Musician

16 Infernal Ironsworn

Full Command

Banner of Swiftness

Magma Cannon

Hellbound

Magma Cannon

Hellbound

K’Daai Destroyer

So 5 little blocks of Infernal Guard, some speedy Ironsworn (BSB goes here), a couple Magma Cannons (Hellbound just for the upswing of Spirit Hosts and Banshees I see on the horizon).

More manoeuvre elements than most Chaos Dwarf armies, I am pretty sure. The K’Daai, or the Bale Taurus are legitimate threats on their own. Their incredible threat level, combined with the Magma Cannons incredible threat level should force enemies to let the little units of Dwarfs climb all over their flanks.

The Stubborn, speedy Ironsworn with BSB can grind with the best of them and can serve as a very valuable resilient element that lets the other pieces of the army get into position better.

Please reserve your questions or comments until you’ve had a chance to familiarize yourself with the MSU ideas presented in the Warhammer thread.

Yes, I know, to go whole-hog I’d probably have to drop the Taurus and the Destroyer, but I figure their value more than makes up for the other couple units of Dwarfs I could use in their place.

Nicodemus:

… OH!! I get it… MSU = multiple small units. That took a while to dig up.

richard barby:

i think its going to be really hard to use with movment 3but there strong solid units even if only 10 strong

i played a woodelf army with several small units (mixed. archers tree kin tree man way watchers war dancers eagals and etarnal guard. it was really hard to break down and get many points out of it

ChungEssence:

I like it.

Varied lists are always good. Let us iknow how it goes

GodHead:

Well, I haven’t actually rolled out the cash for that army, but I plan to after I get my TK list back from the paint shop.

spriten:

I haven’t played with Chaos Dwafs yet (still on the workbench), but I do have some experience with using MSU components in my DE and WE lists.
I’m a huge fan of having many units in my lists, the added tactical flexibilty is great, not to mention extra deployment drops.
Infernal guard are a tad expensive for what they do in such a role IMO though, and so small units are a tad fragile. (DE crossbownmen will obliterate these units)
M3 isn’t the greatest for optimal manouvering.
You also pay a lot of extra points for all those standards and musicians.

I like the idea, but I’d try to combine at least one of the units to make an anvil, or at least a unit that isn’t too easily destroyed. Or maybe Increase the Ironsworn unit size. I’ve never successfully fielded a completetely MSU list, but it can work if you have at least one solid combat block.
Swapping some of your IG for Wolfraiders will also add a lot of flexibility to the list. The raiders are faster, cheaper and more manouverable (fast cav) than the IG.

Can you go a little more in detail with how you want to use the IG in this list?

Anyway, hope this may help some :slight_smile:

JonJon:

... OH!! I get it... MSU = multiple small units. That took a while to dig up.

Nicodemus
thanks for that still playing catch up

Jon

Da Crusha:

I always like the idea of MSU but I never had the skill with chaos dwarfs to make it work. I always just gave away a bunch of easy points. but considering the troops I want to use, I might have to get good with msu.

fattdex:

Here’s a thing brought up to me today; are Sorceror Prophets allowed to take the Charmed Shield? As they don’t begin with a mundane shield are they allowed to take a magic one?

Da Crusha:

Here's a thing brought up to me today; are Sorceror Prophets allowed to take the Charmed Shield? As they don't begin with a mundane shield are they allowed to take a magic one?

fattdex
I believe that rule was in 7th edition and no longer applies. although, I am Kinda Rusty on warhammer right now, haven't played in 6 months.

fattdex:

I hope your rusty memory is correct :stuck_out_tongue:

GodHead:

If you can have, or can take, any armour, then you can take any magic armour, including a magic shield.

I just had a game with the above list against a Vampire Counts army.

The Vampire Counts list was pretty awful, but my opponent was just proxying a list to see what happened. We rolled Blood and Glory.

He had:

Heinrich Kemmler
Level 4 Master Necromancer with Master of the Dead and Black Periapt

Banshee
Banshee
Banshee
Banshee
Banshee

40 Skeletons with full command
40 Skeletons with full command
40 Skeletons with full command
20 Skeletons with full command

30 Grave Guard with great weapons, full command and Banner of the Barrows
Spirit Host
Due to some completely careless play on my part, and a long charge on his part, the Spirit Host charged the K’Daii Destroyer turn 1, and over the next 4 game turns, killed the damn thing. I even managed to charge the Sorceror Prophet into the Spirit Host’s flank, but to  no avail.

My magic phase was worse than useless. The Chalice of Blood and Darkness was worse than useless.

His magic phase raised his units to ~100 models each, even with the Magma Cannons killing 15+ a turn. Luckily, whenever I engeaged in combat, it was on my terms, and I didn’t fight a combat without being in the enemy flank or rear the entire game (except the K’Daii, which was the only unit I lost).

My little Dwarfs were killing approximately 30 to 40 Skeletons a combat phase.
“Oh, that’s 19 casualties, and I have a flank, a rank, a rear, and a standard and a BSB, and you don’t have any ranks, and you have a standard and did 2 casualties. So you lose by 22.”

So not a great first outing… I mean I totally stomped him, but not a real test of the list. I hope to do some more exploration of this theme.

fattdex:

Very interesting!

But yes- weird VC army

GodHead:

The idea was to have enemies engage the Anvil Skeleton blocks, and have the Banshees/Curse of Years scream enemies to death.

Banshee’s didn’t do a single wound.

I think he is planning on replacing them with Blood Knights.

GodHead:

I’m taking my army in an even more extreme direction, based on some quick proxy results.

I’ve come to the following:

Sorcerer-Prophet on Great Taurus with: Level 4 upgrade; Daemon Flask of Ashak; and Lore of Hashut - 545

Infernal Castellan with: BSB upgrade; shield; Black Hammer of Hashut; Dragonhelm; and Dawnstone - 202

12 Infernal Guard with: standard; and musician - 164

12 Infernal Guard with: standard; and musician - 164

12 Infernal Guard with: standard; and musician - 164

12 Infernal Guard with: standard; and musician - 164

10 Infernal Ironsworn with Standard and Musician - 190

10 Infernal Ironsworn with Standard and Musician - 190

10 Infernal Ironsworn with Standard and Musician - 190

Deathshrieker - 100

Deathshrieker - 100

K’daii Destroyer - 325

JonJon:

Dont you think you might get swamped by orks or skaven? This is a neat idea but the wall of infantry units like in the before mentioned armies are gonna be a b. And i think your a little shy on points for your core

GodHead:

164 points x 4 = 656 points.

A 2500 points list needs 625, so I’m good.

I’m hoping it’s my army that does the swamping. Chaff units can’t fight Ironbreakers - even little units of 10. Huge blocks can’t survive Deathshrieker hits. Between swarming them with Dwarfs, exploding them with rockets, I hope to manage.

Plus, there’s the K’daddy.

JonJon:

Sorry I must have added wrong thought it was 3000 pts

Im trying to do without Kdaddy,till the model comes out at least. Im going to try this even though you from California

Jon

GodHead:

I’m getting the 2 black dragons (http://www.the2blackdragons.com/) to build me one, using this as the concept art:

ChungEssence:

Liking the list alot. Please post some reports. I hope you do well.

That is some epic art!