Revlid:
I’m currently having a bit of a crisis of faith in my current vision of Bull Centaurs. Up until recently they’d been Dragon Ogre-sized creatures, the Bull Half equivalent to a Lesser Taurus and the Chaos Dwarf half swollen to Ogre-sized levels.
But obviously this doesn’t jibe nearly as well with old models and art, as well as a series of cool art pieces I’ve seen recently, as well as clashing with the role of another monster unit in the army, the Bull/Iron Golems.
So here are the two sets of rules: the first, the current set, dealing with ‘monstrous’ Bull Centaurs, and the second dealing with cavalry-sized (but still bulky, hence the two wounds) Bull Centaurs. Both take up a single Rare choice per unit. Thoughts?
[/i]
M WS BS S T W I A LdBull Centaur 8 5 3 5 4 4 3 3 9Hand of Hashut 8 5 3 5 4 4 3 4 9
Unit Size: 1+
Equipment: Hand weapon, Black Plate
Options:
- Any unit may have Additional Handweapons (+4 pts per model) or Great Weapons (+6 pts per model).
- One Bull Centaur may be upgraded to a Musician for +10 pts.
- One Bull Centaur may be upgraded to a Standard Bearer for +20 pts.
- One Bull Centaur may be upgraded to a Hand Of Hashut for +20 pts.
- A Standard Bearer may carry a Magic Standard worth up to 50 pts.
Special Rules: [/i][/i]
M WS BS S T W I A LdBull Centaur 8 5 3 4 4 2 3 2(3) 9Hand of Hashut 8 5 3 4 4 2 3 3(4) 9
Unit Size: 4+
Equipment: Two Hand Weapons, Black Plate
Options:
- Any unit may swap their additional hand weapon for great weapons for +2pts per model.
- One Bull Centaur may be upgraded to a Musician for +10 pts.
- One Bull Centaur may be upgraded to a Standard Bearer for +20 pts.
- One Bull Centaur may be upgraded to a Hand Of Hashut for +20 pts.
- A Standard Bearer may carry a Magic Standard worth up to 50 pts.
Special Rules: