I was thinking about this today and I thought I’d throw it out here for discussion. I wonder why there has never been another online campaign like Nemesis Crown. Did it end badly or something? I remember I almost wrote a little fluff for it, but it only ever ended up being like 3-4 paragraphs then life got in the way of participating.
There have been several compaigns other than it, just not since then, that I can recall (although I might be thinking some of the fan-made ones were before it, when they were afterwards, lol).
them it must be time to throw down the gauntlet to the dwarf on line group start a war of grudges between the 2 posting up reports and results have them form the princpal armies and have other take logical sides. make it a campaign for a reasouce havie mountain or somthing like that most victories wins over a set amount of time
i think there is a campaign every other year or so, GW rotates 1 WHFB one WH40k, to remind there was grudges of drong, dark shadows, storm of chaos, lustria and lastly nemesis crown
I liked Storm of Chaos as well. I heard that GW had to change the result lore-wise because the forces of evil were kicking so much butt. I might do some plotting as to a campaign that could involve all the different races. Perhaps for some reason everyone is suddenly interested in the Skull Lands and behold the Chaos Dwarfs are already there.
Actually… the problem with Storm of Chaos was that it was completely predetermined.
Not a SINGLE thing that happened in Storm of Chaos was result from the players… good examples…
- Bohsenfels Debacle (Alliance players hold up an entire flanking army there for the majority of the campaign. Indeed the other 5 armies were at Middenheim’s doorstep when Archaon decided to kill the tzeentch general and tell his son to break the siege… which they simply went around… I guess that seeing you could just walk around the earlier battles the entire campaign should have been the siege of middenheim…
- The Brass Keep (So Skaven were trying to take the keep and if they managed to do so they would be able to keep the Gates which lead to Middenheim open for the invading armies, hastening the attack on middenheim… The attack results read 80% alliance with something like 2200 reports total one day… then 100% Skaven/Chaos overnight with only 2300 or so reports… GW said later they miscounted results… (but it was automated…)
- The Cannon of Middenheim: Best of all was at the L.A. Battlebunker. Again a skaven battle earlier which they WON managed to kill the giant which loaded the cannon and buy winning the cannon couldnt be fired in the final battle… In the final battle at the Bunker in LA they fired the cannon even though they shouldnt have been allowed to… It ended up destroying over 25% of the invading army and most of the siege towers.
And even so… Alot of area stores which would have large sieges sponsered for the campaign would send in false results of the siege… My local I defended the keep and allowed only 2 units to even make it to the wall… mind you the opposing marshal was a blooming idiot… after 10 turns the game ended… Empire/Alliance win. It was reported as a chaos victory… responce from owner… well if it had continued another 5 or 6 turns it would have been a chaos win. lol
All in all SoC was a Farse. The only campaign GW has ran that I enjoyed at the end was Albion.
Lustria was ok but had far too many game changing rules to be regularly played and required you have MASSIVE amounts of terrain, and Nemesis Crown was a Crock.
I have nearly the same feelings about campaigns, SoC was great for me cos of new army (army of sylvania) but the outcome of the campaing was predictible and disappointing.
Lustria had to many new rules so wekk after it was done noone played in my city (although thanx to Lustria i have my secret love to Amazons which i am trying to convert and paint since ages now)
I guess the reason I like the campaigns, especially SoC and Nemesis was because of all the different stories that people wrote about what interested them in the campaign.
I don’t see why they can’t let the campaigns play out, I’d think it would make the Warhammer world more dynamic and allow for new lore and product.
Storm of Chaos was the last global campaign to affect the fluff, and was the one which drew a line under it. The main reason the campaigns were axed was that the studio saw the fluff defining aspects as getting out of their control. You also couldn’t have a game defining campaign each year as it really took a toll on the studio and moved the fluff along too much (insert story vs setting debate here). For this reason it was decided that much of SoC would be retconned and ideas for the next global campaign (a 40k one named 'Gates of Terra) were packed off to development hell.
Personally, I would like to see global ‘historical’ campaigns. The result wouldn’t matter fluffwise as it would essentially be an alt-history, but there’d be an excuse to release a big suplement, roadshow and have the showcases and everything elsethat made the global campaigns so successful. My suggestion would be the Great War against Chaos - every race is involved, you have big set piece battles, an excuse to do somethign with Kislev, special edition/release models such as Asavar Kul and Magnusthe Pious (not to mention leaders of the other races). It’d be awesome!
Yeah, they did Lustria after SoC as well, but SoC was the last one that completely altered the fluff of the whole world/universe. It doesn’t create as many issues in 40k as a world (or even a system) is quite a disposable thing - there’s a planet; it’s quite important. All the races/factions take an interest/get caught in the crossfire and at the end somebody wins. With fantasy however, there’s nowhere other than the Border Princes you can really do that with.
The thing is, AGPO, what fluff that greatly affects things, was actually affected by SoC? Archaon went back to the wastes and hasn’t be heard of since, Valten died (but appeared purely for the SoC) and the results seemed to be fixed because “Destruction” got nowehere near as far as they should have done and somebody had cracked the code for working out where Destruction got to and it turned out that it physically couldn’t be done in that time span, even with nothing but wins.
The thing is, AGPO, what fluff that greatly affects things, was actually affected by SoC? :D Archaon went back to the wastes and hasn't be heard of since, Valten died (but appeared purely for the SoC) and the results seemed to be fixed because "Destruction" got nowehere near as far as they should have done and somebody had cracked the code for working out where Destruction got to and it turned out that it physically couldn't be done in that time span, even with nothing but wins.
Hashut's Blessing
The effect was that the fluff had been building up to the campaign throughout sixth edition. By the time the campaign came around they realised they'd built something they couldn't control and therefore decided to whack limits on it. The campaign was the last one marketed as deciding the direction of the Warhammer World, as was Eye of Terror for 40K. After this GW settled into more moderate campaigns which would not destroy the Warhammer World